Volume 11 Number 3
Playing with Identities: Queering Digital Narratology and the Exploration of Gender and Sexual Identities
Abstract
This study builds upon previous research that discusses gender and sexual identities and digital narratives by introducing a queer narratological approach to character creation mechanics. First, Lisa Nakamura’s identity tourism and narratological constructs are applied to formalize the concept of the exploration in digital narratives. Second, exploration of gender and sexual identities is demonstrated through a queer narratological analysis of two digital narratives, Always Sometimes Monsters (2014) and Hustle Cat (2016). Third, the development of character creation mechanics in The Sims (2000-2016) series is examined to reflect the advancement toward progressive game designs. Concerns regarding a sexuality blind approach and the downplaying of homophobia are addressed, and Helene Cixous’s poststructuralist “other bisexuality” as a transgressive product of the fluidity of identities in digital narratives is emphasized. This study elaborates the often-disregarded workings of queer narratology and theory in digital narratives or game designs.
Introduction
[A]nd if any should like the world I have made, and be willing to be my subjects, they may imagine themselves such, and they are such, I mean, in their minds, fancies or imaginations; but if they cannot endure to be subjects, they may create worlds of their own, and govern themselves as they please. [Cavendish 2004, 224–225]
In less than three hours, the thread received 121 replies. The continued criticism of major video game companies and their inclusion of non-heteronormative practices reflect a resistance toward game designs that challenge traditional gender roles and beliefs and attitudes toward sexual orientations. This article examines the character creation designs of digital narratives from a queer narratological perspective to propose that character creation mechanics can situate the player in an environment where heteronormativity is marginalized in favor of a poststructuralist understanding of gender and sexuality, where players are given the freedom to explore their gender and sexual identities.I am white, straight, and male. Are you upset by this, bioware? [sic] Am I wrong for being white and straight and male? No, of course not, I didn't ask to be born this way and to insult somebody for their race, gender and orientation is extremely bigoted. … It looks to me that bioware [sic] is trying to marginalize core gamers (men in their late teens and beyond) in favour of getting the support of the LGBT community and women, in regards to the character design and story. [Duncaaaaan 2014]
Exploration and Identity Tourism
Exploring in Queer Worlds: Always Sometimes Monsters and Hustle Cat
The Sims, One through Four
- Physical frame:
- Masculine
- Feminine
- Clothing preference:
- Masculine
- Feminine
- Pregnancy:
- This Sim can become pregnant
- This Sim can impregnate
- Neither of the above
- Toilet options:
- This Sim can use the toilet standing
- This Sim can only use the toilet sitting down
- Transfer design authority to the user
- Value subjective and experiental [sic] knowledge in the context of computer use
- Allow use by many different kinds of users in different contexts
- Give the user a tool to express her voice and the truth of her existence
- Encourage collaboration among users
Being Sexual Blind, Being “Other Bisexual” and Concluding Remarks
Cixous’s “The Laugh of the Medusa” argued against Sigmund Freud’s “Medusa’s Head”, published in 1922. Whereas Freud saw bisexuality as a merge of masculinity and femininity, Cixous’s “other bisexuality” resists these binaries. She imagines a sexuality that destabilizes traditional dichotomies of male and female, masculinity and femininity — phallogocentric dichotomies where femininity is formed based on what masculinity is not. What results from other bisexuality is “a future when males and females explore the infinite possibilities of their bisexuality, in this world of elsewhere, ‘woman’ will no longer hold us captive, and the either/or of essentialism will be worn out” [Binhammer 1991, 77]. “Other bisexuality” describes desire as flowing infinitely and everywhere, from anyone and to anyone, with no restrictions whatsoever.each one’s location in self (répérage en soi) of the presence — variously manifest and insistent according to each person, male or female — of both sexes, non-exclusion either of the difference of one sex, and, from this “self-permission,” multiplication of the effects of the inscription of desire, over all parts of my body and the other body.