Abstract
Discussions of digital humanities pedagogy have often focused on discussions of
“scaffolding” and “play”
(alternatively, “tinkering”) approaches, and methods for
assessing student work appropriate to both techniques. While these approaches
may seem oppositional, we emphasize the need to balance them in most classroom
contexts, and explore challenges with integrating new digital humanities
platforms in topically-driven humanities classrooms. We examine our experiences
as an instructor and a librarian partnering to include a multimedia publishing
assignment sequence in a course on the history of children’s literature, and our
assessment of our approach to instruction in a distance graduate education
context that is not amenable to the “lab”-based learning
usually used in person for DH learning. While discussions of assessment of DH
classroom projects generally focus on the question of how to grade student work,
we argue that assessment is as important for reflecting on and evaluating
pedagogy, including how to balance and iteratively improve
“scaffolding” and “play” approaches.
These issues are important not just for experienced DH instructors, but also
humanities instructors without a DH background beginning to integrate digital
assignments as a new norm.
Instructors across humanities departments at the University of Illinois, as at other
higher education institutions, have increasingly partnered with librarians to
integrate digital humanities (DH) tools into their classroom — and not necessarily in
courses titled “Introduction to Digital Humanities”. These
instructors have already established topics courses in art history, media studies,
history, writing studies, literature, and other topics. They want students to
experiment with DH tools and methods for a single project in ways that support and
enhance deep exploration into the class’s discipline-specific content and add to
students’ abilities to synthesize and communicate arguments about this content
through new technologies. As colleagues at other institutions report similar trends,
this paper responds to an emerging need, anticipated in research by Amy E. Earhart
and Toniesha L. Taylor, for portable strategies that instructors and librarians can
use to embed DH skills in topics courses [
Earhart and Taylor 2016]. This article
reports lessons learned from the integration of a digital humanities publishing
assignment sequence using the multimodal publishing platform Scalar in an online
masters course on the History of Children’s Literature. Certain restrictions unique
to this course — covering advanced history content, with heavy reading load, in an
online synchronous distance education environment, while teaching an unfamiliar
digital publishing platform (Scalar) — challenged the instructor and librarian to
devise creative strategies for teaching DH tools using limited class time and
without the usual in-person DH lab environment. These strategies are generally
transferable as DH skills find their way into different classes and teaching
environments. We also report the assessment methods we used to discover these
lessons, with recommendations for how instructors and librarians can discover what
works and doesn’t work in their own unique classrooms.
The fundamental challenge in pedagogical design that we draw attention to here is the
balance between what others have discussed as “scaffolding” and
“play” (alternately, “tinkering”)
approaches to digital pedagogy. As discussed at greater length below, various
advocates have emphasized one or other of these approaches, sometimes as opposed,
for teaching digital humanities methods and tools. Here we emphasize a more general
need to consider these two approaches together to foster strong digital pedagogy
appropriate to different course contexts across the curriculum. Thus, in a context
such as the course described here, where time is limited and students are learning
at a distance, we found that DH projects require careful scaffolding of the
assignment to manage anxiety, as students have to learn a tool on their own time,
supported virtually through peer discussion boards and online office hours. Indeed,
our assessment indicated the need for further development of short lessons on
targeted topics, choreographed to intervene at precise moments in the project. At
the same time, students need space for some open-ended tinkering in order to develop
DH skills that are transferable across tools, not the least of which is the
confidence to teach themselves new skills as the need arises in their profession,
using support from colleagues and online user communities. Our approach, therefore,
might be described as directed tinkering, a strategic combination of scaffolding and
play that uses structure to encourage students to experiment in those areas that
match a course’s particular learning goals.
Modeling and Assessing DH Instruction
In designing the assignments and teaching strategies, we sought to balance the
benefits of structured and unstructured learning in ways that would ultimately
benefit the students. In the existing literature on DH pedagogy, structured and
unstructured approaches generally appear under the discourses of
“scaffolding” and “play.” Scaffolding
in these discussions borrows from instructional design to indicate a structured
series of shorter, simpler assignments sequenced to lead into a larger, more
complex product that synthesizes the material [
Harris 2013]
[
Chan and Green 2014]
[
Green 2016]. Other reports of digital humanities or scholarly
multimedia assignments in courses echo this approach of cumulative steps toward
a major project (often but not always published as an ultimate step) even when
not framing their work as scaffolding [
Ball 2012]
[
Draxler et al. 2012]. Play approaches, by contrast, lend themselves to
more open-ended explorations of tools and of projects that may not work out
rather than a cumulative build toward a major product, and tend to emphasize
learning from experimentation and failure [
Sayers 2011]
[
Harris 2013].
It may be tempting to think of scaffolding and play as oppositional, but in
practice the distinction may blur. Chan and Green, for example, have discussed
classes where scaffolding approaches were used specifically to “encourage
playful student tinkering” [
Chan and Green 2014]. Sayers describes an
iterative, sequential assignment as a “play” approach — the
distinction in his case is that the final product is not necessarily considered
the best version of student work [
Sayers 2011, 285–287].
Moreover, although those arguing for play in its manifestation as tinkering
sometimes argue that collaborative work is a fundamental component [
Sayers 2011], both types of classes as reported in the literature
are amenable to an emphasis on collaboration and team learning in a DH context
[
Sayers 2011]
[
Draxler et al. 2012]
[
Harris 2013]
[
Chan and Green 2014].
We consider scaffolding and play as different ways to structure learning that may
be blended and balanced depending on course goals. While extensive scaffolding
may close down opportunities for play, more often scaffolding prioritizes where
play and learning takes place. This balance of scaffolding and play will be
important to a future where digital humanities methods and tools have seeped
into the curriculum, and humanities students encounter a variety of DH
methodologies and platforms across their coursework. Amy E. Earhart and Toniesha
L. Taylor similarly reject the idea that DH should be limited to advanced
courses and propose teaching DH through “embedded skills
development”, so that students can more easily transfer these skills
across institutional and professional environments [
Earhart and Taylor 2016].
Likewise, Scott Selisker and Ryan Cordell have both recently pushed for a shift
to integration of DH approaches in more discipline-specific courses, instead of
(or in addition to) DH methods overview courses, as a way to focus on fewer
tools in the context of deeper topical research [
Selisker 2016]
[
Cordell 2016]. One possible inference from the existing
literature, supported by our experience, is that play and failure work most
expansively in courses generally devoted to learning DH approaches or to writing
courses exploring digital or multimodal writing practices. Play with technology
functions in the DH classroom similar to “low-stakes writing”
in college writing courses. The instructor’s promise to evaluate the work
casually builds student confidence and encourages risk-taking in advance of
higher stakes assignments [
Elbow 1997]. Courses that have other
significant disciplinary work to do in covering topical content, however, may
have limited time for digital assignments, particularly for fairly
time-intensive play approaches, while still having legitimate needs to integrate
digital approaches to the topical content [
Fraser and van Arnhem 2016].
Successfully developing some core DH capacities among students — including
collaboration and multimodal writing strategies — will require taking a
curriculum-level view of where these skills are integrated into various courses,
sometimes extensively, as the primary focus of instruction, but other times
strategically, while pursuing other primary learning goals. Rebecca Frost Davis
has noted collaboration needs to be taught not just via one course experience
but across repeated engagements given the varying nature of collaboration across
different types of projects [
Frost Davis 2012]. Likewise, students
need to practice DH skills across a variety of course contexts, much like they
have done with writing skills in traditional essay writing assignments in
humanities curricula, if those skills are going to become lasting learning
outcomes of a degree program rather than an experience sequestered in a
particular line-item of a transcript. Brandon Locke has recently called this
integration of digital humanities across the curriculum the “digital liberal
arts,” expanding the existing humanities mission to foster a “skilled, literate,
critical culture” in world of digital technologies [
Locke 2017].
At the level of individual courses, scaffolding and play are pedagogical tools
that instructors must balance to contribute to this “digital liberal
arts” mission.
As with other teaching, finding the balance of play and scaffolding for any
particular course will require tinkering from semester to semester. In this
article we explore assessment as a strategy not for grading student work or
demonstrating the value of DH methods or tools in the classroom, but rather for
adjusting pedagogical approaches to achieve learning outcomes. Several
researchers have explored options for assessment in the context of grading
student DH or multimodal work [
Ball 2012]
[
Mostern and Gainor 2013]
[
Green 2016], including those that examine the problem of teaching
and grading “soft skills” like collaboration that are
essential to much DH work [
Harris 2013]. Likewise, some research
seeks to establish the value of DH pedagogy through such evaluations of student
work. These two intentions for assessment are both important and share a focus
on student learning with our focus on assessment for (re)shaping pedagogy. But
it is not the case that the two approaches would necessarily come to similar
conclusions about quality. Student work that doesn’t meet an instructor’s
initial expectations, for example, might be graded highly in the context of a
course as it is taught in a particular instance [
Harris 2013], but
systematic problems in the student work, or simply ways it deviates from
intended course outcomes, may reveal a necessary adjustment to the teaching more
than they point to student problems.
Our assessment strategy draws from evaluation of student coursework in order to
identify ways to strengthen both specifically digital components of the pedagogy
(i.e., digital literacy issues related to publishing in Scalar), and the
integration of the publishing assignment with other components of the course. By
“student work”, here, we importantly do not mean only the
final products students created in Scalar (although it includes those); we also
mean their engagement in the course in a variety of ways that exhibit
collaboration or engagement with digital tools, and also reflections on their
work with digital tools. Julianne Nyhan, Simon Mahony, and Melissa Terras have
noted that reflective writing can exhibit student learning of key outcomes [
Nyhan et al. 2015]. Draxler, et al. have similarly made productive use of
student reflective writing in assessing student learning in DH assignments [
Draxler et al. 2012]. We suggest this strategy applies more broadly in DH
learning, and that it is particularly important for assessing development of
skills (e.g. collaboration), as well as for students’ ability to think forward
to applying and teaching these skills in other situations, as students in the
class we discuss are likely to do as library and information science
professionals.
Such reflections are not just evidence of learning but pedagogical strategies in
and of themselves when they ask students to synthesize and externalize learning.
Regarding collaboration, for example, we hoped for students to think forward to
how they might approach future collaborations differently in light of successes
and failures in this experience. The multimodal assignment was, likewise, a
designed learning opportunity and not just a product that exemplifies learning.
When developing our own assessment rubric and examining student work for this
study, then, we sought to evaluate student learning, but for the purposes of
understanding the effectiveness of our pedagogy rather than to assign a
grade.
History of the Class
In our partnership, the instructor for a history of children’s literature course
and the subject librarian worked together to design a multimodal publishing
project combining technical and social learning objectives. Working in six
groups, students created a multi-media web resource on “diverse
history” in children’s literature. The class began this project
with a discussion of what is included or omitted from the narratives that
children encounter in historical fiction and history textbooks, before
contemplating this selection and canonization process in children’s literature
itself. We discussed: Why are some books taught and not others, or why do some
books or stories disappear from our historical record? What voices and
perspectives are not included in history through these omissions?
[1] The
librarian introduced students to the DH publishing landscape, the platform
Scalar, and to issues related to responsible use of multimedia, through in-class
sessions and a self-guided tutorial (completed outside of class). Then each
group chose an issue related to “diverse history” and built
one section of a Scalar “book” (or website) shared by the
whole class.
The long-term goal of this project is for successive classes of students who take
History of Children’s Literature to edit, revise, and expand this project so
that it can become a unique resource that provides high school and university
teachers with access to contextualized historical materials that supplement
available anthologies or commonly taught texts. The goal for this first class of
students was more modest. We imagined what this future resource might encompass
by having each group sketch out an introductory page to a topic their members
deemed important. The six groups chose to explore the following: selection and
canonization, K-12 reading instruction, prizing, publishing and power, diversity
in illustration, and censorship. Future classes will add more focused historical
case studies, including materials marginalized in the historical record.
Our approach to scaffolding and play might be contrasted against the assignment
previous used in this course. Formerly, students worked individually to build
web pages that document a first edition of a historically prominent children’s
book, using a platform of their choice (e.g., Weebly, WordPress). Detailed
scaffolding predetermined the content and organization of the web pages that
students created. The instructor provided five extensive assignment prompts that
corresponded to five required web pages, and each prompt precisely stipulated
information for students to investigate. Play took place while hunting down and
synthesizing difficult-to-find materials, such as old reviews, author
obituaries, dust jackets, and book advertisements. These instructions corralled
students into creating a dependably professional final product, without lessons
or assistance from the instructor on using the publishing tool, which made the
project manageable for an online course with limited class time, but also
limited the complexity of decisions students had to make about how to best
select and arrange content to anticipate user needs.
These pages were quality work, but the assignment had several limitations for LIS
professionals. Students lacked opportunities for collaboration that is more
typical of librarian involvement in online publishing, information work in
general, and particularly librarian partnerships with scholars on DH projects.
Although intended to showcase technology skills to employers, the pages quickly
looked outdated as students moved on, and the web pages were unlikely to be used
by the public because they were difficult to find with an online search of the
book’s title. Lastly, over the years, as student familiarity with online
publishing in the form of basic websites became commonplace, the assignment
seemed less likely to challenge students. LIS professionals continually learn
new and unfamiliar platforms on the job, and students in the iSchool’s
professional degree program frequently express a desire to learn more new
technologies in the classroom. Integrating a more advanced digital publishing
tool that meshed with the needs of the class offered an opportunity to further
students’ professional growth by encountering and troubleshooting an unfamiliar
technology while not detracting from the primary digital literacy learning
outcomes related to organizing digitized historical content with critical
reflection.
The instructor hoped to adopt a different platform of the sort that librarians
and archivists increasingly encounter as they partner with others on DH
publications. Using another platform increased the need to support students
while they learn the tool, but the obvious solution, a DH lab, was impractical
for a distance learning course. To complicate matters, an evolution in the
department’s online program eliminated a previous mid-semester residency
requirement, when students traveled to campus for a few days and could work
directly at the library, using library references and troubleshooting with the
subject librarian. The nature of the partnership with the librarian needed to
change for the assignment to continue in an entirely distance-learning
environment. The course instructor explained the need to reimagine the project
as a collaboratively built online resource. The subject librarian suggested
Scalar, a platform that would suit an ongoing collaborative project needing
longer-term maintenance, revision, and supplementation in future semesters to
make it a strong public resource, and which had a growing community of users on
campus.
Developed by the Alliance for Networking Visual Culture, Scalar
(http://scalar.usc.edu/) is a multimodal publishing platform that offers a few
key features of interest for this course. First, it allows for simple and
attractive integration of media (including images, video, and audio) alongside
text so that authors can create long-form argumentative academic writing that
includes a broader range of evidence. Scalar is especially useful for
integrating digitized primary sources key to the study of any historical topic,
and the history of children’s literature offers especially rich content for such
integration due to the visual nature of the medium. Second, Scalar allows for
the creation of multiple “paths” through book content,
facilitating structures that might deviate from a single linear progression
through the content. While any single path is itself a linear reading structure,
authors can create path structures that overlap, merge, and diverge in ways that
could not be achieved as seamlessly in print, and even a Scalar site with a
single path allows readers to diverge into nooks and crannies by clicking on
particular media or on visualization options. These two organizational issues:
relation of text and media, and organization of reader flows through the book,
were two fundamental digital literacy challenges we wanted students to confront
in thinking through how to represent a multimedia historical argument in a web
environment.
With no opportunity for a lab, we needed new scaffolding that would enable
tinkering with Scalar in a distance learning environment. The librarian created
a guide for discovering and using information resources and a tutorial that
streamlined the process of learning Scalar outside of a lab. He also presented
twice during class, which made the librarian’s expertise and support accessible
in a distance-learning classroom. The librarian was also embedded in the course
management system in order to be able to answer DH publishing related questions,
and especially technical questions, in a public forum. Using Scalar encouraged
students to tinker with an unfamiliar technology outside of class, supported by
posting questions in class message boards. Encouraged by Scalar’s affordances,
students also tinkered with integrating multimedia and organizing paths through
their content.
Integrating Digital Publishing in the Topic-Centered Humanities
Classroom
One challenge of our collaboration was to integrate a digital humanities
publishing assignment into a course that already contains a heavy reading load
and challenging historical content. Teaching the history of children’s
literature requires orienting students in time (and these are not necessarily
humanities students with a comfortable knowledge of history), while challenging
what “everyone knows” about children by examining difficult
texts and unfamiliar constructions of childhood from the past. The course covers
children’s literature in English from the seventeenth century to 1980. Each
week’s reading selections juxtapose works from across history, which together
illuminate shared traditions and influences. In one week, students explore
allegorical quests with selections from Pilgrim’s
Progress by John Bunyan alongside “The Golden
Key” by George MacDonald and A Wrinkle in
Time by Madeleine L’Engle, or survey pastoral idealism through
William Blake’s Songs of Innocence, paired with
Maria Edgeworth’s Simple Susan and Francis Hodgson
Burnett’s The Secret Garden. Weekly student
presentations add further selections that round out these themes with
contemporary examples from the same tradition. Add additional lectures on book
history, child readers, and children’s illustration — and we have plenty of
material to shoehorn into two hours of class time a week, even before adding the
scaffolding for the multimodal publishing assignment sequence.
As an additional challenge, we designed our assignment for a distance learning
course that meets synchronously one evening a week, the common model for online
courses in the university’s LIS master’s program. This program admits both on
campus and online students, with a majority completing their degrees remotely — a
common feature of LIS programs. In our curriculum, the course on the history of
children’s literature attracts students specializing in public libraries, youth
services, K-12 librarianship, and special collections, who can choose to take
the course for 2 or 4 credits. (This assignment is required for both credit
options.) More often than not, professional master’s degree students who take
evening distance courses have families and full-time jobs, which makes meeting
with project collaborators difficult. Students may feel additional stress
regarding playful assignments with unclear outcomes or uncertain grading because
their career goals are so immediate. Based on our prior experiences teaching
undergraduates, limited classtime and student anxieties are common challenges in
courses that integrate digital writing projects with topical course content.
We developed an iterative approach to teaching writing with Scalar based on our
experiences with the tool, previous experience teaching writing courses, and a
prior study of successes and failures with Scalar on campus conducted by the
librarian [
Tracy 2016]. Although the librarian's previous study of
use of Scalar on campus found the media upload process a pain-point with Scalar,
mulitmedia integration was, nevertheless, the Scalar capacity most
enthusiastically pursued by participants. By contrast, in prior course uses of
Scalar on campus, students seldom employed Scalar’s capacity for alternate book
structures with multiple paths, and they experienced some difficulties creating
paths, perhaps because assignments had primarily focused on creation of
single-author essays [
Tracy 2016]. The History of Children’s
Literature class offered a useful case for asking students to consider possible
deviations from the single-path Scalar book: groups would be working on
different sections of related content and figuring out how to put them together
as a whole work related to inclusion and exclusion in the history of children’s
literature.
Students created and revised content through a series of scaffolded stages that
encouraged them to consider the strengths and weakness of traditional text-based
essays versus a multimodal publication. We developed these stages to minimize
unproductive levels of frustration that students reported in less successful
course integrations of Scalar on campus. In the first third of the semester,
student groups developed a traditional essay covering their topical area and
located media related to their topic. For this part, they used a custom research
guide prepared by the librarian for the course. Creating this more traditional
writing product before learning about Scalar served two purposes. First, it
allowed students to see more fully how the later multimodal product ultimately
required significant revisions to writing and presentation in order to fit the
new genre, an approach that echoes advice from Sayers to allow student
exploration of the affordances of different genres [
Sayers 2011].
Second, drafting an essay first also ensured that students had content to work
with when they began authoring in Scalar. The librarian’s prior research into
use of Scalar had revealed that student frustration was maximized when they
tried so use Scalar as a content drafting platform, creating text and
integrating media “on the fly”.
The librarian worked with the instructor to introduce students to Scalar over the
course of two classes, with an initial Scalar book creation assignment in
between these classes. In an initial class visit, placed mid-semester, the
librarian introduced the context of DH publishing projects generally and the
role of information professionals in such projects. Students learned about the
increasing variety of DH publications, and were introduced to ways in which
technical and social issues converge in their production. They also learned
about some of the existing tools for DH publication and why Scalar was chosen
for this particular class over other options such as a WordPress website, an
Omeka exhibit, or a TEI-based web publication. This included a discussion of
strengths and weaknesses of Scalar, and discussion of approaches to learning
Scalar. The primary goals of this class were to give students the broad context
of DH publishing; to mentally prepare students to think about what they might
expect when they started to use the platform; and to involve them in thinking
about how multimodal writing strategy relates to the platform used and the
ultimate goals for the publication.
In between the first and second classes with the librarian, students completed a
self-paced text tutorial with screenshots introducing students to the Scalar
platform. The librarian created this text tutorial rather than a video tutorial
in order to allow true student self-pacing with the ability to quickly skim back
to earlier parts or move forward more quickly in sections that were easier for
individuals. An online course forum and direct email allowed options for
technical questions if they arose. For an in-person class, or previous semesters
in the LIS distance program where students would have attended an on campus day
for their distance course, it would be a default activity to teach the basic
technical procedures of using a tool like Scalar in a live session to allow the
librarian and instructor to help troubleshoot as needs arose [
Green 2016]. In this distance course, the lack of an in-person
component facilitated greater rethinking of delivery of technical instruction,
and the changes ultimately allowed for more in-class time to be spent on
discussion of the ideas that drive DH projects and conceptualization of the
multimodal writing issues that would materialize in the Scalar publication.
The self-paced tutorial, developed and organized by the librarian based on the
strengths and weakness of Scalar and writing issues discussed with students in
the first session, led students through the technical aspects of Scalar use in a
way that also suggested a creation strategy to minimize the most frustrating
features of the platform. For example, it introduced media importing as a
process to complete prior to page construction (for initial content), and then
introduced creation of a single basic path out of their pages. A few other
Scalar functionalities were suggested as areas for side exploration, but the
point here was for student to learn the most basic tasks in Scalar as a baseline
for being able to do more as their groups later revised and finalized their
Scalar content. In other words, the tutorial provided necessary scaffolding that
provided strong creation processes for students to go from media upload to page
creation and ultimately path creation, but it also encouraged them to
“play” with some optional elements. It is possible to
imagine a course situation where a less structured introduction to a platform
would be desirable in order to provoke (bigger) useful failures and reflection
on strengths and weaknesses of the platform. While we wanted students to achieve
some reflection of this kind, though, we wanted them to focus more on the issues
of how to successfully integrate multimedia and create unique and appropriate
organizational structures in Scalar, and we did not want frustrations with
Scalar to derail the progress of the groups.
Students completed these tutorials individually, but used the text their groups
had drafted and media the group had gathered. This approach allowed everyone to
become familiar with Scalar, but it also required each student to think through
the process of how they would integrate media with text. Individuals were
encouraged to make whatever edits they thought necessary to their group’s text
and media selection as part of this process, and after the due date group
members shared their solutions so they could see how decision-making in this
process affected the final outcome and how they had produced different Scalar
books out of similar original content.
For the librarian’s second visit, a week after the introduction of DH publishing
and Scalar, we began with some time for students to discuss their experiences
completing the tutorial, but then focused more generally on the idea of paths.
We wanted the students to think through the options for organizing content in
Scalar more substantially, and to begin discussing how they thought the
different groups’ pieces of the larger project should fit together. The class
discussed different ways paths could be organized, and the fact that the
drop-down table of contents in Scalar gives a second organizing principle to
Scalar books that may or may not mirror the structure of paths embedded on
pages. After the initial discussion, small groups broke out and used the digital
whiteboard to create their own imagined outlines of how the different groups’
content would relate in a structure of paths. Groups then presented their
visions for the book structure to the class as a whole for further
discussion.
In subsequent weeks, groups compared their individual versions of their books,
revised text and media selections, explored ways to expand their use of Scalar
features, and created final versions of their pages. One student was assigned
the task of working to pull the different group products into a coherent
structure of paths and a Table of Contents.
Our experience revising this assignment showcases how scaffolding supports play,
while different scaffolding shifts student play onto activities with different
learning outcomes. For the previous assignment iteration, scaffolding
prioritized the hunt for information by telling students what information to
find and how to organize it. By contrast, the revised assignment gave students
broader responsibility for content and synthesis of that content. Students
decided what a resource on diverse history should include, who might use this
resource, and how to best organize the information for those users within
Scalar’s interface. This revised scaffolding emphasized play in relation to
multimodal writing strategies rather than, for example, exploration and
evaluation of more fundamental user experience issues or the technical
structures of the Scalar platform, which might be the object of exploration in
other contexts. By evaluating what students learn, instructors can revise their
scaffolding between semesters to achieve their desired learning outcomes.
Assessment of Learning Technical and Multimodal Writing Outcomes
Our goals for student learning in the course of the Scalar project included
several specific outcomes outlined for the students:
- Beginning understanding of how the choice of digital publishing tools
effect users, staff training, and content (and vice versa).
- Experience with collaboration on a DH publication.
- Familiarity with Scalar as one particular digital publishing
platform.
- Practice considering the unique organizational options of Scalar
and crafting an appropriate approach for authoring content that is
appropriate to the tool.
- Ability to create Scalar content and navigate rough patches as a
natural part of learning new and evolving technology tools.
- Ability to evaluate the strengths and weaknesses of Scalar.
These outcomes related to the broader course and degree program outcome of
preparing students for the professional workforce as well as the course-specific
outcomes related to learning the history of children’s literature. As with other
courses with humanities content, a fundamental part of students’ mastery of that
content is the ability to synthesize it and communicate arguments about it with
a broader audience. As [
Locke 2017] notes, doing so with digital
humanities methods and tools updates and expands these fundamental liberal arts
skillsets. In the case of this course, where the historical content had
significant visual components and involved a variety of intersecting issues,
multimodal authorship in Scalar allowed building skills in the unique writing
organization issues that arise with integration of multimedia and text, and of
content that offered more than linear possibilities for structure.
We assessed the success of our pedagogy through their individual Scalar pages and
the final Scalar product, contributions to the course conversation in the course
forums, and a final reflective essay that prompted students to discuss their
experiences. We used a rubric to score success for each of the above measures,
with some items scored by individual and others by group product. It is worth
emphasizing, though, that the rubric-based assessment we are reporting here is
an assessment of our pedagogy and not simply an assessment of student work.
Student products, as in most classes, included a range of more and less
successful work, and for grading purposes the same issues were examined as we
report here. However, our emerging understandings of challenges in the structure
of the assignments, as well as the fact that this was a significant evolution in
course design, factored in to reading of student products (particularly the
essay). As Harris notes, courses that integrate novel DH assignments require
accounting for unanticipated pedagogical challenges when assigning grades [
Harris 2013]. As the discussion that follows indicates, we see
future iterations in pedagogical approach as a driving reason for this
assessment not just of students but of our own practice to account for what
worked and what did not.
Our assessment of the individual sample pages created in Scalar, the final
product, and the changes and decisions groups made in the course of revision,
showed that the instruction related to Scalar successfully made students
comfortable with the platform. The class was almost universally successful in
creating a single path with pages that integrated annotated media, and in the
second Scalar-focused class, students reported that the self-paced tutorial was
straightforward and easy to understand. More promisingly, a number of students
also explored some of the options for creating a table of contents, background
images, footnotes, and links to external content, which were not required for
the assignment but encouraged for consideration. As the groups compared versions
and provided a final text, they extended this exploration by integrating more
unique kinds of media or Scalar options for organizing that media.
Few technical problems cropped up during the creation of the individual pages,
and students proved diligent at troubleshooting when necessary. One problem that
did come up revealed a bug in Scalar but provided a good opportunity to discuss
file management as part of digital work. Specifically, a few individuals created
image annotations that did not show up correctly when published. After some
investigation and troubleshooting, we discovered that these were all cases where
uploaded media files had spaces in the title, and that caused problems with the
appearance of annotations and some other media display features. This issue
presented a good opportunity to talk about file naming conventions and the
problems spaces and some special characters can present to a wide variety of
digital systems.
Perhaps unsurprisingly, though, the technology itself was the easy part. As we
assessed the final Scalar products, we felt the biggest challenges students
faced were the writing and conceptual issues in the integration of media with
text. For example, a few groups made media choices that were conceptually
inappropriate: a background or chapter splash page image that did not have a
clear relationship with the text or was too frivolous for the imagined audience
for the resource. In other cases, some media integrated alongside the text,
although related to the topic, did not clearly help advance the argument.
While much of the content used was in the public domain or available via a
Creative Commons license for re-use, the lack of connection of some media to the
text poses a particular problem for in-copyright media. Students were introduced
to fair use guidelines for use of media in scholarly work that emphasized the
need for specific analysis of images and video rather than simple illustration,
similar to those described by Scalar’s partner organization Critical Commons and
in Best Practices in Fair Use guidelines for media.
[2] Groups did
not consistently apply these principles, which means significant work would need
to be done for any final public availability of this work as originally
intended. The problem especially arose in relation to video, which caused
problems that would be familiar to composition instructors working with students
on the integration of textual secondary sources. Specifically, groups tended to
use video either decoratively or to provide expert quotes that were loosely
related to their page content, but without explanation of why the quote was
there or analysis of the content that would be transformative (in the sense used
for fair use analyses). There are opportunities here not just to improve the
understanding of the copyright issues but to see those as directly related to
the composition issues of how to integrate media sources in multimodal
writing.
On the other hand, students engaged with class discussion about the
organizational possibilities with Scalar in thoughtful ways that showed a
willingness to explore the compositional possibilities of the tool. This
discussion took place after students had created their individual Scalar sites
with a single path integrating media. The librarian led the class in a
discussion about the ways Scalar could allow different kinds of content
organization, including different starting points and paths through the text,
paths that branch off, and other options. The students then broke into their
topic groups and used the whiteboard functionality of the distance learning
platform to imagine how their several group contents would combine into a shared
class project, by brainstorming possible reading flows through the class Scalar
book. Specifically, we asked students to sketch out how the six different
groups’ content paths would link up in Scalar. Should there just be a single
path that led from a starting page through a set sequence of topics, like a
print book? Or would they recommend some more unique arrangement?
The groups imagined several arrangements of the group paths beyond a simple,
single linear structure. For example, one group projected that a reader should
start with a unified introduction and then read the path on canon formation in
children’s literature as a unifying first “chapter,” but then
allowed the reader to split off from there to choose any of the other paths.
This group also suggested specific links between the other five paths: a reader
might choose to go from canon formation to the section an awards, for example,
but then be able to go from awards to either the section on the publishing
industry or on illustration and design (See Figure 1). Another group ambitiously
proposed two alternate options. One would have readers start with the section on
awards, go to the section on the publishing industry, and then have the choice
of moving on into illustrations or diverging onto a separate path that would
take them through the sections on canon formation, corruption of youth, and
educational influences (See Figure 2, on the right). Their second option,
though, was perhaps the most radical proposal: they imagined an organization
where readers could choose between two starting points, either the canon section
or the awards section, and then have different options for continuation (See
Figure 2, lower left).
The final Scalar book produced by the class wound up with a simpler organization,
although more than just a linear progression: after a brief introduction,
readers can choose any of the sections, or proceed through sets of them as
possible paths. One particularly inventive group, working with the topic of
illustration and design, also made more advanced use of paths within their
section in order to create an offshoot, appendix-like path related to the
history of diversity within children’s literature illustrations.
However, while the students proved willing and able to think creatively about
organization, the actual process of creating multiple paths proved to have some
technical complications. In particular, as decisions about paths changed, the
management of paths within Scalar proved a challenge: old paths were left rather
than removed, for example. The primary method for managing paths in Scalar is
within the context of individual pages that serve as the beginning of paths.
What students (and instructors) really needed was an interface to solely manage
paths and the pages they contained that would more easily enable clean-up and
revision of path structures — that is, enable a greater ability to tinker with
organization.
Collaboration Challenges and Successes
Students reported difficulty with communication and coordination, which was
complicated by distance learning. As one student explained, “The majority of us
have jobs, children, other classes, homework, chores,” and without a “physical
class together,” meeting is difficult. The group who worked on K-12 education,
which self-selected to include fulltime teachers with families, chose to divide
up their work so that each student completed one page, then linked these pages
together in a predetermined path. This up-front division of labor discouraged
members from reimagining alternative Scalar paths or reordering/expanding
content across pages, but this workflow was easier for these students because
they were employed as fulltime teachers. If instructors want distance-learning
students to work together throughout the creative process, they might need to
provide regular meeting time during synchronous class sessions.
While students cited personal lives in relation to communication challenges,
their frustrations (most often with failure to answer email) were tempered with
satisfaction, mutual sympathy, and appreciation for the way peers stepped up as
each group member faced emergencies. Several groups used Google Docs to draft
text on their own initiative, a solution made familiar through other courses.
Students often remarked that difficulty with communication or group dynamics are
endemic to any group work, regardless of the publishing platform, but that
Scalar made collaboration possible among an entire class, all editing one
website simultaneously. In many ways these challenges, and their willingness to
push through them, reflect common issues with DH projects involving busy
colleagues, some of whom may be at other institutions. In that sense the
assignment was successful in giving students experience with issues in DH
collaboration, which may be messy and require good will among participants.
Even though our assignment design and Scalar’s affordances both encourage
collaborative authorship and nonlinear writing, the way students coordinate
within groups is partly determined by their past experiences with other
publishing platforms. Familiar with web pages and blogs, students’ first
instinct was to assign each group member a page, allowing each person to pursue
their own separate project with little need to worry what other group members
are doing. But when groups allocated one page to each group member, they
circumvented the kind of tinkering with different ways of organizing information
that Scalar makes possible (and that we hoped to facilitate). The way Scalar
paths guide readers requires more coordination to create a consistent narrative
across each path. Exacerbating this issue, groups that divided up content
generation by page expressed more reluctance to edit and expand one another’s
writing, since each page seemed “owned” by a particular
author. One student recognized the difficulty of “figuring out how to combine
our different research areas and found literary objects into a single
book/website in a cohesive way” so that “the final project felt like one larger
project, and not three different projects lined up,” and connected this
challenge with Scalar’s unique “organization” which “keeps a
Scalar project from resembling much of the what the rest of the internet looks
like in terms of apps and webpages.”
One way that students addressed this problem was to have a single person put
together the initial draft of their group page. They often describe delegating
work by different “strengths,” a phrase that usually meant
strong writers did the writing and people with digital publishing experience
created the first group draft. Celebrating this aspect of collaboration seems
most common among students who describe themselves as either
“technology savvy” or uneasy (inexperienced) with online
publishing. This solution echoes realities of DH projects that pull together
collaborators with different disciplinary and functional strengths, but in the
context of this class it could allow some students to evade engaging with the
opportunity to build specific strengths.
The greatest amount of reorganization, expansion, and transformation of content
happened in groups that delegated work by project stages, with one or two
members taking over the editing process during the later weeks designated for
revision. While this strategy accidentally arose to accommodate personal
emergencies, it successfully encouraged revision and co-ownership of content
among group members. Instructors could purposefully structure this workflow by
scheduling groups to assume responsibility for a project at different stages,
before passing it along to new writers. We tried this strategy in a limited way
by assigning a single editor who linked together pages at the project’s
conclusion, an unplanned adaptation of the assignment that accommodated a
student who joined the project late. The entire project, however, could be
reorganized this way, for example with one group devoted to locating and
annotating multimedia, and another to investigating fair use, which may help
focus energy on aspects of the project we saw neglected.
These challenges of meeting at-a-distance, balancing personal lives, dividing up
work, creating a unified publication, and tinkering with Scalar are all
interconnected. As one student explains:
I felt like everyone worked independently and at the end, our
pages were put together one after the other. We had more of a pieces/parts type
of project, rather than a holistic project. For me this jigsaw approach was
challenging because I felt like we could have pulled resources together to make
a more harmonious product. Our group met twice via Skype, but not everyone was
able to make the meetings. I remember thinking at a certain point putting aside
my attempts to unify the project. I’m not sure if this is how my teammates
perceived the work. It might have just been me or, perhaps it might be part of
the conditions of online group work (this is the first time I take an online
class). For my next go around in online classes, this experience will definitely
be beneficial as I’ll understand some of the challenges of collaborating online.
So, I’m very grateful for this experience! Everything is a learning experience
(cheesy, but true for me!).
Despite these reservations, this group’s project was quite successful and
innovative. The instructor interceded after a group’s first meeting, when they
reported dividing up the work by page in advance, and suggested that students
draft material and brainstorm content before deciding how many pages they would
need and how to link them. This group followed the instructor’s suggestions and
ended up producing one of the most expansive sections in terms of content and
media items. This group wrote the only section to implement multiple paths.
Tinkering for Future Iterations of the Course
The successes and failures described above suggest several lessons for
scaffolding and tinkering in the context of digital pedagogy. First, even highly
structured assignments allow room for tinkering, encounters with technology
failure, and resultant troubleshooting; but this type of play in the DH
classroom has a different focus and scale than it might in a methods or
writing-focused course. While the final product created by the class was
“messy” and would need revision for final publication, it
showed willingness by some groups to go beyond the minimally required
functionalities to explore some other Scalar options. Second, from a more
general perspective, valorizations of tinkering and encountering failure or
technical challenges in DH projects need to be contextualized in specific
learning outcomes, since usability challenges can interfere with specific
tinkering goals of greater interest to a particular course. The challenges
students faced in making edits to paths in Scalar without leaving odd remnants
of prior structures, for example, meant time spent troubleshooting path
management instead of actual tinkering with path and argumentation
organization — not necessarily productive in the context of this course. In short,
the user experience of particular tools is part of the scaffolding that
instructors need to include in their planning.
Because it offers dedicated time to meet and tinker, the synchronous course
experience is indispensable in a distance learning course. We quickly discovered
the need for more structures to encourage tinkering during class. The assignment
revision most frequently suggested by students (unprompted by any question from
us) was having more time to discuss progress during class so that they can
coordinate with group members and seek inspiration from what other groups are
doing. Class time is at a premium in a content-heavy distance-learning course,
but fortunately our program has the option to add 30 minutes (increasing to
two-and-a-half hours per week), providing a structure to allow groups to work on
content and technical issues in class. This would help address the issue of busy
student schedules, but also provide a forum for more immediate feedback and
class learning with specific groups as they run into obstacles. The extra time
in other weeks could be used for additional interactive exercises related to the
issues of writing with multimedia that would address the intellectual property
and argumentation concerns with some of the media integration. As a more general
rule, play in the context of a topical course with a DH assignment needs a lot
of scaffolding to make students comfortable with imperfection and uncertain
outcomes.
Scaffolding creates opportunities for play by managing student anxiety, which is
elevated when the students know an assignment is graded, but they feel unable to
control the quality of the final product. Instructors may be satisfied with
evidence of intrinsic motivation in their students (experimenting, evaluating,
sharing ideas, inspiring one another, and revising their writing), even if
outcomes are messy. But messy products can make students uneasy. Not only are
some master’s students uncomfortable with failure, but their past experience
leads them to assume that teachers will grade assignments based on a final
outcome, especially when other assignments in the class conform to traditional
humanist writing formats with individualized grading of polished products (e.g.
a final research paper).
In future iterations of the assignment, the instructor plans to narrate more
explicitly to students the pedagogical approach of the assignment and explain
how play will be positively evaluated, which not only prevents anxiety but saves
instructors time. Since it is difficult for students to believe that process is
more important than product, tinkering should be not only built into the
assignment, but its uses and logic made explicit by discussing what tinkering is
and why we value it. If students do not realize that tinkering is a goal in
itself, they may assume the instructor has failed to give enough guidance and
ask endless clarifying questions, trying to avoid “wasting
time” or “dead ends”. These are negative labels
for tinkering outcomes, which show a misunderstanding of the assignment design.
The instructor can prevent some of this frustration by introducing the
assignment with a discussion of tinkering. Students can interview one another
about their experiences tinkering as they learn something new and compare
tinkering with technology, with writing, and with hobbies, before reporting back
as a class.
These fears are amplified in a professional degree, where students expect online
projects to yield material for job portfolios. The temptation to translate
“play” as “wasted time” is even
stronger among career-oriented masters students who may associate
experimentation with their early twenties in undergraduate education. We should
have anticipated that even though tinkering was built into the assignment design
(with students individually working on different configurations of their group
content before comparing and reconciling ideas by rebuilding in a shared class
“book”), students would try to circumvent this step. At
their first meeting, one group plotted out all of the pages they intended to
create and how they would link together, as well as the pages they imagined my
future students might add to the publication — all before conducting research,
drafting content, or experimenting with Scalar to learn its affordances. Later,
when students completed their individual portions (the tutorial), many of them
asked whether they need to “do everything over again” to
produce their collaborative group page.
Additional low-stakes exercises that do not directly lead to graded material
would help accustom students to play, graded informally by participation and
risk-taking. Students could investigate other Scalar publications and report on
features that they find attractive and innovative, allowing for a longer period
for dreaming and inspiration that would prompt students to investigate more
Scalar features; students would experiment linking together pages and save
different configurations, then try out the paths created by others and report on
the user experience. We would practice annotating images and evaluate whether
these images are fair use (areas where final projects showed the greatest
weaknesses.) For a topic-centered course, we would prepare these exercises in
advance, as much as possible, so that students do not feel that the technology
impedes their learning of the primary course material. (Scalar could use a new
feature that allows easy duplication of instructor-created
“starter” books that students can quickly manipulate and
discard.) Students also benefit from receiving an informal grade of their
assignment participation early in the semester so that they understand how play
is evaluated and participating in that grading process through frequent
reflection exercises.
In the next iteration of the course,
[3] the
instructor plans to experiment with an alternative way of structuring
co-authorship and group work, by creating groups devoted to specific tasks, such
as initial research and writing, locating and annotating multimedia, and
investigating fair use. Since this division of labor allows students to learn
fewer skills in greater depth, the instructor would retain the initial phase
when all students experiment with all of the writing and technical tasks while
using the self-guided tutorial; furthermore, groups could show drafts to their
peers and receive feedback and present what they learned at the close of the
semester. This strategy gives students flexibility to choose project deadlines
that work best with their personal schedules, and it forces students to
relinquish ownership over their work as new groups assume responsibilities,
which approximates how many professionals engage in collaborative online
publishing.
While student reflections on collaboration indicated realistic challenges and
revealed ways for us to improve the structure of the course in the future, we
found that for future iterations of the course we would likely want to edit this
reflection prompt to improve student opportunities to reflect critically on
their collaborative processes. The original prompt, as framed, asked students to
discuss benefits and challenges of collaborative digital work based on their
experience, and this led to responses that were more general than we had hoped
for. For the future, we would specify the prompt to ask them to put their
experience to work more explicitly to frame some best practices for
collaborative work that they would employ in the future to address the
challenges they identified. This revision would better fit our desire for
students to further synthesize their experience in a way that would lead to
greater learning.
While describing these changes, we cannot help but reflect with chagrin how often
pedagogical research describes classrooms with none of the discomforts and
failures, doubts and revisions, that are part of the teaching process. When the
classrooms described by the literature resemble machines without friction,
instructors, too, become uncomfortable with failure. One role of the digital
humanities is to encourage playful innovation with assignments, knowing these
changes may produce problems. When Katherine D. Harris describes how her own
pedagogy changed as a result of bringing digital humanities into her classroom,
she reflects that teaching assignments, like digital humanist work, involves “productive failure for both me and my students”
[
Harris 2013, 6]. Some instructor “failures” are necessary tinkering.
As instructors of topical courses like the History of Children’s Literature
increasingly integrate small- to medium- scale assignments with DH methods and
tools in their courses, such failure and revision has a refreshed necessity.
When instructors experiment with and improve such projects, DH skills become
integrated across the curriculum, promising more frequent student encounters
with collaboration and technical troubleshooting. Learning these underlying DH
dispositions requires practice across different contexts, and they are as much a
part of future humanities education as particular technologies, methods, or
topical content.
Acknowledgements
The authors would like to thank Sarah Christensen, Eleanor Dickson, Heather
Simmons, and Mara Thacker for feedback on an earlier draft of this article. The
instructor received additional help from Aaron McCollough, John Randolph, and
Megan Senseney while designing the assignment.
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