Abstract
The digital humanities is increasingly becoming a “buzzword”, and there is more
and more talk about a broadly conceived, inclusive digital humanities. The field is
expanding and at the same time being negotiated, and this article explores the idea
of a broadly conceived landscape of digital humanities in some depth. It is argued
that awareness across this landscape is important to the future of the field. The
study starts out from typologies of digital humanities, a “flythrough” of the
landscape, and a discussion of what being a digital humanist entails. The second part
is an exploration of four concrete encounters: ACTLab at University of Texas at
Austin, the Humanities Arts Science Technology Advanced Collaboratory (HASTAC), the
Humanities Computing Program at the University of Alberta, and Internet Studies. In
the third part of the article, it is suggested that a model based on paradigmatic
modes of engagement between the humanities and information technology can help chart
and understand the digital humanities. The modes of engagement analyzed are
technology as a tool, study object, expressive medium, exploratory laboratory and
activist venue.
Introduction
Over the last five years, there has been a surge of activity in the multifarious
emerging field often referred to as “digital humanities.” Of course,
humanities-based engagement with information technology is not new, but we are now
seeing a rich multi-level interaction with the “digital” that is partly a result
of the persuasiveness of digital technology and the sheer number of disciplines,
perspectives and approaches involved. Humanists are exploring differing modes of
engagement, institutional models, technologies and discursive strategies. There is
also a strategy-level push for the digital humanities which, among other things,
affects university research strategies, external funding and recruitment.
This is the second article in a four-part series exploring the intersection of the
humanities and the digital. In the first article, I examined the discursive
transition from humanities computing to digital humanities, looking at how this
naming is related to shifts in institutional, disciplinary, and social organization.
I also addressed the epistemic culture and commitments of humanities computing, and
tensions between this tradition and a broad notion of digital humanities.
In the current article, I start out from a broad notion of the digital humanities
that is sometimes suggested but rarely analyzed in more detail. The landscape of
digital humanities is explored more broadly through a “fly-through” critical
overview of the landscape and an exploration of four concrete encounters. I argue
that a better understanding of the landscape of the digital humanities is vital to
the continued growth and consolidation of the field, and necessary to meet a range of
exciting upcoming challenges. Importantly, acknowledging internal variation and
tensions are critical to this enterprise, and it seems likely that the way forward is
neither a singular vision of a unified, homogenous digital humanities nor extensive
fragmentation and lack of shared awareness and common visions. It is suggested that
one way of understanding and acknowledging the different traditions and epistemic
commitments of the digital humanities is to consider different modes of engagement
between the humanities and information technology. The third part of the article
consequently offers an in-depth analysis of some paradigmatic modes of engagement
between the humanities and information technology. I feel this approach will give a
better sense of the breadth and depth of the field, different implementations, and
points of connections and divergence. Further, I argue that a better understanding of
the landscape of the digital humanities is vital to the continued growth and
consolidation of the field, and necessary to meet a range of exciting upcoming
challenges.
The third article discusses cyberinfrastructure for the humanities and digital
humanities more broadly, and presents a case study from HUMlab at Umeå University in
Sweden. In the fourth and final article, I explore the multiple ways in which the
digital humanities have been envisioned and how the digital humanities can often
become a laboratory and means for thinking about the state and future of the
humanities at large. I conclude by presenting a tentative visionary space for the
future of the digital humanities.
The article series as a whole traces the digital humanities as a project in terms of
history, epistemic commitments, modes of engagement with the digital, conceptual
foundations for associated cyberinfrastructure, visions and hope invested, as well as
future directions for the field, and necessarily, for the humanities at large.
Outline
This article is divided into three main parts that present different perspectives or
lenses on the landscape of the digital humanities.
The first part provides a territorial fly-through (critical overview) of the
landscape of the digital humanities that discusses ways of “reading” the
territory as well as specific parts of the terrain. The picture given is broad, but
also fairly particular in relation to specific initiatives and associated discourses.
Typologies of the digital humanities are discussed, as well as what it might entail
to be a digital humanist.
The second part of the paper presents four personal encounters with digital
humanities initiatives that occurred between 2001 and 2009. These offer different
perspectives on the digital humanities: ACTLab at University of Texas at Austin, the
Humanities Arts Science Technology Advanced Collaboratory (HASTAC), the Humanities
Computing Program at the University of Alberta and Internet Studies through an
exchange with Charles Ess.
The third part discusses paradigmatic modes of engagement between the humanities and
information technology: information technology as a tool, an object of study, an
exploratory laboratory, an expressive medium and an activist venue. The first three
modes of engagement are given most attention. This analytical model provides one
possible way of charting the territory of the digital humanities.
Necessarily, any attempt at charting a large and indeterminate field such as digital
humanities cannot be all-inclusive. The focus in the following exposition is large
structures as well as particular examples, but the reader will find neither detailed
accounts of specific fields such as computer mediated communication or history and
computing, nor of associated fields such as technoscience (cf. [
Ihde & Selinger 2003]) with which there is some overlap.
[1]
Together, the fly-through, the encounters and the analytical framework will help
garner a better understanding of the field of digital humanities. The mapping
activity itself is as important as the resultant patchy map, however, and it is
argued that the challenges and possibilities ahead call for a shared awareness and
rich collaborations across the landscape of the digital humanities.
[2]
Part I: Exploring the Digital Humanities
Introduction
In the following it will be assumed that the digital humanities comprise a field
in a loose sense. This is not to suggest a well-defined and delimited academic
field outside of the traditional humanities disciplines, but rather an inclusive
notion that will allow us to talk about different kinds of initiatives and
activities in the intersection between the humanities and information technology
or the digital. It is claimed that this conversation can be quite important to
further and consolidate digitally inflected work in the humanities. This does not
mean, however, that the ultimate goal necessarily is an all-inclusive digital
humanities.
Any attempt at mapping a field such as the digital humanities will naturally be a
particular reading and interpretation of that field. We will start by surveying a
few suggested typologies for the digital humanities.
Typologies of the Digital Humanities
In a 2008 talk [
McPherson 2008] and subsequent article [
McPherson 2009a], Tara McPherson suggested a typology for the digital
humanities that makes distinctions between the computing humanities, blogging
humanities and multimodal humanities. According to McPherson, the computing
humanities focus on building tools, infrastructure, standards and collections
whereas the blogging humanities are concerned with the production of networked
media and peer-to-peer writing. The multimodal humanities bring together scholarly
tools, databases, networked writing and peer-to-peer commentary while also
leveraging the potential of the visual and aural media that are part of
contemporary life. This is a useful typology in that it is comprehensive, simple
and points to the importance of networked media and writing as well as describes
an ongoing development. It does not privilege nor explicitly single out the
digital as an object of analysis, which partly may be a result of a more general
focus on multimodal writing in the humanities at large, and arguably the most
prominent mode of engagement for the multimodal humanities is the digital as an
expressive medium. While the additive element of this typology is useful, we
should be aware of the complexities of some of these issues. For instance, the
tools used by computing humanists are probably very different from most of the
tools used by multimodal humanists. As we have seen in the earlier analysis of
humanities computing as digital humanities [
Svensson 2009a], the
epistemic commitments and conventions of a tradition cannot easily be subsumed in
another type of digital humanities (cf. also [
Ratto 2006]).
Along somewhat similar lines, [
Davidson 2008] identifies two phases
of digital humanities — Humanities 1.0 and Humanities 2.0 — making use of the
distinction between Web 1.0 and Web 2.0. For instance, she says, “Humanities 2.0 is distinguished from monumental,
first-generation, data-based projects not just by its interactivity but also
by openness about participation grounded in a different set of theoretical
premises, which decenter knowledge and authority”
[
Davidson 2008, 711–12]. Davidson presents a well-articulated vision for the humanities where
technology is a key participant in the decentering of authorship, credentialing
practices, reward systems, interdisciplinarity, and collaboration. The argument
extends far beyond technology and basically concerns the situation and future for
the humanities more generally:
In a time of paradigm shifts, moral and political
treachery, historical amnesia, and psychic and spiritual turmoil, humanistic
issues are central — if only funding agencies, media interests, and we
humanists ourselves will recognize the momentousness of this era for our
discipline and take seriously the need for our intellectual
centrality.
[Davidson 2008, 715]
Both McPherson and Davidson point to a transition from humanities computing or
computing humanities to multimodal humanities or humanities 2.0 (cf. also the
Digital Humanities Manifesto 2.0 and the distinction between a first and second
wave of digital humanities work). The endpoint can be interpreted as a current and
forward-looking variety of the digital humanities. There is a clear assumption of
change and trajectory here, and a risk that different epistemic traditions and
goals are conflated in this trajectory. In practice, it would seem that humanities
computing (even if called digital humanities) will not — at least not fully or
anytime soon — become the multimodal humanities or humanities 2.0 envisioned in
these articles. However, as both writers show, the intersection between these
traditions is a productive and important one. Importantly, while there is a great
deal of ongoing collaboration and identification of common goals, we need to be
aware of the fact that we are concerned with several epistemic traditions and
visions. It could be argued that there is a need for an expanded, multi-layered
discussion of visions, collaborative possibilities, and possibly but not
necessarily, an articulated convergent path forward.
Another mode of analysis is provided by Hayles ([
Hayles Forthcoming PMLA] and [
Hayles Forthcoming Chapter]) who manifests her intellectual curiosity for the field
through identification of pivotal theoretical and methodological issues as well as
through interviews with 17 digital humanists. Among issues identified and
discussed are scalability, reading, algorithmic analysis, visualization and open
review. Two digital humanities environments, the Centre for Computing in the
Humanities at King’s College and the School of Literature, Communication, and
Culture at Georgia Tech, function as case studies, and add to the analysis partly
through their differentness. Hayles identifies two different strategies for
promoting a digital humanities agenda: assimilation and distinction. According to
Hayles, assimilation extends existing scholarship into digital domains whereas
distinction emphasizes new methodologies, novel research questions, and the
emergence of new fields. When she discusses the outcomes of different models, she
points to the risk of divergence:
The kinds of articulation that emerge have strong
implications for the future: will the Digital Humanities become a separate
field whose interests are increasingly remote from the Traditional
Humanities, or will it on the contrary become so deeply entwined with
questions of hermeneutic interpretation that no self-respecting Traditional
scholar could remain ignorant of its results? If the Digital Humanities were
to spin off into an entirely separate field, the future trajectory of the
Traditional Humanities would be affected as well. Obviously, this is a
political as well as an intellectual issue. In the case of radical
divergence (which I think would be a tragic mistake), one might expect turf
battles, competition for funding, changing disciplinary boundaries, and
shifting academic prestige.
[Hayles Forthcoming PMLA]
Interestingly, Hayles brings up questions of the disciplinary status of digital
humanities that have generated much discussion and debate over the years (cf. [
Svensson 2009a]). This history is partly one of continuous tension
between the disciplines and various forms of digital humanities, and given this
fairly long track record (especially for humanities computing) and the current
multiplexity of the field, it seems quite unlikely that the digital humanities
would ever become a fully separate field.
[3] What is likely, in any case, is continued tension, and “occasional turf battles, competition for funding, changing
disciplinary boundaries and shifting academic prestige.” Arguably,
disunification can bring stability to a disciplinary area such as digital
humanities (cf. [
Galison 1997, 781–2]). Furthermore, fights
within disciplines can be seen as a way to maintain “intellectual vibrancy”
[
Sterne 2005, 251].
The Diverse Territory of Digital Humanities
The complexity of digital humanities as a “field” comes partly from its
disciplinary and institutional diversity, and its multiple modes of engagement
with information technology. Looking at a restricted field, presumably part of the
digital humanities, Bell notes that the “
‘field’ of cyberculture (or whatever) studies is diverse and heterodox,
too undisciplined to be called a discipline”
[
Bell 2007, 52].
It is true that “digital humanities” probably defies any precise definition
and that it can hardly be called a discipline. The question is whether it even
constitutes a field. This is the position taken in the Digital Humanities
Manifesto 2.0 (2009):
Digital Humanities is not a unified field but an
array of convergent practices that explore a universe in which: a)
print is no longer the exclusive or the normative medium in which knowledge
is produced and/or disseminated; instead, print finds itself absorbed into
new, multimedia configurations; and b) digital tools, techniques, and media
have altered the production and dissemination of knowledge in the arts,
human and social sciences. [original emphasis]
[Presner, Todd, et al. 2009]
And even if the assumption of a field is made, the emerging nature of this field
will often be emphasized as in this definition from the website of the journal
Digital Humanities Quarterly:
Digital humanities is a diverse and still emerging field
that encompasses the practice of humanities research in and through
information technology, and the exploration of how the humanities may evolve
through their engagement with technology, media, and computational
methods.
[DHQ About]
The “still” in “still
emerging” seems to indicate that the field has been emerging for some
time,
[4] and that it has
not yet reached a stable form.
There may be several reasons for trying to promote digital humanities as a field.
In the case of humanities computing, there was already the sense of an established
field with journals, conferences and people primarily engaged in the field. This
is not to say that everyone engaged in humanities computing (or humanities
computing as digital humanities) would describe it as a field, but there is a
fairly general consensus and a strong tradition. The following quote, from the
introduction of the
Blackwell Companion to the Digital
Humanities, illustrates the somewhat ambivalent interrelation between
humanities computing and digital humanities, and also shows how the two
“fields” can coexist.
The digital humanities, then, and their interdisciplinary
core found in the field of humanities computing, have a long and dynamic
history best illustrated by examination of the locations at which specific
disciplinary practices intersect with computation.
[Schreibman et al. 2004, xxiv]
Under this reading, humanities computing provides the core whereas digital
humanities presumably also includes the disciplines. As I have shown earlier [
Svensson 2009a], the problem may be the conflation that results from
making the history of humanities computing into the history of digital humanities.
In any case, the strength of humanities computing as a field partly comes from the
epistemic investment in technology as tool and associated processes (ranging from
metadata schemes to project management), and as we have seen earlier, it can be
argued that this epistemic commitment often leads to a relatively weak link to the
disciplines (beyond the purely instrumental).
An alternative focus on technology or the digital as study object, however, may
lead to a weaker sense of the field of digital humanities — exactly because of the
tight relation between the traditional discipline and the digitally inflected
study object. The study object would probably also tend to be aligned with the
epistemic commitments of an established discipline (or several disciplines) even
in the context of a multidisciplinary complex. As a result, the discipline may
change to incorporate such objects, but this is rarely a simple or
straight-forward process, and one interesting question is whether the digital
calls for other modes of investigation, collaboration and making that may be
partially incompatible with the epistemic commitments of the established
discipline or field:
It follows that the consequences and implications of
digital media for research into cultural studies themes, problematic, and
questions cannot be explored simply by using the recognized, legitimate,
preconstituted, disciplinary forms of knowledge: literary studies,
philosophy, sociology, history, psychoanalysis, and so on. Digital media
change the very nature of such disciplines, rending them “unrecognizable” as
Derrida says of psychoanalysis.
[Hall 2008, 81]
On a more mundane scale, there is definitely a tension between the traditional
disciplines and some of the scholars and initiatives engaged with the digital as a
study object. This sentiment, which may lead to the establishment of
discipline-external centers or even new disciplines, is also significant. So while
technology as a study object will often foster a much tighter relationship to the
disciplines (closer to the heart of the disciplines) than technology as a tool,
there might also be distancing. However, this distancing is often not
institutionalized, which is an important factor in maintaining a fairly strong
link to the disciplines. Humanities computing, on the other hand, is almost always
institutionalized to some extent. For initiatives focused on the digital as a
study object, discipline-external sentiment can be seen as channeled through
organizations such as the Association of Internet Researchers, which gathers
researchers from a number of disciplines.
In some cases, however, new fields or areas of research are institutionalized in
relation to specific themes or study objects. An example would be games studies
and internet studies, which have partly been institutionalized in some university
contexts (e.g. at the Center for Games Research at the IT University in
Copenhagen, the Singapore Internet Research Centre at Nanyang Technological
University and the Oxford Internet Institute). Typically these do not strongly
align themselves discursively with the digital humanities.
Part of the problem with an inclusive and broad notion of digital humanities may
be that the relatively high level of abstraction makes it difficult to come to
grips with the field on a more basic and practical level. From a strategic level,
however, this may not be a problem, but rather an asset as it makes it possible to
frame a large scope, substantial impact and broad engagement. This engagement
often relates to the development of the humanities at large, a discussion of the
traditional humanities disciplines, and sometimes a call to action. The below
quote is from a HASTAC Forum discussion on the digital humanities where Brett
Bobley, head of the NEH (National Endowment of the Humanities) Office of Digital
Humanities, was one of the interlocutors.
I don't know how Brett Bobley or others might answer this
but I don't actually find disciplines tragic . . . just in need of major
refurbishing and a good dose of introspection about what it is they do, how
willing they are to be irrelevant to a larger world, how they fight their
declining (in the humanities) numbers, and how urgently they reconsider
their shape and importance in the light of the new, global forms of
knowledge being produced everywhere around them, and changing the timelines
and the geography of knowledge production. It is such an exciting time and I
wish more in the humanities grasped the implications of what this new time
means for the shape of our many fields and inter-fields.
[Davidson 2009]
There is a fair degree of sympathy and understanding for the traditional (but
seemingly declining) humanities in this statement, as well as a call for change.
The digital humanities, thus, becomes a site for change and action.
Two Types of Digital Humanities
The diverse and multiple-mode territory of the digital humanities can be further
exemplified by two descriptions of digital humanities in an educational context.
The first text is a description of a planned, but not realized, interdisciplinary
major in the Digital Humanities at Stanford University:
The increasing importance assumed by digital technologies
in contemporary culture has given rise to new forms of scholarly inquiry,
new ways to assess and to organize humanistic knowledge, and new forms of
cultural communication. The very questions that the humanities disciplines
ask have changed. How have reading and writing changed in the digital era?
What new forms of cultural expression emerge with the advent of the digital
age and how do they build upon or break with the old? How should we assess
the ethical and political implications of digital technologies? What kinds
of tools do we have or do we need to develop in order to make sense of
and/or to take advantage of these new technologies?
[Interdisciplinary Studies in Humanities]
Here the emergent nature of digital humanities is emphasized, as well as a strong
link to the humanities disciplines and a partial reconfiguration of the
humanities. The major mode of engagement is technology as a study object, even if
there is also an interest in the instrumental use of digital technology, and to
some extent, information technology as a medium. In contrast, the following
description from the Centre for Computing in the Humanities (CCH) website at
King’s College provides a much more static description of digital humanities. The
main mode of engagement is clearly technology as a tool.
The digital humanities comprise the study of what happens
at the intersection of computing tools with cultural artefacts of all kinds.
This study begins where basic familiarity with standard software ends. It
probes how these common tools may be used to make new knowledge from our
cultural inheritance and from the contemporary world. It equips students to
analyze problems in terms of digital methods, choose those best for the job
at hand, apply them creatively and assess the results. It teaches students
to use computing as an instrument to investigate how we know what we know,
hence to strengthen and extend our knowledge of the world past and
present.
[Centre for Computing in the Humanities]
We need to be careful not to draw too far-reaching conclusions from such limited
and contextually situated material, but there can be no doubt that these two
descriptions suggest rather different types of digital humanities and epistemic
cultures. Unsurprisingly, there are several points of connection. One such
connection is offered by the mention of tools and creating tools at the end of the
first text, which relates to the predominant focus on tools and methods in the
second text. Interestingly, despite the general CCH focus on tools, the short text
does not say anything about creating new tools.
[5]
Perspectives from Library and Information Science
Many digital humanities centers are housed in close proximity to university
libraries,
[6]
which is not surprising given the centrality of libraries to the humanities, and
that many digital humanities initiatives have an interest in collections and
interdisciplinary practice. Furthermore, such initiatives can sometimes function
as resources in library based development and research work. Also, library
reconstruction, changing usage patterns and resizing may result in available space
and structural possibilities. A recent example of this type of symbiotic
relationship can be seen in the newly instituted Center for Digital Scholarship at
Brown (
Humanist 23.636, February 12, 2010). There
is a close link to what can be called “digital cultural heritage,” which
deals with digital management of and access to cultural heritage more broadly. In
Europe, for instance, there is EU-funded research on cultural heritage, digital
libraries and digital preservation (DigiCult).
Libraries are an important part of the infrastructure of the humanities, and in a
sense, a kind of humanities laboratory
[7] placed
outside the departments and schools. Libraries are also, by default, important
players in relation to humanities-based information and information technology. It
is important to acknowledge, however, that traditional research libraries come
with a set of epistemic commitments pertaining to the role of collections, the
types of texts handled, tool building, collaboration with humanities scholars and
distribution (see [
Drucker 2009b] for a critical discussion).
The performed epistemic scope of library and information science in the context of
the digital humanities is prevalent and not always entirely transparent. One
recent example is a survey on digital humanities centers in the U.S. [
Zorich 2008] prepared for the Council on Library and Information,
where we find an institution-level working definition of the digital humanities:
A digital humanities center is an entity where new media
and technologies are used for humanities-based research, teaching, and
intellectual engagement and experimentation. The goals of the center are to
further humanities scholarship, create new forms of knowledge, and explore
technology’s impact on humanities-based disciplines.
[Zorich 2008]
This is a fairly inclusive definition even though the outset could be said to be
representative of an instrumental mode of engagement (most clearly indicated by
“are used”). While the three goals presented here
are broad and open-ended, it could be argued that they construe technology as
being outside the disciplines rather than as an integrated part (which would be
congruent with mainly seeing information technology as a tool).
Following the above definition, the report provides a list of activities, some or
all of which a digital humanities center undertakes in the analysis presented in
the survey (abbreviated):
- Builds digital collections as scholarly or teaching resources,
- Creates tools for authoring, building digital collections, analyzing
collections, data or research processes, managing the research
process,
- Uses digital collections and analytical tools to generate new
intellectual products,
- Offers digital humanities training,
- Offers lectures, programs, conferences or seminars on digital humanities
topics,
- Has its own academic appointments and staffing,
- Provides collegial support for and collaboration with members of other
academic departments at the home institution,
- Provides collegial support for and collaboration with members of other
academic departments, organizations or projects outside the home
institution,
- Conducts research in humanities and humanities computing (digital
scholarship),
- Creates a zone of experimentation and innovation for humanists,
- Serves as an information portal for a particular humanities
discipline,
- Serves as a repository for humanities-based digital collections,
and
- Provides technology solutions to humanities departments.
Although not necessarily evident in the more general definition quoted above, this
list of criteria makes it rather clear that there is a particular perspective or
orientation underlying the definition. This information and library science
perspective is perhaps not surprising given the origin of the survey (prepared for
CLIR), but it does create a discrepancy between the more general definition and
the particular activities listed. A similar narrowing down of epistemic scope (in
that case from a broad sense of digital humanities to traditional humanities
computing) was noticed in an analysis of the call for papers for the Digital
Humanities 2010 conference [
Svensson 2009a]. The narrowing down in
the case of the CLIR report is particularly noticeable in the focus on building
digital collections and associated tools, using these collections, and serving as
a repository (1-3, 12). Many of the other list items are service oriented:
offering training, collegial support, serving as an information portal for
disciplines, and providing technology solutions (4, 5, 7, 8, 10, 13). The
remaining features are either structural (appointments and staffing) or more
oriented towards research and experimentation (12, 10, and to some extent 5). We
would not expect any list of this kind to be all-inclusive, but both the focus on
collections and the totality of the defining criteria can be said to have a rather
strong excluding function.
The link between digital humanities and libraries is robust, but not static, and
the expansion of the digital humanities and changing roles for libraries may lead
to a new set of dynamics and a renewed sense of library as laboratory as well as a
physical and digital repository. The idea of the library as a space for
collaborative scholarship is strengthened through the introduction of more study
spaces for (primarily) students, project spaces for digital humanities and
technical infrastructure such as large, interactive screens. Perhaps libraries
have always been the analogue to laboratories, in that they are sites for
knowledge production, a repository or archive, and a place of exchange. In this
sense, the contemporary moment re-sensitizes the traditional function of the
library in order to extend its dynamic qualities, rather than those that may be
strictly archival.
Cyberculture Studies and Critical Digital Studies
The type of library and library science definition of digital humanities centers
described above would probably not include research areas such as critical
cyberculture studies, which predominantly focus on digital culture and the
cultural construction of information technology as a study object:
Critical cyberculture studies is, in its most basic form, a
critical approach to new media and the contexts that shape and inform them.
Its focus is not merely the Internet and the Web, but rather, all forms of
networked media and culture that surround us today, not to mention those
that will surround us tomorrow. Like cultural studies, critical cyberculture
studies strives to locate its object of study within various overlapping
contexts, including capitalism, consumerism and commodification, cultural
difference, and the militarization of everyday life.
[Silver 2006, 6]
The Resource Center for Cyberculture Studies is an online resource associated with
this area, and one of the services provided is an extensive set of book reviews.
These reviews are frequently carried out by several reviewers and are often
accompanied by author responses. This is a very valuable resource, and it also
gives an indication of the breadth and extent of more cultural study based
approaches to the digital and information technology. As of November 24, 2008,
there were 390 reviews available of the same number of books. Interestingly, this
resource does not seem to include any books that explicitly deal with humanities
computing or humanities computing as digital humanities. For instance, the 2004
volume
Companion to the Digital Humanities has not
been reviewed. The same is true of Willard McCarty’s
Humanities Computing (2005).
[8]
Neither critical cyberculture studies, nor internet studies, nor initiatives such
as new media studies and critical digital studies, which all come from cultural
studies or art theory backgrounds, typically make frequent use of the term
digital humanities. There is obviously a link between these fields
and digital humanities as humanities computing, or digital humanities with a
library and information science focus, but the connection is not necessarily
simple or straightforward. In addition, the territories of all these “fields”
are currently being negotiated and explored. In any case, the contrast between the
King’s College description of the field of digital humanities cited above and the
description below of critical digital studies is quite significant.
From the spectacular emergence of new media innovations
such as blogging, podcasting, flashmobs, mashups, and RSS feeds to
video-sharing websites (MySpace, YouTube), Wikipedia, and massively
multiplayer online role-playing games (MMORPGs), the how and what we know of
contemporary society, culture and politics is continuously being creatively
transformed by strikingly original developments in technologies of digital
communication. To the challenge of understanding the implications of
technological innovations, Critical Digital Studies responds by developing a
new method of critical digital studies: its scope — full-spectrum knowledge
of the digital future; its method — media archaeology; its practice —
crossing boundaries; and its goal — bending the digital future in the
direction of creative uncertainty.
[Kroker & Kroker 2008, 1]
Here we are concerned with a rather future driven, positivistic and arguably
techno-romantic presentation (starting from “the spectacular
emergence of new media innovations”) that lists a number of contemporary
media representations, as well as suggesting an ongoing creative transformation of
society, culture and politics as a result of “strikingly
original developments in technologies of digital communication” — a
movement described by [
Raley 2009, 25] as “the wired Left.” The field itself is singularly defined in
terms of scope, method and goal. The goal is described as “bending the digital future in the direction of creative uncertainty.”
In another passage of the same chapter, this is elaborated as “privileging the intermediations, inflections, and
paradoxes that are so deeply characteristic of the digital flow”
[
Kroker & Kroker 2008, 9]. There is an activist sentiment here that is not very common in cultural
studies-based approaches to the digital (although discontent with the current
state of affairs may be emphasized), and very rare in traditional humanities
computing discourse. This mode of engagement could arguably be described as the
digital (or information technology) serving as a venue for “academic
activism.”
Digital Humanities as Activism and Artistic Practice
An example of digitally inflected academic activism is Sharon Daniel’s work on
women in prison, and on the prison system as a public secret, as exemplified her
piece “Public Secrets” published in the journal
Vectors. This is from the author's statement:
Three years ago, on visiting day, I walked through a metal
detector and into the Central California Womens' Facility. It changed my
life. The stories I heard inside challenged my most basic perceptions — of
our system of justice, of freedom and of responsibility. Walk with me across
this boundary between inside and outside, bare-life and human-life, and
listen to Public Secrets.
[Daniel 2007]
Juhasz argues that she sees a turn towards art and activism in traditional
scholarship, and that the digital part “is perhaps what was needed to push more scholars to engage
with the personal and political implications of their practices”
[
Juhasz 2009]. She talks about collaboration, the role of affect and aesthetics and the
impact of audiences as important factors in this movement. While the extent of
this alleged “turn” could be disputed, it would seem that there is a
connection between the digital, associated expressive means, and academic
activism.
An important, but difficult, issue is whether art, activist-based initiatives, or
academic activism at all should be considered to be part of the digital
humanities. The answer has to do with how we relate to divisions between the
humanities and art, the humanities and science, thinking and making, and the
university and the outside world. These categories are not binary, and it does
seem that the digital can sometimes help challenge these oppositions. Also, it
would seem that the contemporariness of much of interpretative digital humanities
work, coupled with an interdisciplinary sentiment and digital means of production
and intervention, support an interest in academic activism.
We will return to a more in-depth discussion of the various modes of engagement
identified here, including technology as an activist venue, later in this article.
But let us first consider the inhabitants and landscape of the digital
humanities.
Digital Humanists and Digital Humanities
As we have seen, digital humanities hardly make up an uncontested or well-defined
landscape. So far the picture has been painted using rather broad and structural
brush strokes. Another way of approaching this issue is to start from the
individual or particular — from the individual person engaged in what may be
called digital humanities.
It would seem tenable to state that minimally, digital humanities is manifested by
a single scholar, teacher, artist, programmer, engineer or student doing some kind
of work — thinking, reflecting, writing, creating — at the intersection of the
humanities and information technology — or by “products” resulting from such
activities. Every combination of the humanities and technology does not qualify as
digital humanities, of course. For instance, while word processors may be
interesting as a study object from a humanities perspective — e.g. looking at
their conceptual history, the textually of revision functionality, or the
prescriptiveness of built-in dictionaries — a humanities scholar using a word
processor to write an article would not necessarily qualify as a digital
humanist.
As a matter of fact, it is not entirely clear that even individuals deeply
engrossed in the digital humanities would necessarily identify with the
denominations “digital humanist” or “digital humanities.” Partly because
of the diversity and history of the field, disassociation may be rather vigorous:
How different is it [speculative computing] from digital
humanities? As different as night from day, text from work, and the force of
controlling reason from pleasures of delightenment.
[Drucker 2009a, 30]
Here the reading of digital humanities as traditional humanities computing
seems rather clear, and the positioning of speculative computing outside the
digital humanities would seem to contradict a very inclusive notion of the digital
humanities.
The individual term
digital humanist may be problematic because it
may seem both too general in not relating to a specific discipline or competence
(thus deemphasizing the discipline-specific or professional) and too specific in
emphasizing the “digital” part of the scholarly identity (if you are scholar)
or giving too much prominence to the humanities part of your professional identity
(if you are a digital humanities programmer or a system architect). The more
general and non-personal term
digital humanities is more inclusive,
but somewhat limited because of its lack of specificity and relatively weak
disciplinary anchorage. For both variants, there is also a question of whether
“the digital” needs to be specified at all, and it is not uncommon
[9] to encounter the argument that technology
and the digital are part or will be part of any academic area, and hence the
denotation “digital” is not required.
But clearly these terms are gaining ground, and while the introduction of the term
digital humanities may originally have been a top-down or
strategy-driven process starting with journal names, funding initiatives and
conferences, it now seems as if also
digital humanist is spreading
quickly as a means of self-identification. This is especially true of the plural
form in addressing digital humanists collectively as in “Calling all Digital Humanists in the Pacific Northwest: Organizing THATCamp
PNW”
[
Meloni 2009]. A more recent development is that scholars to a
larger extent describe themselves as digital humanists on their personal websites
and in other contexts, although there may be a certain degree of hesitancy:
Recently I’ve claimed “digital humanist,” though that
term is arcane and hard to define. I define it as “someone with a
humanities degree who’s interested in computers.”
[French 2009b]
It would seem that the individualized forms digital humanist and
digital humanists are more commonly used in relation to the
digital as tool (and the humanities computing tradition) than the digital as study
object, but the landscape is shifting. We also need to bear in mind that
institutional identity is often linked to particular disciplines and departments
rather than to the humanities more broadly (which is a much more abstract
construction). It could be speculated that comparatively speaking, people in the
digital humanities may seem to have a stronger sense of the humanities as a
construct and as a whole since they often operate across several disciplines and
since their position and identity are more strongly linked to the humanities at
large. As for digital humanities, several organizations and consortia
(with different agendas) are pushing for the term. A move of considerable symbolic
power is the 2008 establishment of the Office of Digital Humanities at the
National Endowment for the Humanities in the U.S.
These changing patterns can be exemplified by means of some crude search data from
Google and the development between two data points approximately one and a half
years apart. Needless to say, these data should be treated with caution in terms
of methodology and accuracy, and the absolute figures have little significance.
What is interesting is the indication given by the relative change in frequency.
On March 10, 2008, the query “digital humanist” resulted in 420 hits on
Google. There were about the same number of hits for the plural form “digital
humanists” (456 hits), and there were (about) 99,800 instances of “digital
humanities.” The same queries executed on October 6, 2009, show that
“digital humanist” is about eight times more common (3460), “digital
humanists” 40 times more common (18,600), while the number of instances of
“digital humanities” has doubled (about 180,000). The general pattern
seems to be that direct references to digital humanists (singular and plural) have
become much more common relative to references to digital humanities. The more
frequent use of the plural form (five times as frequent as the singular form) is
not surprising given that it carries with it a lesser degree of individuation
(focusing on the group of digital humanists rather than individual people, cf.
[
Svensson 1998]) and seems to point to digital humanists being
more commonly identified as a group of individuals. The more moderate relative
increase of “digital humanities” would seem to indicate a degree of
saturation or possibly moving away from the over-arching term to more specific
reference (“digital humanist” and “digital humanists”).
Part II: Encounters
Introduction
Another perspective on the landscape of digital humanities can be offered by
specific encounters with humanities and technology initiatives. In the following,
I draw on some personal encounters with such settings and people between 2001 and
2009. Most the encounters are given a material quality through the examination of
associated spaces, which is based on the assumption that space and spatial
grounding is closely related to knowledge production [
Livingstone 2003].
The four encounters are by no means a representative sample, but rather a way of
continuing the discussion, exploring emerging issues and providing some
experiential and material grounding both in relation to the flythrough critical
overview of the landscape of the digital humanities presented in Part I and the
discussion of modes of engagement in Part III. They are also chosen because they
accentuate different modes of engagement and perspectives on the digital
humanities. The encounters are ACTlab at University of Texas, the Humanities Art
Technology Advanced Collaboratory (HASTAC), the Humanities Computing Program at
the University of Alberta, and Internet Studies (through an exchange with Charles
Ess).
Encounter 1
There is a large, solid wooden table in the middle of the
large, theater-like space. The very tall ceilings, the stage, stage lighting
and the industry-like facility all add to the sense of performance and
production space. Alongside the walls are workstations and in one end of the
space is a cozy corner with couches, a bookcase and Christmas lights. The
lights are dimmed and there are several simultaneous ongoing
activities.
I visited the ACTLab at University of Texas at Austin in 2001 and encountered a
studio space with an articulated conceptual underpinning and a set of related
practices. I was struck both with the actual space and the clearly stated
relevance of its grounding:
It's hard to separate the ACTLab philosophy from the studio
space, and vice versa. They are co-emergent languages. The ACTLab studio is
the heart of our program and in its semiotics it embodies the ACTLab
philosophy.
[Stone 2005]
Most of the courses given were thematic, which often turns out to be a productive
or at least manageable interdisciplinary strategy. Broad themes allow faculty and
students from a range of departments to participate around a topic of interest. In
Sandy Stone’s words, “Our curricular philosophy is about constructing dynamic
topic frameworks which function by defining possible spaces of discourse
rather than by filling topic areas with facts”
[
Stone 2005]. ACTLab courses at this time included “Postmodern
Gothic” (1996), “Gender and Sexuality at the
Millennium: The Future of Desire” (1998), “Reading
Reality: Virtual and Physical Narratives” (2000). There was a clear
emphasis on creating and the below description seem to indicate that making
precedes theory, or that making is primary or initial.
ACTLab courses are concept-driven, rather than
skills-driven; but we believe that theory flows from the act of making,
rather than the other way around. The point of each ACTLab course is to help
you define, develop, and produce a project that reflects on the social,
cultural, aesthetic, political, and personal issues raised in that
particular class. […] Our motto is make stuff. We offer you
the opportunity to engage cutting-edge technologies, but we also encourage
you to view these as tools rather than as ends in themselves. Make sure
you're taking advantage of technology, rather than waking up to find that
technology is taking advantage of you. That's why we encourage critical
thinking, and offer you the opportunity to engage cutting-edge theory along
with making. [original emphasis]
[ACTLab]
[10]
Connecting making and critical practice is not simple, and the interrelation is
complex and often difficult to analyze. Obviously, these are not distinct
categories, and there is a fair deal of blurriness and a dynamic balance. In the
case of ACTLab it seems that making is privileged and that critical practice, to a
large extent, is achieved through the making. Consequently, there is considerably
less focus on more traditional forms of critical production and reflection. This
affects the balance and outset, and it seems that an enterprise such as ACTLab has
more in common with an art school or a media production studio than a humanities
department.
ACTLab began 1992 in a “closet”
(Sandy Stone’s description). In the subsequent year, a classroom was appropriated, and soon after
another classroom.
In the process we painted the entire space black and hung
Christmas lights from the ceiling, causing neighboring faculty to complain
that we were running a den of iniquity. The ACTLab's first floor plan had a
seminar table in the middle of the room, and the walls lined with
workstations.
[ACTLab]
[11]
The space I visited in 2001 was the new TV/Film production studio acquired in
2000, and as noted above, the central table was still part of the setup. The space
was quite distinct in combining studio, performance and seminar elements as well
as incorporating various technologies (both analogue and digital), and
importantly, ACTLab could not be described as a sterile or instrumental space. The
spatial grounding of ACTLab is obviously important, and in the personal experience
of the author, there is a recurring interest in having lab and studio space when
talking to the digital humanities community.
As evident from both the physical setup of the ACTLab studio and the above quote,
technology is an integral part of the setup — and although making does not
necessarily have to be digital or digitally supported, technology is undoubtedly
an important prerequisite in this space for “making stuff.” This closeness to
technology, “tinkering” and digitally supported expression is not necessarily
that common in the digital humanities. In terms of the modes of engagement
discussed in this article, the focus on technology as “tools
rather as ends in themselves” suggests an instrumental relation, which
here is intimately linked to the digital as a means of expression and as an
activist venue in various projects and installations. Also, through the themes
employed in the courses there is — to varying degrees — an interest in the digital
as a study object. Nevertheless, it is quite likely that the ACTLab community
would never use “digital humanities” to describe themselves (the online
correlation seems almost negative).
[12]
Although the ACTLab relates to many different disciplines and institutions, there
seems to be a clear sense of being outside the traditional structures. Sandy Stone
talks about the codeswitching umbrella — a device used to hide what is beneath and
vice versa — and the contrast between the inside and outside is fundamental in the
model presented. Institutional dire necessities, discourses of closure, structure
and bean counting are contrasted with messy creativity, emergent work, risk,
passion and deliberate structurelessness. According to Stone, “When people below the umbrella experience passion, people above the umbrella
see structure.” The sense of being outside and oppositional is recurring
in the narratives surrounding the ACTLab:
Like any oppositional practice, we don't just live under
the codeswitching umbrella; we also live under the institutional radar, and
to live under the radar you have to be small and lithe and quick. We cut our
teeth on nomadics, and although we've had some hair-raising encounters with
people who went to great lengths to stabilize the ACTLab identity, we're
still nomadic and still about oppositional practices.
[Stone 2005]
This oppositional stance creates a strong discursive delineation between the
ACTLab and the rest of the university, and although Stone talks about operating
under the radar it also seems that ACTLab clearly and consistently signals its
status of being different and oppositional; this is part of the essence of the
ACTLab. There are several possible consequences of such a strategy; for instance a
strong sense of interior community and a focus on collaboration with particular
individuals rather than on structural and institutional collaboration. More
importantly, it would seem that an inside position — under the umbrella — is not
easily compatible with changing or subverting what is outside (e.g. the rest of
the university) — above the umbrella. This is a deliberate and justifiable
strategy, of course, but nevertheless an important question is whether there could
be mutual gains from a more permeable umbrella?
Encounter 2
It just so happens that on Sept. 29-30, SHL will be hosting
an important meeting on digital humanities work which will include two
sessions that might be of interest to you: one (in the late afternoon of
Sept. 29) a public conversation involving the directors of SHL, the Duke
Franklin center, UCHRI, and the like; the second, on the morning of Sept.
30, a closed door conversation between the leaders of several new SHL-type
research centers and top industry, foundation, and museum people about
potential partnerships. You would be most welcome to join either or
both.
I was visiting Stanford University for a couple of meetings in the fall of 2004,
and was interested in establishing contact with the Stanford Humanities Laboratory
(SHL) and associated researchers. I was fortunate to stumble across a national
meeting on digital humanities organized by HASTAC — the Humanities Arts Science
Technology Advanced Collaboratory — mainly held on campus at Wallenberg Hall.
HASTAC had recently been co-founded by David Theo Goldberg, UC Humanities Research
Institute, and Cathy Davidson, Duke University (in 2002). The above email and
friendly invitation is from SHL director Jeffrey Schnapp.
Wallenberg Hall is a renovated building in the central quad of the Stanford
campus, which integrates technology-supported teaching areas, communal spaces,
offices and open plan multiple-purpose zones. The large lecture theater which
hosted the HASTAC meeting I attended has flexible furniture and three projection
screens next to each other. Normally one screen serves as the primary screen and
the two others function as supplementary screens. I have seen all of the screens
used at the same time, but it is much more common that only the main screen is
used. While there was a distinct physical grounding for the meeting, the
multi-institutional sentiment and organization of HASTAC was rather based on the
idea of a virtual organization.
At the HASTAC meeting I met a range of people interested in the digital humanities
from a number of mostly American universities and institutes. American-style
humanities centers were well represented. There was a multi-level discussion with
a slant towards the institutional, organizational and visionary. Cathy Davidson
and David Theo Goldberg spoke of HASTAC as a project. Both Davidson and Goldberg
combine excellent track records in more traditional humanities and social science
research with high-level institutional positions, which adds credibility and
probably also leads to the foregrounding of questions to do with institutional
practice, university-level strategies, national and international perspectives,
and funding.
HASTAC propels collaboration to a new multi-institutional
level. Headed by the leaders in humanities-technology collaboration, HASTAC
commands academic attention, and harnesses the prestige and existing
infrastructure of top universities, industry, foundations, and government.
This leadership team is expert in managing and facilitating
interdisciplinary collaboration, and several illustrative projects are
already underway. By generating new funding opportunities and reward systems
for multi-author and multi-disciplinary projects, HASTAC will compel
universities and funders to take note of this new model of scholarship. As
an integral part of this process, the HASTAC collaborative will develop,
test, and disseminate HASTAC propels collaboration to a new
multi-institutional level.
[HASTAC Vision]
The language used in the quote above is clearly not indicative of a hesitant
humanities, but is rather an example of academic “power speak” and a clearly
proactive humanities. This is particularly clear in the choice of verbs such as
“commands” and “compel,” and in stressing high-level leadership and
expertise. This leadership and commanding perspective would seem to serve the
cause well, and helps in identifying the humanities as a strong partner.
The fact that several humanities centers in the U.S. have served as important
platforms and as a driving force for HASTAC is not accidental. At their best,
humanities centers and cross-disciplinary institutes are catalysts for
humanities-wide perspectives and change (cf. [
Woodward 2009, 113]). While they work closely with humanities departments, they also typically
maintain distance and a high degree of independence (see also [
Shanks 2008] for a related vision of humanities hubs).
At the Stanford-based event, a pronounced interest in collaborative practice,
laboratory environments and “new social relations” was expressed, as well as
a concern with the future of the humanities. Questions posed in this session
included “How will the Humanities survive?”, as well as
a general discussion of the importance of humanities leadership. The broad and
outward sentiment of HASTAC presents an interesting contrast to ACTLab in terms of
institutional strategy.
This largely strategic level conversation was mixed with reporting and discussion
of a few ongoing projects and practical-level initiatives. One initiative
presented was the online journal Vectors. Tara
McPherson described the vision behind Vectors, which
is a truly innovative attempt at moving technology as medium far beyond
traditional scholarly manifestations while maintaining scholarly rigor and
engagement. Some of the topics of the journal relate to the digital as a study
object, but most do not. Some pieces might be described as installations while
others are more akin to traditional humanities computing tools, or standard, if
multi-modal, articles. Normally there is some element of interaction. The main
mode of engagement is arguably technology as an expressive medium, however, and it
could probably be argued that the journal rarely includes prototypical tools in
line with the humanities computing tradition. Rather, it offers a mix between
expressive medium and interpretative tool. We will look at Vectors more closely in Part III of this article.
More generally, initiatives like HASTAC, may risk — especially at an early phase —
focusing on strategic-level issues at the expense of the more mundane issues such
as actual research and real implementation. Put differently, there may be a gap
between strategy, politics and grand visions and the grounding found in individual
and institutional practice. This gap may be enlarged by the distributedness of
such virtual organizations, although importantly, this organizational form is also
scalable and potentially quite powerful. And because of the high-level, structural
interest, the scope of transformation advocated may extend far beyond the
intersection of the Humanities and information technology proper. While very
important and exciting, this large scope and far-reaching ambitions may create a
dissonance with ground-level research and education. It might be argued, however,
that initiatives such as HASTAC are in fact establishing academic “trading zones”
[
Galison 1997] for the digital humanities, and that dissonance is integral to that
process.
Furthermore, there is an important and complex relationship among pushing for
changing funding, university and reward systems, and close contact with various
policy makers and industry. There may be a risk of relying too much on external
structures and hence directly or indirectly buying into belief systems that are
part of such structures. Also, while technology obviously plays an important role,
the kind of methodological and technological rigor and infrastructure associated
with e.g. humanities computing may not initially be part of the setup.
Looking at the developments after 2004, HASTAC has grown with the support from a
number of institutes, universities, the MacArthur Foundation and several other
major funding agencies. Among other things, activities include workshops,
conferences and a number of diverse venues to “make things happen.” There is
also a more obvious researcher involvement (also from many young researchers), a
HASTAC scholar initiative (which combines local grounding and national level
networking), and a very productive attempt at creating an energetic and modern web
space for discussing and demonstrating issues with digital humanities, digital
media and learning (
http://hastac.org/).
Encounter 3
“I don’t want to lose the computing connection,”
one of the students (with a computer science background) said. We are
discussing digital humanities as a term (relating it to humanities
computing) in one of the labs of the humanities computing program at the
University of Alberta in Canada. In a well-equipped lab mainly set up for
computer workstation work, there was also a large table affording laptop
work and meetings. I enjoyed the mixed environment as well as getting a
sense of what the students were working on. One student was engaged in a
facetted browsing project, another one was doing an analysis of web-based
games targeted at girls, and a third one was planning a short-term project
to do an international “slice” of digital humanities for a particular
day.
I visited the University of Alberta in November 2008, which gave me the
opportunity to reconnect with humanities computing and digital humanities in
Canada. Based on my admittedly limited experience, it seems that Canadian
humanities computing is characterized both by a commitment to humanities computing
as practice and paradigm (hence maybe also less use of the term
digital
humanities) and an openness and willingness to engage with humanities
and other disciplines broadly. This leads to a balancing act that often can
consume much time and energy, and requires administrative maneuverability. The
commitment to working with the disciplines in the case of the Humanities Computing
Programme at Alberta (which much humanities computing activities at Alberta is
centered around) is basic but not trivial:
The balance between pursuing in-depth studies in the
intellectual rigours of one discipline versus a broader integration of
theoretical approaches is a constant struggle. The programme committee, with
consultation from departmental representatives, decided that exposure to a
breadth of disciplines should be essential to the MA as a Faculty of Arts
programme, but that depth of knowledge in one discipline should be a
complementary priority. Students apply to do the MA in Humanities Computing
through a ‘home’ department: that is, one of the existing departments in the
Humanities, Social Sciences or Fine Arts.
[Sinclair & Gouglas 2002, 174]
During my visit we had several discussions of institutional models and it was
entirely clear that this kind of integration was seen as crucial. Over time,
administrative and implementation pathways are established, although trying to
establish a multi-department model can be quite challenging. You need to involve a
number of departments and you are dependent upon them and their support, and while
affiliating students with humanities departments may not be difficult, a far
greater challenge may be with departments outside of the humanities proper (not
because of these departments, but because of administrative and disciplinary
boundaries). Likewise, finding sustainable ways of sharing resources (including
faculty) between departments and a humanities computing center or programme can be
difficult, especially if the departments are small or pressed financially.
We also talked about space in relation to the lab I visited, as well as more
generally. It was obvious that the fairly large meeting table, prominently placed
in the lab as you enter the room, had not been easy to come by. In a
Humanist entry from 2002, Stéfan Sinclair reports
usefully about the first year’s experiences from running the M.A. program in
humanities computing at Alberta. One of the challenges he refers to is “offering social space to accompany the excellent lab space
that we have — Humanities Computing should certainly be aware of the
importance of human interaction in the work we do”
[
Sinclair 2002]. The social affordances of the space I visited had been come by through
taking tables assigned for computers and putting them together into a large
meeting table. The administration would not easily approve of a
“non-functional” table. This is a tendency I have come across in labs and
university environments around the world — the difficulty of controlling and
planning the spaces that often are at the heart of educational and research
programs.
It was apparent from the students talking about their projects that humanities
computing at Alberta supports multiple modes of engagement with technology. While
technology as tool (as in traditional humanities computing) predominates, some
projects were much closer to technology as study object. In general, the
intellectual milieu seemed to draw on this multiplexity as well as on creating
(often through programming) as an important part of the research process. Part of
the discussion concerned Ph.D. possibilities and it was abundantly clear that few
schools offer the kinds of programs that meet student expectations.
[13] The question is whether such a program
should maintain the balance demonstrated in a program such as the M.A. in
Humanities Computing, or whether it would provide greater emphasis on either
technology or an individual discipline. The transfer between different academic
levels and schools can often prove to be a challenge as you build up new curricula
and interdisciplinary programs. The temptation can also be to abandon a strong
multiple affiliation model for more unified, and eventually disciplinary
program.
I talked to Geoffrey Rockwell about process and methodology in relation to tool
building and textual analysis. He is a well-established researcher and organizer
in humanities computing who has long experience from large-scale projects such as
Tapor, and he has progressively advocated web-based, modular and relatively
open-ended tools for a long time (as opposed to the all-in-one software packages
that were common earlier in humanities computing), as well as engaged with social
software. When I was there, Rockwell and Stéfan Sinclair had just finished a bout
of what they call experiments in text analysis or extreme text analysis.
The idea is simple. Two people do text analysis together
with only one person on the computer and the other directing and commenting
(and typing a meta-narrative on another computer). This means that all
decisions have to be discussed and negotiated which means that one is forced
to reflect on what one is doing, which was the point for us. It takes
longer, but you get a better result and you are forced to reflect on what
you are doing […] Extreme Text Analysis, as we practiced it, was more a
reflective practice, that used experiments in small text analysis to reflect
on methodology and technology.
[Rockwell 2008]
In their practice, they produce short web essays that do not focus on methodology
or text analysis, but on the research question posed. It could probably be argued,
however, that there is a basic tool-based sentiment here, which is maybe
emphasized by the brevity of the individual analyses. Through using modular tools
from the Tapor project, they are able to embed dynamic content in the web essays
and, for instance, allowing a reader to check a query or try another one. In the
example I was shown, the corpus query used in the article could be rerun, but
interestingly and innovatively, you could also run a different query. This type of
dynamic tool could be quite useful for not least text-centric academic
publication. The researchers document the process through a meta level document
and they provide reflections on text analysis. All this is done over a very
limited period of time. While Rockwell’s and Sinclair’s extreme text analysis
experiments are limited so far, there is no doubt that this is methodologically
and conceptually a very interesting approach to text analysis drawing on a new
generation of modular web tools, making and experimenting as an important part of
the process, and combining interpretative and methodological foci.
Encounter 4
I had been intrigued by internet studies for quite some time and was interested in
Charles Ess’s work in the area, so his visit to HUMlab in the beginning of
November, 2009, was very timely. Ess is a professor of interdisciplinary studies
at Drury University and presently a guest professor at Aarhus in Denmark. We
initiated an energetic discussion about internet studies and other matters, and
among other things I learnt that there are presently three handbooks on internet
studies or internet research being planned or finished. After his visit, the
conversation continued, and the below is directly from our informal email
conversation concerning internet studies.
Patrik Svensson: | My sense of internet studies (IS) is that it largely focuses on internet as a
study object (no surprise of course). |
Charles Ess: | I would say more on the sorts of human/social interactions that are facilitated
by the technologies and applications, FWIW — this focus is why... |
PSV: | IS is not close to the technology in the sense of being involved in much tool
building. It does not typically take place in lab and studio environments. |
CE: | Correct — though occasionally there are the equivalent of controlled
experiments that may use a “real” lab or something analogous. |
PSV: | My guess is also that the community at large does not have a strong sense of
being part of “digital humanities” (neither in the humanities computing
sense, nor in the more expansive and newer reading even if the latter would be
closer I guess). |
CE: | Unfortunately, I think this is correct — unfortunately, because as someone who
tries to keep abreast of both worlds, I'm convinced they have much useful and
fruitful to say to one another, but as I said, apart from me and perhaps one or
two other people, I don't see much in the way of bridges, much less strong
interactions between the two domains. |
| A good chunk of this may be the artifact of the origins of what has become
called Internet Studies predominantly in the social sciences. To be sure, there
is some work done from the standpoint of the humanities — critical versions of
cultural studies as applied both to online interactions and the
scholarship/research thereupon come to mind, as well as the applied ethics work
of Internet Research Ethics. But these are areas largely not at
work, so far as I can tell, in digital humanities and humanities computing. |
PSV: | There is a strand in the second type of digital humanities that is very much
concerned with the future and development of the humanities (beyond the subject
area) — using the digital as a vehicle I think — and my sense is that this is
not part of IS to any large extent (seeing the field as potentially reforming
the humanities — publication practices, tenure evaluation, collaborative work
etc.). There would probably be a bit of this I guess — there seems to be a
strong interdisciplinary sentiment in internet studies. |
CE: | Exactly — and again, it may reflect a resource limit, but not on “the other
side”: only so many humanists to go around, and while a few become
engaged with IS, more became engaged with DH. |
| (It occurs to me that this in turn may in part reflect the excitement in the
1980s re. hypertext and hypermedia, which dominated at least U.S. attention —
including the now venerable TLG [Thesaurus Linguae Graecae] that Willard
[McCarty] worked on. That is, those of us who cut our digital teeth on
hypertext and hypermedia could see very clearly how computing would radically
transform our work in the humanities, so I see this as providing considerable
direction and momentum in the trajectory you describe in terms of this strand
of the second type of DH.) |
PSV: | Also, I do not get a sense that most internet studies researchers experiment a
great deal with alternative modes of expression, multimodal installations etc.
This is important to some kinds of new digital humanities — as represented in
the journal Vectors among others. |
CE: | I think it's more accurate to say that they primarily study it as an artifact
more than they actively experiment with it, e.g., as many people in
Scandinavia, for example, so so — here, in some measure, in conjunction with a
strong tradition of design. As you initially said, while more or less everyone
I know in IS is tech-happy and tech-savvy — very few take this to the point of
actively constructing alternative environments, etc. in the name of research.
There's just so much happening before us that it's all one can do to try to
research and explore the diverse social and communicative phenomena from
especially (but again, not exclusively) social science perspectives... |
PSV: | Finally, there are some parts of new media like studies or initiatives (not
digital humanities normally) that engage in “academic activism” — using
technology to (potentially) change the world or make a political statement etc.
Again, my sense is that is not a major part of IS? You may find this sentiment
as part of certain kinds of cultural studies I imagine, but it does not seem to
be mainstream to me in IS. |
CE: | Again, I think this is quite accurate — though a more complete picture, in my
view, goes like there. A significant number of researchers and scholars in IS
are motivated, to some degree or another, by what they see as the
transformative potentials of new communication technologies, though this is not
always apparent or overt in their work. On occasion, the commitment to
progressive politics creates tensions — both with the disciplinary requirements
for some version of objectivity (lots of discussion, of course, re.
“positivist” notions whose ghosts will walk the halls of many
departments...vis-à-vis, for example, participant-observer methodologies, etc.)
and, e.g., in the case of AoIR, institutional/organizational requirements to
avoid overt political stands. ICT4D [Information and communication technology
for development] is a place where this can comfortably and appropriate come to
expression, as well as in cultural studies of the Anglophone sort — though one
of our major points of contrast and tension (not to say, conflict) at the
recent AoIR conference was how more German-oriented and philosophical senses of
critical theory apparently failed to take on board the more radical critiques
from the standpoint of race, gender, and sexuality at home in a more Anglophone
critical studies tradition. |
PSV: | I would be very thankful for any comments or clarifications! I realize that IS
is not one thing, and that the above is an overgeneralization. I am so glad I
met you, and with your experience, work on the edited volume etc. you are a
perfect person to ask. |
CE: | I hope this helps somewhat — and again, many thanks in turn: this has been most
helpful indeed for me, and I couldn't be more pleased but to have had the
opportunity to start to discuss these matters with. To be sure, I like to think
that the work on the Blackwell volume, along with serving on the Executive
Committee of AoIR, etc., gives me something of a reasonable overview — but it
also gives me the very strong sense that for any generalization/observation I
may want to make, the object of my attention is in constant flux and
transformation and is being studied from thousands of diverse disciplinary and
cultural perspectives: what the hell do I know? |
Part III: Modes of Engagement
Introduction
In a conceptual and disciplinary map of the digital humanities, the encounters
described above and the examples cited earlier would be distributed over a rather
diverse territory. One important, distinguishing parameter is how different
perspectives and initiatives relate to information technology and the digital. For
example, as we have seen, traditional humanities computing tends to have a rather
instrumental relationship to information technology, which serves primarily as a
tool, whereas a cultural or media studies-based approach is more likely to focus
on digital culture and the cultural construction of information technology as a
study object.
In the previous analysis, it has been suggested that the territory of the digital
humanities can be analyzed fruitfully through looking at principal modes of
engagement between the humanities and information technology or the digital.
Below, I will examine five major modes of engagement in some more detail:
information technology as a tool, as a study object, as an expressive medium, as
an experimental laboratory and as an activist venue. The first three modes will
receive the most attention. Importantly, these should not be seen as mutually
exclusive or overly distinct but rather as co-existing and co-dependent layers,
and indeed, the boundaries in-between increasingly seem blurry. This does not
mean, however, that it may not fruitful to analyze and discuss them individually
as part of charting the digital humanities.
Different disciplines are likely to privilege different modes of engagement. For
instance, cultural anthropology would seem more concerned with technology and the
digital as an object of analysis than as a tool, and the converse relationship
would probably be true of large parts of history as a discipline. Similarly,
different approaches and interdisciplinary research fields express different
configurations of engagement with the digital. Some of these will be explored
below.
Tool
The instrumental role of information technology seems rather self-evident.
Computers and, more generally, information technology are very capable of handling
an increasing set of tasks. Historically, computers have often been seen only as
tools, although that perception has changed over time
[14]:
In its fifty-year history, the computer so far has been a
calculating machine, an electronic brain, a filing cabinet, a clerk, and a
secretary. […] In the 1940s, when the brilliant and elegant John von
Neumann, the brilliant and eccentric Alan Turing, and many others were
designing the first programmable computers, they were not defining a new
medium. They were building super-fast calculating engines to solve problems
in science and engineering.
[Bolter & Gromala 2003, 15]
Computers in humanities computing often take on the role of “calculating
engines,” and although the focus is not on science or engineering problem,
they often become “textual engines.” Also, underlying the use of computers as
a tool may be an ideology of cognition and functionalism (cf. [
Golumbia 2009]). As has been noted, the instrumental relationship to
information technology is nearly a defining property for traditional humanities
computing. The website for the Institute for Advanced Technology in the Humanities
(IATH) states that “[o]ur goal is to explore and develop information
technology as a tool for scholarly humanities research”
[
IATH].
[15] This focus on
tools naturally entails that the tools envisioned are different from standard
tools such as word processing and web browsers. The challenge, as identified by
Andrea Laue and others, also involves producing a new set of tools that are not as
machine-like:
In practice, the symbiotic machine became a problem-solving
rather than a problem-posing device. For the most part, that is how the
computer continues to function. Licklider’s dream remains largely
unfulfilled. Perhaps transforming the computer from machine to tool, from a
device that automates mundane mental tasks to one that augments critical and
creative thought, is the task now facing computing humanists.
[Laue 2004, 159]
Interestingly, Laue’s argument is clearly placed within the framework of computer
as machine or tool. In some other varieties of digital humanities, for instance
cybercultural, internet and media studies and internet studies, the instrumental
use of information technology does often not extend far beyond standard tools.
Here the tools used are mainly a means to an end and do not necessarily carry much
prominence. Neither is there typically a strong interest to create and develop
tools.
Increasingly, however, different kinds of tools and data are made available over
the web, and it would seem much easier at the present for researchers to try out
available tools than previously — for instance, through employing web-based
software such as visualization tools or various APIs
[16] to online services such as map services, social platforms and
data base systems. Data can also be systematically collected from online
environments, games (e.g. game metrics), as well as through tools and
methodologies such as eye-tracking equipment (e.g. for analysis of game play or
online newspaper reading) and multi-spectral analysis (e.g. reconstruction of the
making of art pieces such as paintings). Environmental archaeology data can be
used for large scale aggregated modeling and visualizations of pre-historical
environments, and data and material about historical sites can be used to create
virtual reconstructions. Naturally, methodology and critical assessment of data
sources and interpretative processes are quite important here. The same is true of
grand projects such as “cultural analytics” at University of California at
San Diego, which strive to use quantitative, analysis, interactive visualization
and, to some degree qualitative analysis
[17] to “begin analyzing patterns in massive cultural data
sets”
[
Manovich 2009a]. Manovich describes the implications of such an approach:
We believe that a systematic use of large-scale
computational analysis and interactive visualization of cultural patterns
will become a major trend in cultural criticism and culture industries in
the coming decades. What will happen when humanists start using interactive
visualizations as a standard tool in their work, the way many scientists do
already?
[Manovich 2009b]
Here, very powerful tools are projected, and the cultural analytics research group
has some impressive examples
[18], but obviously any alignment with science methodology in this manner
should be critically analyzed, as well as the hopes invested in visualization and
access to large amounts of data. [
LaMarre 2010] points to the
importance of the humanities being involved in setting agendas for this kind of
work to avoid “a massively scientifistic attitude” as
well as his reservations in terms of methodology:
For experimenters know that the set-up is directed toward a
certain problematic, and if the results are not predictable in advance, they
will nonetheless fall in a certain range and register of experience. Without
foregrounding some of these issues, I think we risk capitulation to
neoliberalism and the university as hedge fund, to put it crudely.
[LaMarre 2010]
There is obviously a range of available and possible digital tools for the
humanities, and it does not seem that the digital humanities has yet developed a
comprehensive framework, design sensibility and assessment methodology that will
allow us to design, critically discuss and evaluate different kinds of tools in
the best possible way (cf. [
Kirschenbaum 2004]). Maybe this is not
possible given the diversity of tools and epistemic traditions, but at least we
need to foster careful design and the reflective analysis of tools. As for the
design process, there seems to be a fairly common realization that the digital
humanities have not traditionally focused on design or realized the importance of
it.
Blindness to the rhetorical effects of design as a form of
mediation (not of transmission or delivery) is an aspect of the cultural
authority of mathesis that plagues the digital humanities community.
[original emphasis]
[Drucker 2009a, 6]
The work of Drucker and her colleagues at University of Virginia is inspirational
in the sense of innovation within a conceptual framework, a strong interest in
design and a critical discussion of both the framework and the actual tools.
Several of the tools or projects (e.g.
Temporal
Modeling and
Ivanhoe) are situated and
carefully described in [
Drucker 2009a]. One interesting question is
why we do not see more interpretative tools of this kind following these early
experiments. It may be cost, a strong tradition of more established tools, low
adoption, or possibly limited generalizability over curricula and
institutions.
Another fairly well-documented example is Pliny developed by the Center for
Computing in the Humanities at King’s College which is a note-taking and
annotation tool particularly aimed at humanities research and which allows users
to “integrate these initial notes into a representation of an
evolving personal interpretation”
[
Centre for Computing in the Humanities]. There is a fairly strong conceptual grounding here:
In Bradley 2005 I suggested that
tool builders in the digital humanities would have better success persuading
their non-digital colleagues that computers could have a significant
positive benefit on their research if the tools they built fit better into
how humanities scholarship is generally done, rather than if they developed
new tools that were premised upon a radically different way to do
things.
[Bradley 2008]
Pliny is deliberately not web-based (and hence maybe set in a old-style
instrumental paradigm) and the power comes from the openness and not making too
many assumptions about what resources may be valid or how a detailed
interpretative process works — instead allowing space for that interpretation and
epistemic alignment to be carried out. In this space creating, Pliny and the UVA
tools have something in common, although the rationale, reasoning and epistemic
commitments behind them are quite different.
A third example is the UC Los Angeles-based project HyperCities which may arguably
be classified as a tool or a set of tools, but project leader Todd Presner says
that he rather sees it as “part of an intellectual-humanistic project for
conceptualizing/studying culture and cultural artifacts”
[
Presner 2009]. HyperCities is an ambitious project with its research driven conceptual
grounding, use of online sources such as Google Maps, powerful visualization, rich
layering of information and materials, user (including student) annotation and
international perspective (cf. [
Presner 2010]). It is quite easy to
see how it has real research and pedagogical potential, and how the interface and
richness of the materials can easily attract humanities scholars. It is also a
platform and concept that has both maintained a conceptual basis and developed
considerably from the early start as Hypermedia Berlin (the first pilot version
was launched in 2004). In essence, the platform has become much more participatory
and dependent on established Web 2.0 tools such as Google Maps.
[19] The challenge for such large-scope projects may be
to keep abreast as new projects and platforms emerge, and also, some early system
level decisions can affect possible functionality. In the case of HyperCities, it
would seem that the system was not originally designed to allow for searching as a
main way to interact with the database and materials, which can be seen as
problematic when “search” is currently such a strong paradigm.
This is obviously not the place to present a fully-fledged framework for
classifying and analyzing digital tools for the humanities, but hopefully the
above examples can work as a way of opening up a discussion of relevant
parameters. It is fairly obvious that we are concerned with a range of tools and
tool uses. Some are more specific to the digital humanities than others. For
instance, while word processors certainly play a very important role for digital
humanities, they are not specific to digital humanities. A concordance program,
however, is much more specific and used by a smaller group of people. Many of
these users would be “digital humanists” in disciplines such as linguistics
and literary studies. This tool has an analogue predecessor and a largely
“automatic” function. Consequently, it could be argued that a traditional
piece of concordance software exhibits a high level of automaticity and fairly low
degree of innovativeness. We may also want to refer to the interpretative,
representational and explorative powers of tools:
To date, the digital technology used by humanities scholars
has focused almost exclusively on methods of sorting, accessing, and
disseminating large bodies of materials. In this respect the work has not
engaged the central questions and concerns of the disciplines. It is largely
seen as technical and pre-critical, the occupation of librarians, and
archivists, and editors. The general field of humanities education and
scholarship will not take up the use of digital technology in any
significant way until one can clearly demonstrate that these tools have
important contributions to make to the exploration and explanation of
aesthetic works.
[McGann 2002]
There is a difference between a tool that mainly allows you to search for
linguistic constructions in a text database (showing results in a table or
concordance list), and a tool that does that as well as provides an interface
where you can visualize results, create interpretative models, collaborate with
others and combine different medial representations (for instance sound-audio,
text, a timeline and relevant metadata).
Further suggestions for what to look for in analyzing and designing tools are the
materiality of the interface, structural properties (e.g. layering of
information), collaborative affordances, interpretative scope and modes of
distribution. Through interaction design research, a number of digital artifact
qualities can be brought into the picture. For instance, [
Lövgren & Stolterman 2004] bring up categories such as motivation (e.g.
playability and seductivity), immediate experience (e.g. pliability and fluency),
social level (e.g. social action space and identity), structural qualities or
engineering ideals (e.g. elegance and efficiency) and user creation of meaning
(e.g. ambiguity and surprise). Also, certain methodologies and work practices from
the design world may often add significantly to digital humanities practices — for
instance prototyping, participatory design and combining conceptual level work
with careful consideration of interface and interaction.
Digital tools should not be seen as neutral artifacts. In their construction and
contextual use, they reproduce certain assumptions. While generic tools such as
word processing programs are arguably more easily construed as “neutral,” it
would seem that the subjective and epistemic nature of tools is more explicit with
interpretative and experimental tools. This does not mean that the epistemic
commitments associated with digital tools and tool use are well understood or
given enough attention. As [
Ratto 2006] shows, these commitments are
particularly relevant when different disciplines and outsets deal with the
“same” digital objects, and hence important in relation to an expansive
notion of digital humanities. Epistemic commitments may influence and determine
identification of study objects, methodological procedures leading to results,
representative practices, and interpretative frameworks.
Study Object
Information technology, or more broadly the digital, can be seen as affording
objects of analysis for the humanities. Linguists may use digital tools (such as
concordance software, acoustic analysis or dialectal mapping tools) to do their
research, but if they move to incorporate digitally mediated language or
communicative patterns in Second Life as objects of study into their research, we
are concerned with a different mode of engagement. Of course, these objects may be
studied using digital tools. These “new” objects of study (see [
Peters 2009] for a sophisticated argument of the “new” in new
media) can be more or less controversial in relation to the discipline at
question. They can clearly be within the disciplines, arguably be part of new,
emerging disciplines or relate to different kinds of interdisciplinary centers and
associations.
The institutionalization of the humanities in the late 19th century and former
part of the 20th century may be said to have linked certain objects of study, or
facets of those objects, to certain disciplines. In her analysis, [
Klein 1990, 24–8] discusses this process of disciplining and how
it was related to scientification of knowledge, a new relationship between amateur
and professional, and often minute methodologies to handle humanistiqc objects.
The “same” analytical objects could be analyzed using the different
methodologies strongly associated with the disciplines, but with this growth of
disciplinary focus and specialization, there not would necessarily be a great deal
of synthesis.
This model has been under pressure from an increased interest in interdisciplinary
studies and different types of thematically organized research agendas.
It is easy to see, in hindsight, how disciplines
professionalized and specialized objects of analysis. To say that such
objects were (under the older regime) disciplinarily driven is to say that
disciplinary demands — historical and textual, institutional and official,
methodological and epistemological — determined which were legitimate for
analysis.
[Davidson & Goldberg 2004a, 49]
Davidson and Goldberg point to how interdisciplinary practice calls for objects of
analysis that are more diffuse and multiplex than those disciplinarily conceived.
There is a tension between this type of object and the established sense of what
normally constitutes a valid object of analysis in the traditional humanities.
Traditional humanistic work assumes its object. A book,
poem, text, image, or artifact, no matter how embedded in social production
or psychoanalytic tangles, is usually assumed to have a discrete, bounded
identity.
[Drucker 2009a, 28]
Drucker emphasizes the codependent nature of that identity. One interesting
question is how and if these codependent identities and diffused objects of
analysis are manifested in the digital humanities work that primarily see the
digital as a study object.
Let us again look at a particular community that can be assumed to have a
commitment to technology as study object in a broad sense. In this sense, study
objects include phenomena, cultural artifacts and processes that to some extent
are digitally inflected. There is a fairly large group of researchers whom engage
in “internet studies,” of which many are organized by the Association of
Internet Researchers (cf. the encounter described in Part II above). They had
their tenth conference in October 2009. The organization is presented on their
website as follows:
The Association of Internet Researchers is an academic
association dedicated to the advancement of the cross-disciplinary field of
Internet studies. It is a member-based support network promoting critical
and scholarly Internet research independent from traditional disciplines and
existing across academic borders.
[AoIR]
The description above must be taken to be a fairly authoritarian as it
appears on the main “about” page on the organization’s website. Moreover, it
is interesting to see that the research promoted is described as “independent from trauditional disciplines.” While we
should not read too much into this, it is somewhat telling that the perspective
presented is one of alleged independence rather than one pointing to the
interaction between the organization and associated research in the traditional
disciplines (where most of the participants are probably located
institutionally).
Returning to the question of modes of engagement, it seems quite clear that the
principal mode for internet research of this type is the digital or the internet
as an object of analysis. This is not very surprising, of course, but it makes
internet studies an interesting area to look more carefully in this context — also
because it is a large and important organization. The investment in this
particular mode of engagement seems quite clear. As the above quote shows, the
internet is not necessarily seen as a study object that can be handled within the
realms of any existing or new discipline, or even from an interdisciplinary, but
not transdisciplinary, perspective.
A trandisciplinary field is one defined by the globality of
its object of study, combined with the complex, emergent, and changing
nature of that object (Genosko, 2002, p. 26). The very nature of the
Internet as an object of study is its incomprehensibility as a whole from
disciplinary or interdisciplinary perspectives.
[Hunsinger 2005, 277]
The study object is thus seen to be too complex or dynamic to be managed by any
one discipline, and it can be argued that an approach less based on traditional
institutional structure has clear advantages.
In the indisciplined approach, there is no importance
attached to unity of perspective or method because there is no need to
engage in exclusionary boundary work. There is only a shared commitment to
the importance of systematically analyzing a new phenomenon, even if that
phenomenon changes.
[Shrum 2005, 274]
We might question the ease of analyzing such objects without doing boundary work
(where much of the interesting tension tends to take place) and with only a common
commitment to analyzing a specific phenomenon (which in a sense makes the studied
phenomenon static). It would seem that there is a risk here to disregard the
epistemic commitments of the disciplines, as well as the emerging commitments of a
new research community.
In any case, the connection to the digital humanities, which has a stronger
historical and epistemic link to technology as a tool, is seemingly weak. Part of
the reason is probably exactly the difference in main modes of engagement, and
there also seems to be a sense in the digital humanities community, not least the
parts more engaged with the digital as a study object, that internet research is
too large or too traditional (alluding to the institutional placement) to be
included under the heading digital humanities. Looking at the internet research
community on a more general level, there seems to be a sense that the perceived
independence is quite important.
Internet research could become a subset telecom research,
digital studies, or something else, and when it takes on the identity of the
other, it will surely lose some of its current richness.
[Hunsinger 2005, 278]
This emphasis on independent status was also quite clear from the AoIR website
definition discussed earlier. On a more particular level, it is also difficult to
identify a sense of internet research (in this organized sense) belonging to the
digital humanities. For instance, looking at instances of “digital
humanities” on the Air-L email list, the digital humanities is directly
mentioned in 27 out of 19619 posts
[20], and many
of these are announcements coming from departments or organizations more invested
in the digital humanities.
In some ways, it is interesting to compare internet research and humanities
computing as they represent two parallel traditions with rather different
epistemic scopes and principal modes of engagement. In [
Svensson 2009a], a simple text based analysis of the proceedings of
the annual digital humanities conference (1996-2004) was carried out to get a
better sense of the scope of digital humanities as humanities computing. In order
to investigate a presumed commitment to technology as study object, we will now
briefly look at the annual Association of Internet Researcher conference in a
similar fashion. Again, this kind of data should not be taken too seriously, but
together with other material and analysis, it can add to our understanding of the
field.
The analysis is based on ten iterations of the conference (1999-2008) through the
full programs of all the conferences. There is hence a partial chronological
mismatch with the above study of digital humanities conferences. All titles and
names of panels and sessions were included, and all other text removed. Functional
words (pronouns, prepositions, conjunctions, modal verbs etc.) were removed, and
all “content” words were retained. The 17 most frequent words all occurred in
all ten AoIR conference programs: internet (absolute frequency: 639),
online (421), social (213), web (179),
digital (148), community (145), virtual
(128), research (125), media (123),
communities (116), new (105),
information (102), use (87), identity
(80), study (80), communication (76) and
case (73). The contrast between this material and the data from
the digital humanities/humanities computing conferences analyzed earlier is
significant. While this may not be very surprising, it is interesting to note the
very clear pattern. Among the 20 most frequent words for each conference series,
there is not a single word that occurs in both corpora. This pattern is also clear
in less frequent terms, which tend to be less generic. Looking at the 20th-50th
most frequent words, humanities computing as evidenced in the material focuses on
databases, models, resources, systems, editions and words, whereas internet
studies focuses on space, divide, culture, self, politics and privacy.
Humanities based engagement with the digital or technology as an object of
analysis is obviously multi faceted and complex, but looking at the digital
humanities in a broad sense, this mode of engagement seems quite prevalent.
Importantly, the digital may not have to be the main focus itself, but rather
phenomena, cultural artifacts and processes that are digitally inflected.
Initiatives with a significant investment in this mode often seem fairly discrete
in the landscape of the digital humanities while they are rarely in fact
recognized as digital humanities.
Expressive Medium
One important and apparent consequence of increased digitalization and, in
particular, the web, is highly increased access to and availability of different
types of content and media. Some of this content is born-analogue and much of it
is born-digital. Increasingly, but not necessarily, these expressions are media
rich, polytextual and mixed. [
Schnapp & Shanks 2009, 147] discuss “fungibility” — the gathering of many types of content
(moving image, text, music, 3D-design, database, graphical detail, virtual
walk-through etc.) into a single environment — as the core of digital mediation.
Content can accordingly be infinitely manipulated and remobilized without loss. As
[
McPherson 2009a] points out, some disciplines in the humanities
have been affected significantly by this change including visual, media and
digital studies. This engagement has typically been on the level of object of
study rather than the production of expressive, creative media:
Nonetheless, we have been slow to explore the potential of
interactive, immersive, and multimedia expression for our own thinking and
scholarship, even as we dabble with such forms in our teaching. With a few
exceptions, we remain content to comment about technology and media, rather
than to participate more actively in constructing knowledge in and through
our objects of study.
[McPherson 2009a, 120]
Looking at where we do find complex, multimodal, interactive and networked
expressions in the humanities, it is clear that they are more common — but by no
means very common — in undergraduate education than in faculty research. This can
presumably be traced back to the idea that students are seen as more adept at
using new media and that they need this kind of literacy for future careers (in
particular outside the academy). On the whole, undergraduate education is probably
also more likely to change in relation to external expectations and availability
of new expressive modes than research carried out by senior scholars as part of a
highly structured reward system. This does not mean that the traditions of
undergraduate humanities education are not challenged by these modes:
That is, digital media, functioning as they do in the world
of networked computing, often break down the boundaries we once took for
granted in setting tasks for our students: the finality of composition, the
identity of the author, the role of the audience, and the unity of
purpose.
[Rabkin 2006, 136–7]
For instance, looking at the role of the audience, it is quite clear that the
sense of an external, and potentially engaged audience, often has a strong
motivating function in educational contexts [
Svensson 2009b]. More
generally, it seems that there is a movement, although fairly slow, in humanities
education towards alternative modes of production. [
Mactavish & Rockwell 2006]
make an interesting comparison with the visual and performing arts and the process
leading to their integration into academic curricula:
In its growing interest in the research and instruction of
multimedia art, design, and culture, therefore, humanities computing finds
itself in league with the visual and performing arts in legitimizing
technological practice and the creation of non-textual-only scholarly
artefacts.
[Mactavish & Rockwell 2006, 241]
It is not surprising to find that such expressions are more common in
undergraduate education than in faculty research and graduate education. An
important determining factor is the reward structures of academe. For tenure-track
scholars, there is often a sense that digital modes of representation may place
you at a relative disadvantage. Indeed, this may be outright advice from senior
faculty and administrators. These reward structures may be changing, but at a very
slow pace and there is no simple path forward although work such as “New Criteria for New Media”
[
Ippolito et al. 2009] is part of a lively and important discussion.
The reward structures, however, do not always stop Ph.D. researchers from
expressing themselves alternatively, but it is often seen as an “extra”
undertaking which does not replace the traditional work needed to qualify
academically. Indeed, this pressure sometimes seems to result in securing very
strong academic merits as we well as engaging in alternative practices and modes
of production.
[21] In some of the discourse
surrounding this issue, it may appear that every digital humanist would have an
interest in alternative, non-traditional production, but this is obviously not the
case. Monographs and, in some disciplines, peer-reviewed articles, are not just
tied to a traditional reward system, but may represent a dream of academic
expression and a distinct scholarly identity for many young researchers. This
sentiment may be difficult to disentangle from the fact that publishing presses
and venues are invested with respect and value. [
McPherson 2009b]
points to the importance of working with academic presses to form new kinds of
partnerships and platforms for digitally-rich publication.
There is a range of possible digitally inflected modes of expression, and these
are situated within different disciplinary, institutional and personal contexts,
and consequently come with different implications and degrees of risk taking. A
dissertation presented as a virtual world installation would naturally be much
more challenging to the established system than a personal research blog or a
research oriented Twitter feed. If that Twitter feed, however, was suggested as
carrying academic weight in a tenure portfolio, the stakes would be much higher.
Similarly, an online video clip would not be expected to adequately present a
research proposal to a funding agency, while it may be seen as potentially useful
(or at least not harmful) as a reference in a written application.
It might be fruitful to also consider less extreme expressive situations where the
stakes are not quite as high. The MLA conference in December 2009 provides an
interesting example because of the use of networked (mainly text based)
communication channels, and how this communication and exposure contributed to a
conference that was not technology focused, as well as the external “reading”
of the conference. In particular, the digital humanities contingency at the
conference got received fairly large exposure despite their comparatively small
numbers. According to Amanda French's calculation, a mere three percent of the
conference participants were tweeters (in the sense of producing “Twitter
entries” or tweets), and only few of these came from outside of “digital
humanities.” The relatively large exposure was partly because there were
many digital humanities-like sessions, many of them reportedly well attended, but
also because the digital footprint of this contingency was comparatively large.
Twitter played an important role and the hash tag #MLA09 accumulated 1750 tweets
between Dec 4, 2009, and January 4, 2010 (the majority during the actual
conference, and the days before and after). Also, the story of one previous
attendee, Brian Croxall, and his not coming to the conference for financial
reasons made the connection between remote and present participation quite
prevalent. In particular as this non-attendee posted his panel contribution online
and tweeted about it at the same time as it was read at the conference [
Croxall 2009]. Other participants at the conference posted their
contributions before they did their conference presentations, and in these cases
there may be a Twitter flow before, during and after the actual presentation.
Some of these uses of media are no more revolutionary than adding a YouTube
reference to your application, and the buzz may not be proportionate to the actual
impact at the conference,
[22] but overall, one
can see how the totality of the conversation and the flow, the media attention
(including two articles in the
Chronicle of Higher
Education) and the power of aggregation of communication have the power
to influence established structures and possibly change the dynamics of an
academic conference with a considerable commitment to traditional humanities
values.
[23] Though perhaps not achieved at the MLA
conference, there were certainly some illustrative steps taken in this direction.
An even more recent example is provided by two partially simultaneous conferences
in March 2010 with strong links to the digital humanities: the “NITLE Summit 2010: Advancing towards Liberal Arts 3.0” and
the conference “Online Humanities Scholarship, The Shape of
Things to Come”. Here there was a fairly substantial Twitter-based
dialogue, uptake of tweeted questions on the floor, and cross tweeting between the
two conferences. I will look at these two conferences more closely in the fourth
article in this series.
A quite different and unsuccessful example of recent use of networked media in a
conference situation is the Web 2.0 Expo conference in November 2009, at which a
so-called back channel was made front channel through a screen behind the
presenter. Tech celebrity Danah Boyd describes her experience of the setup as a
speaker:
And then, within the first two minutes, I started hearing
rumblings. And then laughter. The sounds were completely irrelevant to what
I was saying and I was devastated. [...] I didn't know what was going on but
I kept hearing sounds that made it very clear that something was happening
behind me that was the focus of everyone's attention.
[Boyd 2009]
Her subsequent analysis importantly states that a public-facing Twitter stream
forces the audience to pay attention to the back channel. Part of the challenge
ahead is about exploring digitally inflected modes of academic expression, how
they interrelate, and their importance for humanities scholarship.
As David Goldberg noted in a talk on May 14, 2009, at Umeå University, it is often
easier to accept a changing process than a changed end product. Most of the papers
and panels at the MLA conference discussed above were traditional in terms of
deliverance, and the use of networked media (mainly “process”) did not
influence these “products” in any major way (with the possible exception of
Croxall's paper). Looking at academic publishing rather than conferences, a rich
collaborative and networked process may be what leads to the publication of
monograph (a privileged form of publication), but the monograph itself is likely
to be seen as the product of one person or a few people. The process may partly be
multimodal and networked, but the product is likely to be textual and single
voice.
It seems clear that new academic journals only published digitally are more likely
to be open to alternative modes of publication than traditional print
journals,
[24] and I will now look at two
examples from the world of digital humanities:
Digital
Humanities Quarterly and
Vectors: Journal of
Culture and Technology in a Dynamic Vernacular. These journals reflect
two fairly different traditions in the digital humanities. The inaugural issue of
Vectors is from the fall/winter of 2005 and the
first DHQ issue was published in the spring of 2007.
Digital Humanities Quarterly is published by the
Alliance of Digital Humanities Organizations as a peer review and open access
journal. It is exclusively an online publication and there is a commitment to “experiments in new media.”
[
DHQ About] A distinction is made between text centric and media centric submissions,
and the former are submissions whose base format is text that may include ordinary
multimedia such as image, sound and video files (in standard formats). Media
centric submissions are defined as “submissions whose base
format is something other than text. They may include ‘extraordinary
multimedia’ (multimedia in non-standard formats) and may involve more
complex interactive behavior.” All submissions can be media centric (or
text centric), but there is also a specific submission type called “interactive
works.” According to the Guidelines for Submission, suitable works can
include original hypertext fiction, an online educational application or game, an
interactive visualization or an original interactive digital artwork [
DHQ IM Guidelines]. Despite this expressed interest in interactive works and
a commitment to experimentation, in many ways
DHQ
remains, at least on the level of its interface, a traditional, text-based
academic journal. However, we need to acknowledge the importance of the journal
having an open access format, underlying structured data and a rigorous
peer-review system as well as being freely and publicly available.
Vectors never set out to be a traditional academic
publication, but rather an experimental journal. It would seem to be an expression
of the multimodal humanities that editor [
McPherson 2009a] described
in her categorization of the digital humanities. The following description is from
a Call for Projects from the spring of 2004:
Vectors is a new, international electronic
journal dedicated to expanding the potentials of academic publication via
emergent and transitional media. Vectors brings
together visionary scholars with cutting-edge designers and technologists to
propose a thorough rethinking of the dynamic relationship of form to content
in academic research, focusing on the ways technology shapes, transforms and
reconfigures social and cultural relations.
[Vectors Journal 2004]
It is clear that Vectors deliberately positions
itself in relation to traditional academic publishing as well as first-generation
multimedia work. There is a commitment to “moving far beyond
the ‘text with image’ format of most online scholarly
publications.” At the beginning of 2010, five issues had been published
(Vol 1:1 to Vol 3:1), with a sixth expected to go live soon.
On a simple numerical level, Vectors and DHQ have generated about the same number of issues,
although DHQ started two years later. Each Vectors issue has a specific theme, and for the first
five issues the themes have been “Evidence”, “Mobility”, “Ephemera”, “Perception” and “Difference”.
Of the DHQ issues published so far, there is one
themed issue “Changing the Center of Gravity: Transforming
Classical Studies Through Cyberinfrastructure” and three thematic
clusters: “Done”, “Data
Mining” and “Digital Textual Studies: Past, Present,
and Future.” A simple comparison of the thematic foci hints at different
epistemic traditions being involved. The themes chosen for Vectors relate to broad humanities-oriented research areas whereas the
DHQ theme and clusters focus more on technology,
methodology and the development of textual studies. Again, the data are crude, but
the pattern is fairly clear.
In the first five issues of DHQ (Vol 1:1 to 3:2),
there are a total of 36 articles (including the “special cluster”
contributions). Of these, more than a third (14) have no non-textual elements
whatsoever, although three of the articles have textual tables. Another 4 articles
have a single non-textual element: a picture of deformed text, an inscription on a
stone, a mathematical formula, and a screenshot from a piece of software called
the manuscript browser. It is interesting to note that these images are indeed
very textual. Looking at the full DHQ material, there
are many images of manuscripts, book pages and text-oriented software.
It could be argued that the privileged mode of engagement of DHQ is technology as a tool and that there is a strong interest in
digitalized text, editions, text analysis and methodology. Moreover, it would seem
that this epistemic tradition is also represented in the actual medial expression.
The journal is predominantly textual, many of the relatively few non-textual
elements allude to text, the text is XML encoded, and amenable to “use” and
reference. In sense of multimodal representation and digital expressiveness, the
journal is not experimental, although there is a solid textual basis that can
possibly be used in tools.
Vectors, on the other hand, is clearly invested in
the digital as an expressive medium in an experimental and creative way. The
technology itself does not seem to be a primary focus, whereas it is interwoven in
a critical study of the digital (on one level, as a study object) as well as in
the actual academic expression. This excerpt is from the introduction to the
“Difference” issue (Vol 1:3):
In trying to understand how difference matters in the
digital era, we should perhaps suspect that the very structures of our
information economy (and of the code that underwrites it) look a particular
way today precisely because the Civil Rights and other freedom movements
happened at mid-century. Both cybernetics and Civil Rights were born in
quite real ways of World War II and are caught in tight feedback loops.
Certain aspects of modularity, fragmentation, and dispersion that are
endemic to digital media also structure the more covert forms of racism and
racial representation that categorize post-Civil Rights discourse.
[McPherson 2007]
Vectors presents a challenge in terms of analysis as
it is much more difficult to “get to” in terms of the full content compared
to
DHQ. In
Vectors,
media and content are embedded in the projects, and principally, the projects have
to be “experienced,” and the reader often gets content bit by bit. For a few
projects, there is a visualized index that provides access to different elements
that make up that particular project including text, images and connections
between elements. Interestingly, these indexes show some of the underlying
ontology of
Vectors in terms of the way content is
structured and packaged. The
Vectors team has
developed a Dynamic Backend Generator (DBG)[
Vectors Journal DBG 2006] described
as a scholarly middleware tool, an easy-to-use database authoring tool and an
intellectual sketchpad. Presumably, this tool is not used for all the projects. As
any tool, it would seem likely that it imposes a kind of structure and ontology
even if it is a very dynamic platform.
While
DHQ allows traditional academic referencing
through text and numbered paragraphs, there is no easy way to reference bits of
content that are part of
Vectors projects.
[25] Indexes allow
reference to individual components outside of the project itself, but for most
projects, there is no readily available index of this kind. It may be argued that
limited referenceability of
Vectors' “packaging”
is a consequence of the multi-modal, installation-like format. Simple text is
obviously easier to reference than video or events in game-like worlds. However,
this an important issue in relation to a connected “collective ether”
[
Ippolito et al. 2009, 71], and there is a tension between self-contained installation-like academic
publications and the kind of referencing and collaborative knowledge building that
is an integral part of knowledge building in much of the humanities.
This tension can also be evidenced in some of peer commentary and discussion
associated with the
Vectors projects. This comment is
by Leo Braudy in relation the Anne Friedberg’s “The Virtual
Window Interactive” (design by Erik Loyer):
I wonder generally if the basic interactive format in some
ways vitiates the force of an ongoing argument, not just in Friedberg’s
project but in any project presented this way. A book, say, can be randomly
accessed but also may have an argumentative spine. There is certainly a
strong spine here, but I find it gets lost in the array of examples and
commentary. The timeline functions as a spine of sorts, but primarily as it
focuses on the history of developing technology.
[Braudy 2006]
This is not necessarily a criticism of the format of the journal or this
particular project, but rather an issue of what we expect, how cohesion and
complex argument are created, what our frame of reference is (book or artistic
installation), as well as modes of consumption.
While there are obviously structural commonalities in design and expression in
Vectors, there is considerably variation in terms
of expression. In the “Difference” issue discussed
above, the projects are quite different. “Blue Velvet:
Re-dressing New Orleans in Katrina's Wake” by David Theo Goldberg and
Stefka Hristova (design by Erik Loyer) is fairly sequential on one level, as you
get access to a new main text as soon as you have “read” the previous one.
Arguably text is the dominant carrier of meaning, although the piece is also
distinctly aural, visual and almost poetical. The textual expression itself is not
uniform. Not only does the text move, but it also is textured through the use of
different font sizes, colors and at times slanted text. The layout and
presentation of text is meaningful and an important part of the narrative. There
are also a number of images and a few films, all of which contribute to a coherent
and suggestive narrative. Another of the projects, “Killer
Entertainments” (by Jennifer Terry, design by Reagan Kelly), uses three
juxtaposed windows with video clips of combat from Iraq and Afghanistan as well as
contextual, networked nodes that provide information and critical reflection. The
“RED Project” (by Christian Sandvig, from the same
issue) traces predicted Wi-Fi use on an information layer on top of Yahoo! Maps
based on statistics, U.S. census data and a conceptual model.
This expressive variation contrasts starkly with DHQ,
where the format and mode of expression are quite predictable and
conventionalized. To use DHQ’s terminology and
classification, DHQ is text centric publication
whereas Vectors is a media centric publication. These
expressive preferences are tightly linked to different epistemic traditions.
DHQ comes from a humanities computing tradition
invested in text and tools, and Vectors comes from a
cultural studies and media production setting (at University of Southern
California), where the digital is both a multiplex expressive mode and an object
of analysis.
In most ways, DHQ is a traditional, if digital,
publication. There is a structural layer of encoding, but at this point, it seems
more part of the back end than really useful for most readers, and there is
certainly great potential here. For instance, there would seem to be a niche in
relation to encouraging dynamic interfaces to textual databases (cf. the
discussion of extreme text analysis in Part II of this paper). There is also a
conveyed interest in alternative modes of expression, but there is not much yet in
terms of content. This clearly indicates the difficulty of actually facilitating
complex multi-modal modes of academic expression.
Vectors has focused on being experimental and
multi-modal, and has implemented and funded a production process that includes
fellowships and additional resources. Needless to say, both are important
publication venues for the digital humanities, although in different ways. It is
not chance that the current article was intended for the Digital Humanities Quarterly from the very beginning.
Exploratory Laboratory
Some instrumental uses of digital technology in humanities contexts introduce an
exploratory methodology, where the researcher or student is encouraged to explore
materials, datasets or issues in an experimental fashion. A simple example would
be a series of multimedia productions produced in Sweden about 10 years ago which
covered the history of different parts of the capital (e.g. “Söderskivan” which covers the Southern part of Stockholm), by tracing
history, large-scale demographic data and an extensive set of materials through an
interactive and exploratory interface [
Stockholm City Archives 1998]. This
interface allowed easy navigation through large data sets, used multiple modes of
visualization, gave quick responses and encouraged experimenting with the
material. Although not interpretative in a strong sense, there is definitely a
conceptual link to interpretative tools of the type discussed earlier, as
exemplified by the tools the University of Virginia has produced. In this case,
information technology does not only help manage, visualize and make accessible
very rich materials, but it also facilitates exploratory and experimental
interaction with the materials in a way that would not be possible without the
technology.
At a more concrete level, humanities laboratories or digital humanities centers
can also be exploratory laboratories that support exploration and experimentation
whether in physical, digital or hybrid spaces. The exploratory affordances in an
environment such as HUMlab at Umeå University come from the availability of data
sets, a mix of analytical and creative practices, interdisciplinary challenges and
competencies, international visitors, easy access to different types of
technologies (that do necessarily have a precise, predefined function), and from
the sense of being in a collaborative, lab or studio like space. Digital platforms
such as TAPoR (Text Analysis Portal for Research) and Second Life can also
function as exploratory spaces. When museology and culture analysis students at
Umeå build exhibitions in Second Life and produce machinima films, the digital
space is used as a laboratory that enables enactments and experimentation that
would be quite difficult to facilitate in physical space. Similarly, when a
researcher explores a text corpus through a collection of “interactive” tools
provided in TAPoR, we may be concerned with a use of technology that extends
beyond instrumental tools.
If we consider the digital more generally as a possible laboratory for the
humanities, the discussion can be extended beyond specific interpretative and
exploratory tools and spaces. The Humanities is often portrayed as not having a
predicative or intervening role, whereas the sciences are said to attempt to both
explain and predict natural phenomena. In looking at the primary interests of
natural scientists, social scientists and humanists, [
Kagan 2009, 4] makes an overarching distinction between predication and
explanation of all natural phenomena (natural scientists), predication and
explanation of human behaviors and psychological states (social scientists), and
“an understanding of human reactions to events and the
meanings humans impose on experience as a function of culture, historical era,
and life history” (humanists).
In a seminal article, [
Janlert & Jonsson 2000] introduce the concept of
cultural laboratory. They discuss experimental practices of
disciplines such as physics, chemistry and biology, including controlled
experiments and interceptive methods in limited and controlled environments.
According to the authors, traditional humanities disciplines such as history,
linguistics, comparative literature and art history make use of such practices to
a very limited extent. Also, although the sciences study the “given” (nature)
and the humanities study the “created” (what humans give rise to), the
sciences are more prone to use active, interventionist methods and be involved in
creative processes (e.g. creating new technology or materials). The humanities,
which studies dynamic processes and cultural products associated with humankind,
tend to observe, document and analyze, and are rarely seen as an important factor
in creative processes.
Janlert and Jonsson argue that there are several reasons as to why the humanities
tend to be analytical and passive in relation to their study objects: unmanageable
objects of analysis (difficult to control and restrict), lack of scalability
(often very substantial study objects that cannot be downscaled, and individual
cultural artifacts that scale up badly because of the large number required),
powerless models (limited quantitative models and lack of tools to manage
large-scale qualitative analysis) and, finally, intervening and creating are often
seen as controversial in the Humanities (ideologically difficult to implement
active and intervening work processes).
It seems clear that modern information technology can have a significant role in
facilitating the type of exploratory space — cultural laboratory — that Janlert
and Jonsson discuss. The following is partly based on Janlert and Jonsson’s
article. Dynamic visualization can offer a window to large data sets and
possibilities to visualize or enact complex objects of analysis. Interactive tools
can help the researcher to get an intuitive sense of objects of analysis and the
model, and allow fast what-if analyses. On a more profound level, researcher
interaction can change the models themselves, or their parameters, data and
relations to allow the study of hypothetical correlations or comparison of
outcomes from different models applied on the same object or situations.
“Thick,” qualitative models — of detailed environments, objects, processes
and correlations, unstructured information — can be handled through use of
technology, and complex qualitative correlations can be modeled by massive
simulations. Digital, controlled spaces — such as virtual worlds — can be used to
facilitate cultural laboratory work. Participants in simulations could be humans
or computer run entities. Real time interactive data can feed into digitally
enhanced research spaces. Of course, all this is fairly visionary and
non-concrete, and maintaining a critical stance is quite important. There is no
doubt, however, that we see many of the elements discussed here in some of the
interpretative digital humanities tools, interfaces to large material, and some of
the Vectors projects.
Activist Venue
The issue of activism as related to the distinction between art, artistic practice
and the humanities is by no means clear or uncontested. We earlier used Sharon
Daniel’s
Vectors project “Public
Secrets” as an example of an activism in an academic setting, arguably
placed within the digital humanities. There is a strong sense of intervention here
that resonates with the “active” humanities discussed in the previous
section. It could be argued that work such as Daniel’s “Public
Secrets” brings together artistic installation and academic expression
in a single frame that serves both as cultural critique and activist call for
change. Making a connection between “their tinkering, playing,
and visualization” and the academic criticism and cultural critique of
her own kind of work, [
Raley 2009, 14] discusses the aesthetic
strategies of artists and activists as using hybrid forms of academic criticism
[
Raley 2009, 5]. According to Drucker, “making things, as a thinking practice, is not only
formative but transformative”
[
Drucker 2009a, 31], and she includes aesthetic provocation as part of the practice of
speculative computing as opposed to traditional digital humanities [
Drucker 2009a, 29].
As previously noted, it seems that the contemporary engagement, interventionist
interest, critical stance and creative forms of expression associated with some of
the digital humanities could be related to a mode of engagement according to which
the digital facilitates an activist venue.
This activist engagement is, again, more prevalent in some areas than in others.
One example is when art and the digital come together, as in the Australian-based
email list
-empyre-. Here activist engagement is
often presented in an indirect form and sometimes in a highly theorized fashion.
-empyre- facilitates critical perspectives on contemporary
cross-disciplinary issues, practices and events in networked media by
inviting guests -key new media artists, curators, theorists, producers and
others to participate in thematic discussions.
[-empyre-]
-empyre- themes normally run for a month with guest editors, and previous themes
include Sedition (the anti-terrorism bill), Sites in Translation (the San
Diego/Tijuana border), Asian Perspective (with Young-Hae Chang Heavy Industries),
Play with a Purpose: Politics and Art in Computer Games, and DNA Poetics. In other
initiatives and forums, the direct engagement is typically much stronger and there
is a stronger focus on acting and intervening. An example of this would be a group
such as Preemptive Media (which is related to what is often referred to as
tactical media):
Preemptive Media is a group of artists, activists and
technologists who are making their own style of beta tests, trial runs and
impact assessments based on independent research. PM is most interested in
emerging policies and technologies because they are contingent and
malleable. The criteria and methods of PM programs are different from those
run by businesses and government, and, therefore, PM gets different results.
PM hopes that their inquiries create new opportunities for public discussion
and alternative outcomes in the usually remote and closed world of
technology-based research and development.
[Preemptive Media]
In yet other types of experimental work, there may not be a strong or direct
agenda per se, but a sense of creating meaning through facilitating different
kinds of performative action through the support of digital technology.
In other words, the massively collaborative, search and
analysis gameplay of I Love Bees was a means to an end beyond innovative
entertainment. It sought to create a highly connected player-base dedicated
to, and impressively capable of, defining and solving large-scale problems
together.
[McGonigal 2008, 203–4]
Would we expect digital humanists to become involved in pervasive gaming, flash
mobs, online installations or Twitter performances? The above quote is from a
commercial project (I Love Bees), but similar kinds of methodologies have been
applied to e.g. academic discourse as in PlaceStorming v 3.0:
If your research were a superhero, what kind of superhero
would it be? This provocative question forms the foundation of Jane
McGonigal's PlaceStorming, which begins with the seemingly dubious union of
academic writing and pervasive, mobile gaming. Not only does the game put
the “site” back into “cite,” but it perforates the walls dividing
academia and the world at large, inviting academicians to relinquish the
sanctity of their written texts and gamers to play with those texts,
transforming their meaning through an unlikely process of disassembly,
recombination and discovery.
[Vectors Journal PlaceStorming 2006]
In the dialogue associated with the piece on the Vectors website (with only two entries as of October 8, 2009), one
question raised (by Tracy Fullerton) concerns the extent to which this perforation
of the walls actually works in the sense of reaching outside an already initiated
group and particular context. While this perforation may not have been achieved
with this particular example, we need to acknowledge the importance of conceptual
experimentation. Additionally, assessing activist and participatory practice must,
necessarily, bring in a range of variables apart from actual or presumed
impact.
In a suggestive article on “Artereality”, Schnapp and
Shanks point to the intensity and seriousness of the battle fought in “the cultural spaces being opened up by digital
technologies”
[
Schnapp & Shanks 2009, 147]. Some of the underlying tensions are described here:
The most adventurous niches within higher education have
started to register these complexities. They have begun to expand their
models of training, research, and output in keeping with the distributive
nature of innovation, creation, and authorship within the knowledge economy.
Among the many accompanying shifts, there is an increasing erosion of the
boundary line once separating the roles of scholar, artist, and
technologist, as the old means of distributing knowledge give way to far
more fluid means that easily allow creative producers to function in many
roles and disseminate their productions to vast, geographically disparate
audiences. What has emerged are varieties of creative practice that bridge
the gap between thinking and doing, between the excavation of the past and
the creation of the present, based on what Aristotle referred to as
phronesis: knowledge integrated with practical reasoning.
[Schnapp & Shanks 2009, 146]
This kind of vision suggests that making a clear separation between activist and
art-based practice and more traditional humanities-based endeavors may not be
trivial, and according to Schnapp and Shanks, hardly desired.
Conclusion
The territory of the digital humanities is currently under negotiation. While there
is no doubt that the field is expanding, it is not entirely clear what is included
and how the landscape can be understood or structured. These ongoing negotiations
occur on multiple levels, from an individual graduate student and local institutions
to national funding agencies and international institutional networking. They are
consequently situated institutionally, physically, politically and epistemically.
These negotiations, which tend to be located “in between,” are particularly
important to any attempt at analyzing or advocating an inclusively conceived digital
humanities.
The current article started out from an inclusive notion of the digital humanities
and three analytical and exploratory lenses: a critical overview of the landscape of
the digital humanities, an investigation of specific encounters, and an analytical
model based on paradigmatic modes of engagement. The critical overview of the
landscape provided a structural and broad comprehension of the digital humanities as
well as a critical discussion of typologies, varieties of digital humanities,
epistemic traditions and digital humanists. In contrast, the four encounters focused
on specific initiatives at particular points in time, and their material and
ideational grounding. Based on the critical overview, the encounters and the analysis
presented in the first article in this series, an analytical model was suggested
based on paradigmatic modes of engagement between the humanities and information
technology or the digital: tool, study object, expressive medium, exploratory
laboratory and activist venue.
In addition to shedding light on these negotiations, which tend to be located “in
between,” the current article has attempted to complement a comprehensive
overview of the landscape with more detailed, personal accounts of specific
encounters. These perspectives on the digital humanities were complemented by an
extended discussion of the epistemically and categorically poignant distinction of
different modes of engagement between the humanities and information technology.
We are undoubtedly at an exciting and challenging point in time with regards to the
area loosely described by the term digital humanities. As we have seen,
the current landscape is multifaceted and characterized by a range of epistemic
traditions and modes of engagement, and while there is a great deal of overlap and
common interests, there is also a need of increased shared awareness. It could be
argued that a better understanding of the landscape of the digital humanities,
epistemic traditions and collaborative possibilities are vital to the further
development of the field. A respectful dialogue of visions, agendas, competencies and
research interests across much of this landscape can help us meet a range of exciting
upcoming challenges.
One such important challenge is the rethinking, shaping and implementing of
cyberinfrastructure for the humanities. What type of research infrastructure do we
need? How do we align ourselves with science and engineering driven agendas, and how
can we make a strong and grounded argument for humanities cyberinfrastructure? These
are some of the issues discussed in the third article of this series, in which I look
at cyberinfrastructure for the humanities in relation to the ongoing debate about
research infrastructure and the digital humanities. HUMlab at Umeå University serves
as a case study, and design principles are discussed as well as the conceptual
underpinnings of infrastructure such as digital humanities centers.
In the final installment, I explore the hopes and visions invested in the digital
humanities, and how the digital humanities often become a means for rethinking the
humanities at large. How is the future of the humanities projected? Can the
“digital” fundamentally change the humanities? What issues are critical?
Could the expanded dialogue called for above lead to a shared vision of the digital
humanities? And do we even want one?
Acknowledgments
This article has been substantially improved by comments and feedback given by
Stephanie Hendrick, Erica Robles, Jenna Ng, Matthew Ratto, and the two anonymous DHQ
reviewers. Emma Ewadotter helped competently with data collection and other matters.
Useful feedback was also given at a seminar at UC Santa Barbara on November 12,
2009.
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