Abstract
This essay offers a case study of the ZHI project, a digital craftsmanship project
showcasing the beauty of traditional craftsmanship at three levels: knowing, making, and
intelligence. The project began with a Designer Residency Program and was developed to
answer three crucial questions: (1) How could we bridge the gap between enthusiastic
outsiders and little-known creators of intangible cultural heritage? (2) How could we
help students understand and participate in craftwork? and (3) How could we facilitate
sustainable knowledge production about intangible cultural heritage among the audiences,
students, and craftsmen so everyone benefits and contributes? The ZHI project uses
minimal computing strategies to encourage craftspeople to pass their skills and
knowledge onto others, particularly younger generations, through digitization and online
exhibitions that use minimal computing practices. The project provides user-friendly,
accessible information to researchers and craftspeople who do not possess expensive
digital equipment or high-level technical skills. This offers them opportunities to
virtually present their craft and research, share knowledge, and tell their own stories
to audiences unfamiliar with craftsmanship.
Introduction
In 2003, UNESCO established their Lists of Intangible Cultural Heritage (ICH), “to
ensure better visibility of the intangible cultural heritage and awareness of its
significance, and to encourage dialogue which respects cultural diversity” [
UNESCO 2011]. Subsequently, the Chinese government launched a national campaign to promote the
recognition, discovery, and conservation of ICH. As a result, 42 types of ICH in China
have been added to the UNESCO list and China is the country with the highest number of
ICH elements on the list as of December 2020.
[1] The
national and local governments in China consider the conservation and promotion of ICH
to be crucial to enhancing national identity, amplifying cultural heritage, raising
consciousness about the need to protect cultural heritage, and promoting Chinese culture
both domestically and internationally.
High-performance technology was promoted as an important method for the conservation and
distribution of ICH. Many IT companies are used to working with museums to digitize ICH.
While it is important to promote ICH to broad audiences, high-performance technology
requires technical skills and equipment that bear high costs. Moreover, it is crucial to
work directly with craftspeople to better understand the goals and outcomes of
conservation. Our work on ZHI: A Digital Project of Traditional Craftsmanship, developed
by graduate students at Nanjing University’s School of Arts, offers an alternative that
incorporates minimal computing technologies and direct collaboration with creators of
ICH.
The project began with our Designer Residency Program, developed in 2017 to bring
together designers, craftspeople, non-governmental organization (NGO) workers, and
administrators from cultural institutions. As we visited local studios and interviewed
designers and craftspeople, we sought to understand the obstacles to digitally
preserving and transmitting knowledge about craftsmanship in Nanjing. What became clear
is that it was impractical to launch a multi-year training program to share Nanjing’s
ICH with amateurs or hobbyists. Seeking alternatives, we interviewed designers,
craftspeople, students, and potential audiences interested in learning more about
craftsmanship. We further explored digital technologies that would be user-friendly and
economical for preserving ICH.
This research led to even more questions: How could we bridge the gap between
enthusiastic consumers and the little-known creators of ICH? How could we create
opportunities for students to learn about and contribute to craftwork? How could we
facilitate a sustainable process of knowledge production about ICH among the audiences,
students, and craftsmen so everyone benefited and had opportunities to contribute?
To answer these questions, we developed ZHI, a digital craftsmanship project.
[2] As indicated in the name, this project
establishes a model of knowing and making to strengthen knowledge production on
craftsmanship in the digital era. ZHI is dedicated to showcasing the beauty of
traditional craftsmanship at three levels — knowing, making, and intelligence — and
providing sources of imagination and cultural roots for contemporary hobbyists. As a shareable network supported by the community, it aims to provide a user-friendly, knowledge-based, and accessible website for craftspeople who do not possess expensive digital equipment and experienced skills to virtually present their craft or research, share their knowledge, and tell their stories to audiences who may only know a little about the craftsmanship.
Making-as-knowing and Technological Needs for ICH
According to UNESCO’s 2003 Convention, ICH connotes the “practices, representations,
expressions, knowledge, and know-how, transmitted from generation to generation within
communities, created and transformed continuously by them, depending on the environment
and their interaction with nature and history” [
UNESCO 2011, 4]. Its importance lies in
the way it “adapts permanently to the present and constitutes cultural capital that can
be a powerful driver for development. Food security, health, education, sustainable use
of natural resources — intangible cultural heritage is a wealth of knowledge to be used
in many aspects of life” [
UNESCO 2011, 4]. Rather than emphasizing historical value,
unique places, or material objects, ICH focuses on the “living” status of heritage in
the communities — ensuring it can be known, learned, and transmitted from
generation-to-generation and thus remain alive — as well as the human spirit that lies in
communities and provides a sense of identity that promotes broader cultural and social
effects. Starting from the understanding of ICH as “living heritage,” we adopted three
key concepts to develop a sustainable model to help practitioners share the knowledge
and skills of ICH. From the process of making and producing digital twins of ICH,
supported technically by the strategies of “minimal computing” — that is, using
accessible technologies — we designed a flexible website to showcase the knowledges,
communities, and aesthetic values of ICH.
In the case of the ZHI project, digitization of craftsmanship is not simply duplicating
products, but a process of making “digital twins,” a term used by Michael Grieves to
describe “a virtual representation of what has been produced” in his project for his
Product Lifestyle Management Development Consortium. Grieves suggests one could,
“Compare a Digital Twin to its engineering design to better understand what was produced
versus what was designed, tightening the loop between design and execution” [
Grieves 2015].
By adopting and applying the term “digital twins” to cultural heritage,
Pierre-André Jouan and Pierre Hallot indicate that implementing digital twins for the
management and preservation of cultural heritage assets would assist with data
collection and management for cultural heritage, which will in turn provide initial and
long-term support for the conservation of cultural heritage. This all relies on the
value attributed to the form of cultural heritage, while evaluation of that value itself
depends on data preservation [
Jouan and Hallot 2019]. In this sense, the ZHI project
considers digitization, data collection, and analysis as a process of making digital
twins of craftsmanship. This process requires knowledge about material, the skill of
making, the emotion and time required, and the use of proper equipment. The outcomes —
physical product and digital content — are interdependent and complement each other.
Under the principle of making-as-knowing, digitization, data collection, and analysis
provide an epistemological approach to the knowledge of craftsmanship and its virtual
representations.
Emphasizing the principle of living heritage, we take the sustainable production of
knowledge as the core of the ZHI project to encourage craftspeople to pass their skills
and knowledge onto others, particularly younger generations, through digitization and
online exhibition. During this process, we discovered that while craftspeople know how
to make things by drawing on their skills, it is difficult for them to convert the
knowledge that they learned from their practical experiences into what Ulrich Lehmann
calls a systematic “knowledge shape.” Lehman notes this difficulty:
If making is knowing, it doesn’t follow that all makers “know” their crafts. They might
know how to produce an effective, economical, or detailed result. But this does not mean
that they can change completely, reverse, or deconstruct their techne in such a way as
to challenge established thinking about this craft. [Lehmann 2012, 151]
Lehmann reminds us that Plato and Aristotle’s metaphorical expression of the distinction
between “knowledge” and “techne” universalized and empowered making processes, such as
weaving and clothes-making. These are epistemological processes of knowledge production
that go “beyond material creation, and thus constitute[s] conceptual knowledge” [
Lehmann 2012, 151].
Following Lehmann, epistemology is not just about the conditions of
knowledge origins, its structures, and limits, but more importantly the creation,
distribution, and consumption processes. Lehmann’s study of pleated fabrics in the
context of fashion illustrates his argument, but his analysis is largely analog,
not digital. Yet, he raises crucial questions that are pertinent to our digital work:
If making is knowing, can its conditional base be separated and evaluated
independently?.... Are craft techniques, the communal structures of craftspeople, the
sociability of crafting, and the consumption of crafted forms to be seen as conditional
for the generation of knowing? [Lehmann 2012, 151–160]
Extending these questions to the digital realm, is digital technology conditional for
the making-knowing process of craftsmanship now? Does the digital making process also
produce knowing/knowledge for the new generation?
Yes, we think so. Our work is inspired by projects like the Making and Knowing Project,
a “research and pedagogical initiative in the Center for Science and Society at Columbia
University that explores the intersections between artistic making and scientific
knowing,” where craftspeople represent their skills and knowledge through their own
voices and stories [
The Making and Knowing Project 2021]. While our project emphasizes the
role of digital technology in the conservation of cultural heritage, the Making and
Knowing Project provides a research-driven model of pedagogy by creating an open-access
digital critical edition of an anonymous French manuscript through text- and
object-based research and hands-on reconstruction. Students not only reconstruct 16th-
and 17th-century culinary recipes but also collect data and record the acquisition
process through field notes; this illuminates the making-as-knowing process as students
undertake working processes similar to those of artists or craftspeople. What they have
explored and examined, as presented on the project’s website, fills the missing spots in
the historical documents: students have decoded and brought tacit components of
knowledge back to the surface from the deeply encoded texts in the 16th and 17th
centuries through their digital representations and the work of remediation. The
students’ digital engagements transform tacit knowledge of the early modern period into
comprehensible common knowledge, bringing insights from the early modern period to
contemporary audiences.
Inspired by the “making as knowing” principle and the Making and Knowing Project, the
ZHI project invited the craftspeople to work with the undergraduate and graduate
students. During the collaboration process, craftspeople learned to use language that
young people understand to explain the tacit knowledge behind the texts and objects.
Students also needed to learn how to use texts, images, and videos — the digital content
that represents not only the material craft product but also the knowledge and emotions
of craftspeople — to demonstrate the value of crafts to users in virtual environments.
This is a making process of both material media and translations of knowledge across
different languages systems.
Strategies of minimal computing undergird this work on the ZHI project because it fits
our needs and provides a framework for theorizing our practices. In “The User, the
Learner and the Machines We Make,” Alex Gil asks the question, “What do we need?” to
open a discussion of necessity-based technical practices, articulating a concern about
“how to produce, disseminate, and preserve digital scholarship ourselves, without the
help we can’t get, even as we fight to build the infrastructures we need at the
intersection of and beyond our libraries and schools” [
Gil 2015]. We fully agree with
Gil’s argument that the orientations of digital knowledge production should be towards
the “ease of use, ease of creation” [
Gil 2015]. Because ZHI is a student-based research
project with little grant funding, ensuring the sustainability and affordability of both
labor and technology was the first, perhaps most important, concern for the project.
In contrast, the digital heritage community in China trends towards fetishizing
technology. The more “advanced” and expensive digital technologies or devices are, the
more popular they are. Recently, virtual reality and augmented reality (VR/AR) have
become popular in the national digital heritage community. However, not all types of
cultural heritage or ICH are suitable for VR/AR, even though VR/AR have been strongly
recommended and supported by the Ministry of Culture and Tourism. Are they necessary for
the ZHI project? No. The required terminal display equipment and the cost of modeling 3D
content, as well as easily outdated operating environments, are unaffordable luxuries
for individual craftspeople and students. Even with the possibility of grant funding,
the question remains about who could continue maintaining content and customized
technologies for VR/AR when the funding runs out. Rather than following the VR/AR trend,
we considered the purpose of using technologies, focusing on the question of “what we
need.” We further considered which technologies would allow ZHI project participants to
engage in the hands-on making-as-knowing process with digital technologies, rather than
outsourcing the making process and turning our technologies into a figurative “black
box” for craftspeople and students. With the strategic framework of minimal computing,
the ZHI project maximizes the use of only the most necessary technologies and the most
effective ways to expose the most important, but often neglected, aspects of ICH: the
beauty of handcrafts and the wisdom of craftspeople.
Simple but Beautiful as a Core Approach
Inspired by the concepts listed above, the ZHI team examined three types of traditional
craftsmanship in Nanjing: Yunjin brocade, gold foil forging, and velvet flower making.
In addition to originating in Nanjing, all three are closely related to the silk
industry. Due to existing market needs, especially for gold foil, craftspeople are still
living within self-identified communities. To preserve ICH, craftspeople need to
collaborate with researchers to digitally conserve and promote the crafts. The ZHI
project helps facilitate such collaborations.
Our team consists of graduate and undergraduate students from different disciplines and
our approach combines the study of documents and images with fieldwork and collaboration
with craftspeople. The first stage of the project focused on identifying challenges to
the preservation of intangible cultural heritage through fieldwork. Through our
international Designers-in-Residency program, we worked closely with designers,
craftspeople, NGO workers, and administrators of cultural institutions. We visited local
studios and interviewed designers and craftspeople, discussing the obstacles of digital
preservation for Nanjing’s ICH.
Through our visits and interviews, we identified two challenges. First, craftspeople do
not have a systematic digital record of their products, skills, tools, and stories,
since they are not part of the museum system. As a result, the value of their work has
not been recognized by cultural heritage authorities. Some organizations, such as
television stations, interview craftspeople but not all of these organizations give
copies of images, audio, videos, and texts back to the craftspeople. Additionally,
craftspeople do not have their own physical or virtual archives to preserve their work,
documents, and ephemera.
Second, it is almost impossible to help designers from different cultural contexts
understand an artifact with a 2000-year-old history of complicated techniques, complex
meanings behind colors and patterns, or that these groups of people spend their whole lives
weaving a textile or making a fan. They can respect it but not understand it. This
happens with students too, even when they share the same cultural contexts as these
craftspeople. Students love these beautiful artifacts and enthusiastically want to know
more about them, but they do not know how to acquire that knowledge. Not all students
are from the local area, so some are unfamiliar with the culture. But, more importantly,
as a younger generation, they do not have first-hand knowledge and experience of
traditional craftsmanship — just surface knowledge from books, museums, tourist stores,
and TV shows, which are carefully illustrated, elucidated, encoded, and programmed by
authoritative researchers, professionals, and product designers. Students seldom have a
chance to have hands-on experiences with the making process that is needed to acquire
the deep, tacit knowledge of craftsmanship and craftspeople themselves.
Based on the insights from the first stage of our project, in the second stage we chose
to establish a digital website to virtually represent craftsmanship to general audiences
and create an archive for craftspeople to digitally preserve their works, processes, and
stories. We also adopted a research-driven pedagogical model; the process of developing
the website engaged students in making-as-knowing, as they worked with the craftspeople
to select, digitize, design, and interpret content, with the help of collaborators, such
as researchers, photographers, and programmers.
The ZHI project carefully chose four ways to collect data: (1) taking photos, (2) making
short video clips, (3) searching for free copyright images, and (4) conducting oral
history interviews (see Figure 1). Most of the filming is done on students’ phones, and
they can edit them on their laptops with video editing software. We ask them to strictly
follow our protocols of data collection, which have been designed and customized by us,
so the filming and editing work is also part of the scientific investigation process and
includes consent of the craftspeople (see Figures 2 and 3). For example, students have
to clearly understand the name and purpose of every step in the development of a craft,
as well as additional considerations, such as why we should take a photo of silk yarn
from a particular perspective — because the reflection of silk yarn in a different light
will affect color representation. Students also have to understand why particular
patterns have to be arranged next to another one — because royal rules in ancient China
dictated the whole pattern for clothes. All of this detailed information about ICH has
to be included alongside the photos, videos, and interactive games they create.
Since the content is lightweight, we designed an HTML5/PHP-based, highly flexible
website for images, videos, texts, and interactive games with a freelance developer.
[3] All of the modules are image-based and
can be edited as needed (see Figures 4 and 5). For example, we designed an interactive
coloring game of Yunjin brocade to illustrate the rules and principles of
color selection and matching in brocade making. All elements of the game are image-based
and can be replaced and changed accordingly so the game can be extended to different
patterns with different color palettes. For now, we use a line drawing named 翠蓝地加金缠枝莲花牡丹妆花 from the book Yunjin Patterns
(1959), drawn by Chen Zhifo, a very famous artist and educator of the last century,
and a color palette digitized by us from the physical color card of a craftsman, Wang
Jisheng, who has been working on silk dyes for decades. Users can easily interact with
the pattern to make their own design and then download the image as a calendar page to
their computer (see Figures 6, 7, and 8).
Simple does not mean inelegant. On the contrary, we want to make the website simple but
beautiful. By studying the materials, tools, making process, and products, and talking with
craftspeople, we developed our “3S principle” as we found that the scales, scene, and scenario are
very important for virtual representation. This principle begins with the idea that
beauty is based on understanding, not intuition alone. For example, to present a
pattern, an image should present a minimal unit of pattern with an explanation of the
meaning of each element, rather than showing a photo with just a title. In this sense,
scale is crucial for understanding (see Figure 9). Second,
beauty emerges in context. Craftsmanship is rooted in history, so we have to go back to
the scene of history to understand it. While craftsmanship may
have seemed to have disappeared from daily life, we can trace it in some scenes of contemporary culture, such as paintings or TV soap
dramas (see Figure 10). Finally, beauty is constructed by narratives. Beauty is complex
but we can select specific scenarios and the most tangible and
touching moments for storytelling (see Figure 11).
Insights from the ZHI Project
Since the launch of the ZHI website, we have received compliments and feedback from
craftspeople and researchers alike. Reflecting on our process, we can summarize the
lessons we learned. First, developing a sharable knowledge network is essential. We are
fortunate to have many collaborators working with us on the ZHI project, including
craftspeople, dyeing experts, scholars, designers, and museum curators. They examine our
workflow, protocol, and principles, and give students seminars and workshops on dyeing
and color analysis. The students work very closely with craftspeople to record and
annotate all the photos of procedure and craft works. During this process, tacit
knowledge is circulated among this collaborative community and students’ experiences
merge into knowledge production and become a new branch of the digital twin of
craftsmanship. Consequently, three students from the team decided to work in cultural
heritage fields after they graduated — another outcome of this project.
Next, based on the principle of mutually beneficial sharing, all photos, video, and oral
history texts taken by us from the local studios and craftspeople are given back to them
as documents. Meanwhile, all materials are authorized by craftspeople and local museums
and presented on our website as their own archives, so it is not
necessary for them to establish another one. Our team routinely visits their studios to
help them digitize and record their newly made craft works.
Further, establishing data collection specifications from the beginning and following
them throughout the research and technical processes is crucial to sustainability and
scalability. Minimal computing shaped our decision to set a variety of rules before the
“actual work” began and to undertake both data collection and our technical work
carefully. For example, the students record all of the scientific data as they learn
about dyeing and, in turn, all images of craftsmanship on the website are also
color-managed so that accurate and effective color analysis can be performed.
Our hope is that the ZHI project offers a model for others working to present ICH
digitally in an economic and aesthetic way. While ZHI tries to decode the knowledge of
craftsmanship and present the beauty of craftsmanship with minimal computing, several
concerns arose with the launch of the website, chiefly sustainability and permanence.
The construction of the website was largely supported by Nanjing University, Nanjing Art
Foundation, and established partnerships with craftspeople, but the operation and
maintenance of the website requires continued investment in human and financial
resources. At the same time, we have started to promote the ZHI model to the community
of elders as well as to middle school students. Through these new developments, we aim
to develop a new operational model to promote ICH in the broader community.
Acknowledgments
This essay is supported by the Fundamental Research Funds for the Central Universities of Nanjing University (Grant No. 011514370105) and the National Social Science Foundation of China (Grant No. 21BA026).