DHQ: Digital Humanities Quarterly

Author Biographies

Adam Crymble Lecturer of Digital History, University of Hertfordshire.
Deena Engel Deena Engel is a Clinical Professor as well as the Associate Director of Undergraduate Studies for the Computer Science Minors programs in the Department of Computer Science at the Courant Institute of Mathematical Sciences of New York University. She teaches undergraduate computer science courses on web and database technologies, as well as courses for undergraduate and graduate students in the Digital Humanities. Ms. Engel also conducts research and supervises undergraduate and graduate student research projects in the Digital Humanities. She holds Master’s degrees in both Comparative Literature and Computer Science
Mary Flanagan Mary Flanagan is a creative pioneer and the founder of the Tiltfactor game lab at Dartmouth College. Her fifth book, Values at Play in Digital Games (with philosopher Helen Nissenbaum, 2014), demonstrates that thinking about human values is a key to innovation. Flanagan’s work was recently showcased in The Atlantic and NPR. She has served on the White House Office of Science and Technology Policy (OSTP) Academic Consortium on Games for Impact, and has been an American Council of Learned Societies fellow, a Brown Foundation Fellow, and a MacDowell Colony Fellow. Her work has been supported by commissions and grants including The British Arts Council, as well as science, humanities, and health funding agencies in the US. Flanagan is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College. @criticalplay; http://www.tiltfactor.org; http://www.maryflanagan.com
Geoff Kaufman Geoff Kaufman is a postdoctoral researcher at Tiltfactor, the game design and research laboratory at Dartmouth College. He holds a Ph.D. and M.A. in social psychology from Ohio State University, and a B.A. in psychology from Carnegie Mellon University. His primary research focuses on how experience-taking – the mental simulation of characters’ experiences in fictional narratives, virtual worlds, or games – can change individuals’ self-concepts, attitudes, behaviors, and emotions. He has investigated how such transformative experiences can build interpersonal understanding and empathy, reduce stereotypes and prejudice, and inspire higher levels of social consciousness.
Christina Manzo Christina Manzo is currently a reference librarian at the Boston Public Library, but her past employers include the Harvard Law Library, the Crowdsourcing Consortium for Libraries and Archives and Digital Commonwealth. Her background is in user-interface design and is looking forward to bringing libraries into the future of technology.
Constant J. Mews Constant J. Mews is Professor within the School of Philosophical, Historical and International Studies, Monash University where he is also Director of the Centre for Religious Studies. He has published widely on medieval thought, education, and religious culture, with particular reference to the writings of Abelard, Heloise, Hildegard of Bingen and their contemporaries, including The Lost Love Letters of Heloise and Abelard. Perceptions of Dialogue in Twelfth-Century France, 2nd ed. (Palgrave, 2008).
Dmitri Nikulin Dmitri Nikulin is an engineer at Google. Previously, he was a research assistant at Monash University in several research groups, including medical imaging, computer vision, and interactive natural language matching.
Sukdith Punjasthitkul Sukdith "Sukie" Punjasthitkul is a project manager and designer at Tiltfactor, the game design and research laboratory at Dartmouth College. Sukie has a diverse background that includes video, audio, and web production, QA, system administration, and project management. With Tiltfactor, he has been involved with a number of projects, including POX: SAVE THE PEOPLE, Buffalo, Awkward Moment, ZombiePOX, and Metadata Games.
Katina Rogers Katina Rogers is Deputy Director of the Futures Initiative, a new program at CUNY Graduate Center dedicated to advancing equity and innovation in higher education. She previously served as Senior Research Specialist with the Scholarly Communication Institute, an organization devoted to exploring new modes of scholarly production, higher education reform, and the value of the humanities in the digital age. Her work focuses on many aspects of higher education reform, including scholarly communication practices, professionalization and career development, public scholarship, and advocacy for fair labor policies. She is the editor of #Alt-Academy, a digital publication dedicated to exploring the career paths of humanities scholars in and around the academy.
Shawna Ross Shawna Ross is a lecturer at the Arizona State University who specializes in modernist British literature, cultural studies, and digital humanities. Her dissertation, defended in June 2011, was on the leisure spaces of modernity, and currently, she is working on her book manuscript, Spaces of Play: Inventing the Modern Leisure Space in British Fiction and Culture, 1860-1960, about the relationship between literature and the emergence of modern leisure spaces. She has published and presented on Henry James, Katherine Mansfield, Elizabeth Bowen, Evelyn Waugh, Charlotte Brontë, and others, and she is currently at work on a series of papers and projects on the digital Henry James.
David Squire Dr David Squire is a senior lecturer in the Faculty of Information Technology at Monash University. His research includes invariant pattern recognition, machine learning, multimedia indexing and retrieval, and the learning of visual texture features using independent component analysis. He also has a long-established interest in plagiarism detection. He developed the Damocles plagiarism detection system that has been used to analyse tens of thousands of student essays at Monash University over the past fifteen years.
Marion Thain Dr. Marion Thain teaches literature and the liberal arts at New York University, and is Associate Director for Digital Humanities for the Faculty of Arts and Sciences (website: https://sites.google.com/a/nyu.edu/marion-thain/). Her research is primarily in the areas of: aestheticism and Decadence; British poetry and poetics; the Digital Humanities. She has published five books and many essays and journal articles, including: The Lyric Poem: Formations and Transformations (Cambridge University Press, 2013); "Michael Field" (1880-1914): Poetry, Aestheticism, and the Fin de Siècle (Cambridge University Press, 2007). She is currently a director of The Victorian Lives and Letters Consortium (http://tundra.csd.sc.edu/vllc/), a collaborator on The Affect Project (https://affectproject.ca/index.php/home/common — funded by the Social Sciences and Humanities Research Council of Canada), and a participant in A History of Distributed Cognition (http://eidyn.ppls.ed.ac.uk/history-distributed-cognition-2014-18 — funded by the Arts and Humanities Research Council, U.K.)
Mitchell Whitelaw Mitchell Whitelaw is Associate Professor in the Centre for Creative and Cultural Research http://www.canberra.edu.au/research/faculty-research-centres/cccr, Faculty of Arts and Design, University of Canberra. A practitioner and theorist, his research interests include generative systems, data aesthetics and digital cultural collections. His work on generous collection interfaces has been supported by institutions including the National Archives of Australia, the National Gallery of Australia and the State Library of New South Wales.
Tomas Zahora Dr. Tomas Zahora is a researcher at Monash University, where he studies the history of ideas and organization of knowledge. He has written on the history of emotions, memory, intertextuality, and plagiarism, and is the author of Nature, Virtue, and the Boundaries of Encyclopedic Knowledge (Brepols, 2014), a study of the interaction between medieval encyclopedism, ethics, and policing of knowledge.