DHQ: Digital Humanities Quarterly
2022
Volume 16 Number 2
Volume 16 Number 2
Introduction: The Questions of Minimal Computing
Minimal computing is the answer. Minimal computing is easy. Minimal computing
consists of multiple methods, some as yet to be imagined. Minimal computing will end
pandemics/thwart Putin/stop climate change. Minimal computing will save the
humanities. Minimal computing is a false prophet. Minimal computing distracts from
the pressing issues of the day. Minimal computing is static site generation. Minimal
computing is hard. Minimal computing is not the answer.
Perhaps all of these statements made, explicitly or implicitly, throughout this
special issue of Digital Humanities Quarterly are true.
Perhaps they are all fiction. Or, perhaps, minimal computing is a methodological
Jekyll and Hyde,[1] good, evil, and, well, strange, all at once. Or, perhaps, minimal
computing is a Rorschach inkblot — those of us who practice and critique it see what
we want to see, project our hopes and fears, and expect too much. In this special
issue, the first collection of peer reviewed scholarship on minimal computing, we
shed light on the theories and practices of minimal computing through a blend of
theoretical essays and case studies that illuminate how to undertake digital
humanities scholarship under institutional and infrastructural constraints.
Defining Minimal Computing
Defining minimal computing is as quixotic a task as defining digital humanities
itself [Kirschenbaum 2012] [Spiro 2012] [Bianco 2012] [Hall 2012].[2] Minimal computing is less a singular methodology — or even
a coherent set of methodologies — than it is a mode of thinking about digital
humanities praxis that resists the idea that “innovation” is defined by newness,
scale, or scope. Broadly speaking, minimal computing connotes digital humanities
work undertaken in the context of some set of constraints. This could include lack
of access to hardware or software, network capacity, technical education, or even
a reliable power grid [Minimal Computing Working Group 2022].
Minimal computing is an approach that, first and foremost, advocates for using only the technologies that are necessary and sufficient for
developing digital humanities scholarship in such constrained environments. This
does not mean that the “minimal” of “minimal computing” implies ease for all users
or prescribes acceptable types of hardware, software, and platforms (e.g., Jekyll,
Arduino, and Raspberry PI).[3] Rather, it gestures towards a decision-making process
driven by the local contexts in which scholarship is being created. In this way,
minimal computing is platform- and software-agnostic, emphasizing instead the
importance of making these choices, based on the constraints with which we are
working, to facilitate the development of digital humanities scholarship in
environments where resources (e.g., financial, infrastructural, and labor) or
freedoms (e.g., movement and speech) are scarce.
Our observations here may not satisfy those expecting a more concrete definition
of minimal computing. Therefore, we offer the following: minimal computing is
perhaps best understood as a heuristic comprising four questions to determine what
is, in fact, necessary and sufficient when developing a digital humanities project
under constraint: 1) “what do we need?”; 2) “what do we have”; 3) “what must we
prioritize?”; and 4) “what are we willing to give up?”
“What do we need?” is a question that echoes throughout essays and case studies in
this special issue. In 2016, Alex, along with Élika Ortega, posed this question in
their essay, “Multilingual Practices and Minimal Computing” [Gil and Ortega 2016].
The question of “need” is one intended to cut through a tendency in digital
humanities to valorize keeping pace with trends towards high-speed computing,
acquisition of the latest computational technologies, and fetishization of the
cutting edge. Sometimes — perhaps often — when we pause to consider what we actually need to complete a project, the answer isn’t access
to the latest and greatest but the tried and true. In our work with faculty and
collaborators, we have seen firsthand how the drive to be “innovative” for the
sake of innovation can be a deterrent to actually completing (or even starting) a
project. For example, Roopika (Roopsi)[4]
has had countless conversations with colleagues who are convinced that they need to use a particular piece of software, like ArcGIS,
because it’s popular and has a name brand association with digital humanities,
when something simpler like Tableau, ArcGIS StoryMaps, or even Google My Maps
would suffice.[5] Alex has had many similar conversations, in which the need to publish an
online edition of a historical text is confused with the need to learn TEI, or the
desire to count occurrences of a trope in a literary text is confused with
learning Python or using an “easy” but expensive tool like NVivo. When we reorient
our praxis around the question of “what we need?” rather than what we think we need, we are better positioned to see digital
humanities projects through because our technical choices, methods, and research
questions are more appropriately aligned.
The question of “What do we have?” is equally as critical because it encourages
practitioners to focus on the assets available to them and thus resists a deficit
mindset for those of us who are working under constraints. Quite often, the lauded
models of digital humanities scholarship are projects developed with significant
institutional resources and grant funding. It’s easy to look at those examples and
focus on what we don’t have. Shifting the frame of our
thinking towards what we do have is critical to identifying
the resources we have at our disposal. Minimal computing draws the inspiration for
this question from asset-based approaches that exist in multiple forms around the
world, such as jugaad in India, gambiarra in Brazil, rebusque in Colombia, jua kali in Kenya, and zizhu
chuangxin in China. These practices privilege making do with available
materials for creative problem-solving and innovation [Risam 2018a]. An example of
this in the U.S. context appears in Joshua Davis’s book Spare
Parts, the story of a group of undocumented high school students whose
underwater robotics team beat teams from colleges like MIT, who had access to
high-tech polymers and funding from Xerox, simply by relying on knowledge gleaned
from working with family members who were gardeners and mechanics [Davis 2014]
[Risam 2018b]. In her work at Salem State University, Roopsi and her colleagues
Susan Edwards and Justin Snow put the question of “what do we have?” at the heart
of their digital humanities initiatives with students. They focused on the
resources they had — archival holdings on early 20th-century local history, their
collective knowledge, their library server, and existing faculty professional
development programs that they could reappropriate to build a digital humanities
internship program for students [Risam and Edwards 2018] [Risam et al. 2017].
Alex, in turn, has purposefully visited several countries around the world, and
worlds within countries, to answer the question: what do folks doing humanities
and cultural work have? The answers vary wildly, from the University of Khartoum's
history department to Havana's undercommons to the incarcerated youth at Rikers
Island in New York City. In Sudan, for example, electricity is unstable at certain
times of day and Internet activity is censored by the government. This means that
any solutions there must focus on what scholars do have: hard drives, where
projects can live more freely than on the Internet; the ability to create multiple
versions of projects to evade government censors; and dedicated, affordable PCs
running on batteries to provide classes with access. Through a focus on what we do
have, rather than what we don’t, we are better positioned to assess and leverage
extant resources and use them to resourcefully make do with the means at our
disposal. They may not look like the resources that are available at elite
institutions or made possible by grant funding, but they are resources
nonetheless.
Following on the questions of what we need and what we have, asking “What must we
prioritize?” is essential to the mode of thinking for which minimal computing
advocates. When working under constraints, we cannot treat all competing
priorities in a project as equally important. When developing a recent project,
Roopsi chose to use WordPress rather than the Jekyll static site generator for the
website. While using Jekyll would have reduced maintenance and increased security
because it does not rely on a database — two features that Roopsi prefers —
WordPress’s graphical user interface (GUI) made website updates easier for all her
collaborators.[6] The learning curve for Jekyll, which involves using the command
line and requires some rudimentary understanding of Markdown, CSS, and Liquid, was
unfamiliar to most of them, and her collaborators, who work at universities with
high teaching loads, could not allocate the bandwidth to learning Jekyll simply to
add content to a website. Prioritizing people over platforms, in this instance,
was the appropriate choice to ensure full participation of all collaborators. On
the other hand, in his role as digital scholarship librarian, which included
helping individual faculty members get digital projects off the ground, Alex found
it enormously more time efficient to receive data from collaborators in formats
that were already familiar to them (e.g., spreadsheets and Microsoft Word
documents) and build projects for them using Jekyll or Wax himself. In both cases,
the priority determines the choice of technology. Whether it is or isn't a
technology associated with Minimal Computing™ is less important. The question
“What must we prioritize?” speaks to the fact that minimal computing is not
prescriptive or advocating for the use of particular software, hardware, or
platforms, but rather points to a decision-making process that responds to the
constraints of a given situation for project development.
The final question for minimal computing is, “What are we willing to give up?” In
environments in which we are contending with limitations, whether of
infrastructure, finances, labor, and/or technical knowledge, among other factors,
we simply cannot have it all. There are tough decisions to be made, taking into
account what we need, what we have, and what we must prioritize. This could mean
eschewing the latest, flashiest methods that would cost more money, time, and
labor, in favor of a simpler approach that would be practically achievable with
what we have. Or it could mean choosing a platform that does not meet every
desired requirement of a team but still makes it possible for a project to move
forward.[7] For example, when working with students at Salem State
University, where students typically work 30-40 hours per week in addition to
taking classes, Roopsi tended to use out-of-the-box tools that students can
reasonably learn how to use during class time, rather than bespoke solutions that
would require students to learn how to code and require substantial independent
work outside of class. By giving up what might ultimately be prettier or more
elegant, in the context of teaching, she instead focused on technologies that help
students gain confidence in their digital literacy skills and have small wins that
might later encourage them to develop a stronger technical skill set. Alex has
made analogous decisions in his own practice. When designing the technology for
the project Around DH in 80 Days, for example, he was confronted with the
challenge of creating a map that could be downloaded in low bandwidth environments
and even function on a USB key, in order to make the project capable of traveling
around as many of the different digital infrastructures of the planet as possible.
To do so, he had to give up on the idea of a map with functionalities such as
zoom, tiles, or layers [Gil et al. 2014]. Recognizing that wanting to have it all
is a deterrent is essential to making the choices necessary when working under
constraints.
The “minimal” in “minimal computing” therefore stands in stark contrast to an
implied “maximal,” where “maximal” connotes design choices that are made without
putting the question of what is necessary and sufficient at the heart of
decision-making. The primary contribution of minimal computing to digital
humanities is to draw attention to the fact that the decisions we make when
designing digital humanities projects — our use of particular kinds of hardware,
software, and platforms — are not inherently virtuous (or lacking in virtue) but
are inevitably encumbered by opportunities and challenges, affordances and
limitations, and benefits and tradeoffs by nature. The authors in this issue
grapple with these very concerns — just as the two of us do as practitioners —
each coming to different answers that are responsive to the local contexts in
which their theories and practices are being developed and the constraints of
these environments. This is our minimal computing.
Tense Origins
Minimal computing in the humanities — like digital humanities itself — emerges
from many parallel and intersecting origin stories. Rather than tracing the
genealogies that led us to this special issue of Digital
Humanities Quarterly chronologically, we might be better served by
illuminating the tensions within digital humanities that have given rise to the
concept over the past several decades and will continue to be shaped by minimal
computing’s four constituent questions — 1) “what do we need?”; 2) “what do we
have”; 3) “what must we prioritize?”; 4) “what are we willing to give up?” — in
the foreseeable future.[8]
The first tension implied in minimal computing is between the constant drive
towards larger, faster, always-on forms of computing and the infrastructural,
institutional, and financial realities that constrain digital humanities project
development. In the context of academic research, this tension dates back to the
birth of modern computers, long before the advent of the personal computer or the
Internet. At that time, only elite universities in wealthy countries could afford
mainframe computers for computational labor. Today, this impulse takes many forms
in digital humanities, including the valorization of cluster computing, high speed
Internet, cloud computing, and big data. Those supporting and relying on
computation who work on the creation of online publications cite the need for
user-friendly data entry (i.e., GUIs in web browsers) or continuous publication of
new materials. Those working in cultural analytics, text analysis, and the like
cite the need for large data processing capacity in the drive towards new insights
derived algorithmically from large data sets of cultural corpora. Implied in this
narrow definition of “innovation” is an access differential: those who have access
to such technologies and those who do not.
The implications of this attitude have substantial impact on the future directions
of digital humanities research. For example, grant funding and institutional
support for digital humanities scholarship follows this mentality, exacerbating
existing inequities. The creation of projects that rely solely on the Internet for
distribution, thereby excluding large groups of scholars around the world from
access, offers another example. While researchers in the Global North are
beginning to develop more nuanced understandings of the asymmetrical ecologies of
access to and use of technology — which researchers of the Global South have long
understood — the expenses tied to newer, faster, and bigger technologies continue
to have material implications on the ground.[9] These costs go well beyond access, touching on
environmental concerns, questions of ownership and control over scholarship in the
context of postcolonial and neocolonial relationships, the reinforcement of
inequitable prestige economies in the global academy, labor conditions for
academic workers, and more. And, put simply, this attitude implicitly limits the
scope of digital humanities scholarship to the type of work that can be produced
with more robust resources.
The second tension is a relatively newer one between metaphorical computer
literacy — the ability to use GUIs, an act in which most people with computational
devices engage through their ordinary interactions online — and symbolic
computational literacy, or the ability to “code,” which remains the purview of a
rare few, especially in the humanities. Much has been made of the debate over
whether one must code to be a digital humanist[10] [Cecire 2011] [Sample 2011] [Posner 2012]. The two of us have, at earlier
moments in our careers, understood firsthand how many who wish to undertake
digital humanities scholarship are simply looking for easy access to
out-of-the-box software and platforms with GUIs for project development.
The history of digital humanities is marked by many laudable efforts to create
tools with GUIs that allow scholars to create digital scholarship in the
humanities without having to develop much symbolic computational literacy.
However, these tools are inextricably linked to the dominance of English as a
lingua franca for programming and markup languages, with downstream implications
for those working with languages other than English — namely the emphasis on
Anglophone scholarship in digital humanities and the comparative underdevelopment
of multilingual digital humanities, particularly languages in scripts other than
Latin and those read from right to left [Fiormonte 2015] [Risam 2018a] [Wrisley 2019]. In addition, we have increasingly come to understand that GUIs hide the
systems that drive that production, and by extension, the labor to maintain and
sustain them. For example, platforms like WordPress that rely on a database
require labor to keep abreast of updates and patches, deprecated dependencies like
plugins, and their vulnerability to security breaches — and to fix the issues that
inevitably arise. Such invisible labor is so successfully obscured that even the
most veteran practitioners struggle with its implications after decades of work in
the field [Drucker 2021] [Yelton 2021]. Technologies associated with Minimal
Computing™ like Jekyll offer some relief from labor issues by avoiding reliance on
a database, though not without inevitable tradeoffs — among them, the learning
curve for use.
The “minimal” of “minimal computing” has been assumed by some to promise ease of
use or to only require a minimal amount of symbolic computational literacy.
Certainly, a team might choose to use a GUI because it best serves the questions
of what we need, have, must prioritize, and are willing to give up. However, like
all design decisions, such a choice comes with consequences. While those who doubt
their ability to learn how to code see the use of GUI-driven platforms as the key
to access, often these systems foreclose more control over the production of
knowledge, and by extension, participation that is more meaningful to those who
seek access. As Matthew Kirschenbaum has proposed, coding is a form of
worldmaking, in which the coder defines how that world operates [Kirschenbaum 2009]. In the context of digital humanities, being able to code gives us the power
to create new worlds in which we model human knowledge and culture [Risam 2018a].
As we (Roopsi and Alex) have developed our own capacity to code, we have come to
see the ways that it has opened up the possibilities for digital humanities
scholarship, particularly when working with material from communities that have
historically been — and continue to be — excluded from the cultural record.
Making the transition to thinking and practicing in the realm of symbolic
computational literacy, we can more easily seek solutions that promote broader
access through reduction of technological complexity (e.g., minimizing reliance on
databases, thereby reducing security risk and maximizing access in low bandwidth
environments). The idea of a reduction in computation has two useful and concrete
senses for us: first, literally less code or fewer bytes, and in turn, less
computational processing time or capacity. This notion of doing more with less has
been fundamental to the development and teaching of computer science, where
students are introduced early on to the concept of “Big O notation,” which
highlights the importance of ever more efficient algorithms to accomplish a given
task. We also see this drive towards “elegance” in the history of UNIX systems,
and in some of the foundational forms of computing that are still in use today in
digital humanities. A reduction in computation implies a reduction in energy
consumed, storage, and labor. In the same vein, we know that computation itself
allows us to perform many tasks that could be done by hand but would take
substantially longer. Take for example the creation of a works cited page: we can
either construct it by ourselves, or we could let software like Zotero write it
for us based on our bibliographic data. While by no means wedded to reduction in
computation or the substitution of manual labor by computation as requirements,
minimal computing asks us to imagine how these might help us accomplish our
various scholarly tasks in the humanities.
Implied in the first two tensions is a crucial third: the tension between choice
and necessity. In her work at Salem State University, Roopsi worked with minimal
hardware, created small static sites, and processed small data sets out of
necessity, born from working at a resource-starved public university. Alex, in his
work at Columbia University, did so often by choice. In her new position at
Dartmouth College, Roopsi will have the choice to work with expensive software or
cluster computing — a choice that Alex had at Columbia and will have at Yale
University. Both of us can take for granted high speed Internet access provided by
our universities, as well as access to a reliable power grid. Even accounting for
the major disparities in resources between the institutions where we started our
careers, we recognize that our work in digital humanities has been undertaken in
relative privilege not shared by our colleagues around the world.
Choosing to do otherwise — to pursue maximal approaches to digital humanities — is
not inherently noxious. However, the humanities, charged with the interpretation
and stewardship of human culture writ large, cannot afford to ignore scholarship
developed under substantial constraints or circumstances. Otherwise, we will only
reproduce and amplify the exclusions and biases that colonialism and
neocolonialism have produced in the analog cultural and historical record [Risam 2018a]. Accordingly, any desire to work alongside colleagues around the world to
ensure the production of a more inclusive digital cultural record requires
engagement with necessity and constraint. Minimal computing provides theoretical
and practical considerations to facilitate such collaboration and dialogue.
The tensions we have outlined arise out of unfortunate political, historical, and
economic circumstances that provide urgent and appropriate ground for minimal
computing practices and theory to thrive. This larger set of circumstances is
beyond humanities practitioners to resolve, but they certainly provide the frame
and fuel for much of our practice today. We would be remiss, however, to not
acknowledge the relationship between the climate crisis and the development of
computational technologies. Computing emerged in medias res
of a process that began with the imperial enterprises of Portugal and Spain five
centuries ago, only to be turbo-charged during the Industrial Revolution and to
begin steadily accelerating during the second half of the 20th century. Despite
its relatively late arrival, the demands of computing on energy sources seem to
grow exponentially as the world becomes more dependent on computers. Ecological
activism consistently casts a critical look at these rising costs. In addition to
energy, the environmental impact of computation includes mineral exploitation,
chemical emissions during production, and e-waste and landfill runoff. Clean
energy for the planet may be solved in this or the next century, but we can't know
that with certainty without recourse to some mystic belief in innovation,
structural change, and destiny. We are left with few concrete options to join the
effort to reverse our impact on the planet besides our voices, one of them being
the reduction of our relatively small carbon footprint as scholars.[11]
Why Minimal Computing?
To be clear, our investment in minimal computing comes not from a fetish for
computational reduction or a bias against databases or supercomputing but from a
very real fear that reliance on these technologies is foreclosing the
possibilities for the development of a digital cultural record that includes the
voices and stories from communities that have been elided in the cultural record —
like our own.[12] This fear and our belief in the possibility of
changing it is what fundamentally drives all the work we do [Risam 2018a] [Gil and Ortega 2016]. As we have noted, documentary culture — the primary sources,
archives, and texts that attest to human knowledge and history — has been
profoundly shaped by colonialism. Its transformations, brought about by computers
and networks, place us today in a long transition from an analog cultural and
historical record to a hybrid one — parts analog, parts digital. This is not to
suggest that the digital is distinct from material reality — the digital is itself
material — but the analog record and the digital record are different enough that
it's helpful to think about the digital as a separate domain. (In short,
preserving paper is a fundamentally different affair than preserving bitstreams.)
The construction of this new record of the human past, present, and future, as we
have also suggested, is gravely affected by socio-technical inequities — not every
cultural heritage or scholarly outfit around the world has access to the same
infrastructure or resources. In response to this, minimal computing encourages
solutions that can be implemented universally. The irony of two people trained as
postcolonialists advocating for a universal is not lost on us. This is the same
paradox that many anti-colonial and postcolonial writers explored in the 20th
century: to seek the universal in the recovery of the particulars that were
ignored in colonial archives and rendered invisible by the totalizing impulse of
European colonialism and its “Enlightenment” [Wilder 2015]. However, what we seek
is an interoperability of digital humanities practices that promote access and
equity in digital knowledge production.
A quick overview, in the largest of broad strokes, paints a concerning picture of
the scholarly record at a planetary scale today. The European, North American, and
East Asian dominance in the production of knowledge is evident in terms of brute
quantity. Concomitant with this state of affairs, several pirate operations have
arisen from the ashes of the former Soviet Union and its satellites, creating
libraries that give access to a large part of this knowledge to the rest of the
world with access to the Internet.[13] In Latin America, the long history of open access initiatives
gives us further hope. Despite these liberatory efforts, the flows of knowledge
continue to move from those who produce the most in the putative “West” to the
rest — mimicking flows of colonial power from center to periphery — without any
clear sign that the movement is reciprocated through uptake of scholarship from
the Global South.
At the heart of this state of affairs is the role of capital in the control of
scholarly production. Open access and pirate enterprises point away from the
accumulation of capital, and as such, clash with the monopolizing tendencies of
the North Atlantic and East Asian models of knowledge production, which coincide
with larger expenses in computational infrastructure. It is, perhaps, no surprise
that such tendencies have led to the knowledge cartels of the Global North
attempting to co-opt open access through article processing charges (APCs) levied
on authors to make their scholarship open access. Minimal computing intervenes by
studying and creating modes of production that promise control at the local level
for those who wish to avoid absorption by capital, who don't want to cede their
intellectual integrity to the pressures that come with that absorption, and whose
work is suppressed because it does not align with that which capital values (i.e.,
knowledge production beyond the Global North).[14] This includes an exploration of the possibilities for
community knowledge production that define the shifting epistemologies of our
historical moment.
When we speak of knowledge production, we no longer speak simply of the production
of documents. We include the production of data, data sets, and documents as data,
all of which can be used for algorithmic analysis or manipulation. The issue of
control over data sets, especially those that can inform the pasts of whole
demographics of people in the world, will certainly come to a head in the 21st
century. One example of danger is control over Black data. At the moment of
writing, the vast majority of the data and documents that help us understand the
history of Black people during the period of Atlantic chattel slavery are
controlled by predominantly white scholarly teams and library administrators or
white-owned vendors.[15] This demonstrates how access
to infrastructure has direct consequences on our study and reconstruction of the
past and, by extension, what we understand that past to be. While data reparations
must be made, our interest here is in the role that minimal computing can play in
the development of present and future data sets, documents as data, and methods
that promote collaboration and interoperability among colleagues around the world
by not only taking into account uneven distribution of resources and the
constraints with which the majority are contending but also by ensuring that
control over the production of knowledge is in their hands.
All of this scholarly and cultural work by necessity implies the need for
different labor arrangements. Large or wealthy universities and colleges in the
North Atlantic, for example, enjoy full-time information technology and digital
scholarship teams working in and outside libraries that provide a certain degree
of stability to the creation of digital collections and digital humanities
scholarly projects. A few companies, staff on soft-money, and independent
contractors have also joined the fray to provide their technical services.
Granting agencies in rich economies have supported the production of digital
humanities projects that involve arrangements between non-technical scholars and
teams of technologists, often with an unacknowledged systems administration team
provided by institutions or a company. In this arrangement the scholars with
resources bear little pressure to understand the fundamentals of the labor
arrangements that make their projects possible and are alienated from the means of
production of their own knowledge. In addition to our concern for those who
provide invisible labor, we recognize that those who do not have access to such
arrangements will only continue to lag in their ability to keep pace with those
who do. By advocating for minimal computing, therefore, we aim to create a more
level playing field for the future of a digital cultural record where the voices
of those who have been excluded can be heard and valued through a more equitable,
collaborative approach to the labor of knowledge production that facilitates their
engagement.
Minimal Computing and Its Discontents
In their own ways, articles in this special issue speak to the ways the tensions
of environment, race, access, labor, and control interface with the material
realities of producing digital humanities scholarship under constraints. This
issue features two types of contributions: theoretical essays and case studies.
The five lengthier essays build on the early writings of the Minimal Computing
Working Group, as well as our own writing [Gil and Ortega 2016] [Risam 2018a], to
expand, imagine, dream, caution, critique, and, at times, heckle. The nine case
studies that follow take a closer look at how minimal computing is practiced, on
the ground, through projects and tools being developed and used.
The essays explore the theories and practices of minimal computing. We open the
issue with Grant Wythoff’s “Ensuring Minimal Computing Serves Maximal Connection,”
which examines current conversations on digital minimalism in light of the history
of minimalism in art and asks whether arguments for minimalism hold in a
socially-distant and unevenly connected world. We continue with two essays that
take different approaches to exploring the relationship between minimal computing
and labor. Tiffany Chan and Jentery Sayers’s “Minimal Computing from the Labor
Perspective” considers the lessons from the University of Victoria Libraries’
migration Vault to advocate for degrowth of digital projects by articulating
project needs, the labor required, and how to sustain it. Exploring the affective
dimensions of minimal computing, Quinn Dombrowski’s essay, “Minimizing Computing
Maximizes Labor,” argues that the tradeoff for using static site generation for
web development is a concomitant increase in emotional labor and proposes needed
interventions to realize the potential of static-site generators for digital
humanities scholarship. Offering a critique of plain-text, Nabeel Siddiqui’s
“Hidden in Plain-TeX: Investigating Minimal Computing Workflows” situates
Markdown, a markup language used in Minimal Computing™, in the history of TeX and
explores the lessons it provides for those who engage with digital humanities.
Concluding this section, Martin Eve’s “Lessons from the Library: Extreme
Minimalist Scaling at Pirate Ebook Platforms” proposes a novel application of
minimal computing to the emergence of pirate libraries that explores tensions
between minimalism and maximalism in Library Genesis and its scalability.
Equally as important are the case studies, which present minimal computing in
practice. They collectively offer an exploration of multiple methods, articulating
how they exemplify, build on, and expand minimal computing practices in diverse
geographic, cultural, and linguistic contexts. We begin with case studies that
offer insight on labor and precarity. Matthew Lincoln, Jennifer Isasi, Sarah
Melton, and François Dominic Laramée’s “Relocating Complexity: The Programming
Historian and Multilingual Static Site Generation” discusses the labor-based
challenges of maintaining a sustainable static-site architecture for the Programming Historian when expanding into multilingual
publication. Christina Boyles and Andy Boyles Petersen’s case study, “Power and
Precarity: Lessons from the Makers by Mail Project,” interrogates the relationship
between minimal computing and academic austerity, using the question, “What do we
need?” to center not only technological developments but also ethical engagement.
We continue with case studies that examine cross-border collaborations. Sylvia
Fernández’s “United Fronteras como tercer espacio: Modelo
transfronterizo a través de las humanidades digitales poscoloniales y la
computación mínima” (“United Fronteras as Third Space: A
Transborder Model Through Postcolonial Digital Humanities and Minimal Computing”)
discusses how the project United Fronteras counters
hegemonic representations of the Mexico-United States border and argues that
minimal computing practices generate a third digital space to document multiple
histories and public memory of the borderlands. Shifting transnational
collaboration into the realm of teaching, Raffaele Viglianti, Gimena del Rio
Riande, and Nidia Hernández’s case study, “Open, Equitable, and Minimal: Teaching
Digital Scholarly Editing North and South,” examines how minimal computing can
establish common ground between research environments in the Global North and
Global South through their experience teaching a Collaborative Online
International Learning (COIL) course on minimal digital scholarly editions at
Universidad del Salvador in Buenos Aires, Argentina and the University of
Maryland, College Park in the United States.
Taking up minimal editions from another angle, Zahra Rizvi, Rohan Chauhan, A. Sean
Pue, and Nishat Zaidi’s case study, “Minimal Computing for Exploring Indian
Poetics,” explores their use of plain text and minimal computing to produce
multilingual, annotated digital critical editions of poetry in multiple Indian
languages and to visualize poetics. Looking at the challenges of language, labor,
and socio-technical infrastructure, Till Grallert’s “Open Arabic Periodical
Editions: A Framework for Bootstrapped Scholarly Editions Outside the Global
North” provides an in-depth look at successful efforts to digitize and disseminate
texts from the late Ottoman Eastern Mediterranean.
We conclude the issue with case studies that explore applications of minimal
computing beyond textual studies. Chris Diaz’s case study, “Minimal Computing with
Progressive Web Apps,” describes his work in collaboration with museums and
students to develop Caravans of Gold, a multilingual
digital exhibit built as both a static website and progressive web app. Tackling
the challenge of documenting intangible cultural heritage, Jing Chen, Mengqi Li,
Wensi Lin, Yinzhou Zhao, Mengyue Chang, Han Chen, Quiang Hu, and Yongqing Xie’s
“Simple but Beautiful: A Case Study on the ZHI Project of Traditional
Craftsmanship” discusses how to use minimal computing to bridge a gap between
craftspeople and the general public and facilitate sustainable knowledge
production about cornerstones of traditional craftsmanship in Nanjing, China:
Yunjin brocade, gold foil forging, and velvet flower making. Finally, Tanya
Clement, Ben Brumfield, and Sara Brumfield’s “The AudiAnnotate Project: Four Case
Studies in Publishing Annotations for Audio and Video” discusses their work
creating the AudiAnnotate platform, which builds on the IIIF standards for AV to
address challenges of engaging with audio through annotation.
As the essays and case studies indicate, we welcomed engagement from minimal
computing enthusiasts and critics alike in this special issue. Indeed, our
articulation of minimal computing in this introduction is as influenced by the
insights and critiques raised by authors in this issue as it was by our previous
writing and work with the Minimal Computing Working Group. The most salient
critique for us, which demands the most attention, is the technical education
(i.e., symbolic computational literacy, or knowing how to code) that reduction in
computation requires. Time to learn new skills is a privilege, and technological
training is not something that can be delivered in a few workshops or a summer
school. Rather, it requires sustained effort with the belief that the time
invested will ultimately liberate scholarship from reliance on out-of-the-box
tools and open up new possibilities for representation of material from minortized
communities in the digital cultural record. Further, as several of the essays and
case studies in this issue testify, a complete divorce from expensive or maximal
forms of computation prove impossible at present. The relationship with social
media, Google and Amazon infrastructure, large databases, and GitHub will continue
for the foreseeable future. Despite critiques, which can and should continue to be
addressed through our collective work, the two of us still see minimal computing
as a space wherein we can explore forms of computation that do not depend on
expensive infrastructures and the harmful practices of the centers of capital
accumulation in the 21st century. In the final tally, we hope this conversation
can serve as one of the loci of inspiration for original local and regional
practices that best meet the needs of the workers of the record and a critique of
current systems of knowledge distribution and (re-)production of the past — both
humanistic and technical.
Acknowledgments
We would like to thank Lydia Guterman for her assistance with copy-editing this
special issue and Salem State University’s School of Graduate Studies for funding
Lydia’s graduate research assistantship.
Notes
[1] Pun on the Jekyll site
generation software and the Jekyll theme Hyde
intended.
[2] Yes, we
went there.
[3] A recurrent misunderstanding that we encounter
is that minimal computing is synonymous with static site generation. It is not.
In this essay we use the term “Minimal Computing™” to denote this
misperception.
[4] Examples from Roopsi’s experience are
drawn from her work at Salem State University (2013-2022), while Alex’s are
from his work at Columbia University (2012-2022). We are starting new positions
at Dartmouth College and Yale University, respectively, in July 2022.
[5] If anything, we hope that our heuristic for minimal computing
liberates scholars from the mentality of “this-platform-is-digital-humanities”
and “that-platform-is-not-digital-humanities” because, ultimately, digital
humanities is not defined by which platform one uses but what one does with it.
[6] See, we said minimal computing is not synonymous with
Jekyll.
[7] As Keith Richards and Mick Jagger, forerunners of minimal
computing, once noted, “You can’t always get what you want but if you try
sometimes, well, you just might find you get what you need” [Richards and Jagger 1969].
[8] For those who insist on a Marvel Comics-style origin
story: By the shores of Lake Geneva, Alps looming in the distance, the Minimal
Computing Working Group was born at its first workshop at the Digital
Humanities 2014 Conference in Lausanne. As the workshop’s call for proposals suggests, the themes running through this special
issue are deeply connected to initial framings for minimal computing and the
principles of minimal computing have given rise to a variety of methods. In the
intervening years, minimal computing saw multiple developments, such as the
Minimal Computing Working
Group site; development of software and workflows, such as Ed., a Jekyll theme for minimal
digital editions, and Wax, a workflow for producing minimal digital exhibits; and the
vanquishing of Thanos. (Fine, that last one wasn’t us.)
[9] We use the terms “Global North”
and “Global South” as shorthand for the divide between high-income and
low-income economies produced by colonialism. However, we recognize that like
related terms such as “developed countries,” “the Third World,” and “the West”
it has limitations in its tendencies towards homogenization and its
geographical accuracy.
[10] Yes, we went there too.
[11] We
recognize that change must be structural and that reducing our individual
carbon footprints while technology companies destroy the environment with
unregulated abandon is like saying that banning plastic straws will save the
sea turtles when they only account for 0.025% of ocean plastics [UNEP 2018] —
peak neoliberalism. But unlike ableist attempts to replace plastic straws with
paper ones (which disintegrate into a pulpy mess in your drink and are not suitable substitutes), we are not proposing a minimal
computing mandate, just food for thought on an affordance of minimal computing.
[12] Roopsi is Kashmiri and Alex is Dominican, though people often
think we are related.
[13] Two examples are Sci-Hub for articles and Library Genesis for ebooks, which are very
illegal so you should definitely not visit the links and search for what you
need.
[14] Insofar as anything can be
“outside” capital.
[15] See Enslaved.org, Slave
Voyages, and Adam Matthews’ slavery primary source collections. We find hope,
however, in the work of scholars such as Kim Gallon [Gallon 2016], the Colored
Conventions Project [Foreman et al. 2021], the work of the African American History, Culture, and
Digital Humanities (AADHum) Initiative at the University of Maryland,
College Park, and the recent, Mellon-funded Black Beyond Data group with Gallon, Alexandre White, and Jessica
Marie Johnson as principal investigators.
Works Cited
Bianco 2012 Bianco, Jamie “Skye.” “This Digital Humanities Which Is Not One.” In
Debates in the Digital Humanities, edited by Matthew K.
Gold, 96–112. Minneapolis: University of Minnesota Press, 2012.
Cecire 2011 Cecire, Natalia. “Introduction: Theory and the Virtues of Digital
Humanities.” Journal of Digital Humanities vol. 1.1. http://journalofdigitalhumanities.org/1-1/introduction-theory-and-the-virtues-of-digital-humanities-by-natalia-cecire/.
Davis 2014 Davis, Joshua. Spare Parts: Four Undocumented
Teenagers, One Ugly Robot, and the Battle for the American Dream. NY:
Farrar, Straus and Giroux, 2014.
Drucker 2021 Drucker, Johannah. “Sustainability and Complexity: Knowledge and
Authority in the Digital Humanities.” Digital Scholarship in the
Humanities vol. 36, issue supplement 2 (2021): ii86–94.
Fiormonte 2015 Fiormonte, Domenico. “Towards Monocultural (Digital) Humanities.”
Infolet, July 12, 2015. https://infolet.it/2015/07/12/monocultural-humanities/.
Foreman et al. 2021 Foreman, P. Gabrielle, Jim Casey, and Sarah Lynn Patterson,
eds. The Colored Conventions Movement: Black Organizing in the
Nineteenth Century. Chapel Hill, NC: University of North Carolina Press,
2021.
Gallon 2016 Gallon, Kim. “Making a Case for the Black Digital Humanities.” In Debates in the Digital Humanities 2016, edited by Matthew K.
Gold and Lauren F. Klein, 42–49. Minneapolis: University of Minnesota Press,
2016.
Gil and Ortega 2016 Gil, Alex and Élika Ortega. “Multilingual Practices and
Minimal Computing.” In Doing Digital Humanities: Practice,
Training, Research, edited by Constance Crompton, Richard J. Lane, and Ray
Siemens, 22–34. NY: Routledge, 2016.
Gil et al. 2014 Gil, Alex, Ryan Cordell, Roopika Risam, Barbara Bordalejo, Paul
Arthur, Glen Worthey, David J. Wrisley, Tassie Gniady, Alexa Huang, Miriam
Pimentel, Dennis Tenen, Michelle Chesner, Padmini Ray Murray, A. Sean Pue, Kasra
Ghorbaninejad, Maria Clara Paixão de Sousa, Amy Earhart, Jennifer Serventi, Rachel
Hendery, Molly Des Jardin, Maria Claude Andre, Porter Olsen, Bethany Nowviskie,
Inna Kizhner, Yong Li Lan, Corina Moldovan, and Christopher Thomson. Around Digital Humanities in 80 Days, 2014. http://arounddh.elotroalex.com/.
Hall 2012 Hall, Gary. “There Are No Digital Humanities.” In Debates in the Digital Humanities, edited by Matthew K. Gold, 127–32.
Minneapolis: University of Minnesota Press, 2012.
Kirschenbaum 2009 Kirschenbaum, Matthew G. “Hello Worlds.” The
Chronicle of Higher Education, January 23, 2009. https://www.chronicle.com/article/hello-worlds/.
Kirschenbaum 2012 Kirschenbaum, Matthew G. “What Is Digital Humanities and What’s
It Doing in English Departments?” In Debates in the Digital
Humanities, edited by Matthew K. Gold, 3–11. Minneapolis: University of
Minnesota Press, 2012.
Minimal Computing Working Group 2022 Minimal Computing Working Group. “About.”
Minimal Computing: A Working Group of GO::DH. Accessed June 17, 2022. https://go-dh.github.io/mincomp/about/.
Posner 2012 Posner, Miriam. “Some Things to Think About Before You Exhort Everyone
to Code.” Miriam Posner’s Blog, February 29, 2012. https://miriamposner.com/blog/some-things-to-think-about-before-you-exhort-everyone-to-code/.
Richards and Jagger 1969 Richards, Keith and Mick Jagger. “You Can’t Always Get
What You Want.” Let It Bleed. The Rolling Stones. Decca Records, 1969, vinyl.
Risam 2018a Risam, Roopika. New Digital Worlds: Postcolonial Digital Humanities in
Theory, Praxis, and Pedagogy. Evanston, IL: Northwestern University Press, 2018.
Risam 2018b Risam, Roopika. “What We Have, What We Can.” Torn Apart/Separados,
Vol. 1. Accessed June 17, 2022. https://xpmethod.columbia.edu/torn-apart/reflections/roopika_risam.html.
Risam and Edwards 2018 Risam, Roopika and Susan Edwards. “Transforming the
Landscape of Labor at Universities through Digital Humanities.” In Digital
Humanities, Libraries, and Partnerships, edited by Robin Kear and Kate Joranson,
3–17. Cham, Switzerland: Chandos, 2018.
Risam et al. 2017 Risam, Roopika, Justin Snow, and Susan Edwards. “Building an
Ethical Digital Humanities Community: Librarian, Faculty, and Student
Collaboration.” College & Undergraduate Libraries vol. 24.2-4 (2017):
337–49.
Sample 2011 Sample, Mark. “Digital Humanities Is Not About Building.”
samplereality, May 25, 2011. https://samplereality.com/2011/05/25/the-digital-humanities-is-not-about-building-its-about-sharing/.
Spiro 2012 Spiro, Lisa. “‘This is Why We Fight: Defining the Values of the Digital
Humanities.” In Debates in the Digital Humanities, edited
by Matthew K. Gold, 16–35. Minneapolis: University of Minnesota Press, 2012.
UNEP 2018 UNEP. “Latin America Wakes up to the Problem of Plastic Straws.” UN
Environment Programme (UNEP), August 29, 2018. https://www.unep.org/news-and-stories/story/latin-america-wakes-problem-plastic-straws.
Wilder 2015 Wilder, Gary. Freedom Time: Negritude, Decolonization, and the Future
of the World. Durham, NC: Duke University Press, 2015.
Wrisley 2019 Wrisley, David Joseph. “Enacting Open Scholarship in Transnational
Contexts.” Pop! 1 (2019). https://popjournal.ca/issue01/wrisley.
Yelton 2021 Yelton, Andromeda. “‘Just a Few Files’: Technical Labor, Academe, and
Care.” Andromeda Yelton, December 3, 2021. https://andromedayelton.com/2021/12/03/just-a-few-files-technical-labor-academe-and-care/.