Abstract
Despite the perceived newness of electronic methods in physical classrooms,
electricity–and the distributed labor on which it runs–has long powered the
spaces of pedagogy. Routing electronic practices in undergraduate teaching
through the digital infrastructures with which they operate, this writing tests
circuits of power that migrate between disciplinary and physical learning
systems. It does so through a discussion of Pedagogy Toolkit, an open source and
community-authored teaching repository built with Jekyll and deployed via GitHub
Pages. Contributing to an increase of energy for project-based interventions in
digital humanities teaching, Pedagogy Toolkit circulates digitized teaching
materials, guides to teaching with digital humanities tools, a curated sample of
online syllabuses accompanied by a syllabus templating tool, and an accessible
website templating framework. An overview of new methods for digital teaching in
the undergraduate classroom leads in turn to a reflexive discussion of the
design of digital platforms as pedagogical objects, activating issues of labor,
diversity, and knowledge transmission along the way. Ultimately, building a
toolkit for digital pedagogy constructs infrastructure as a mode of intellectual
inquiry, exposing classroom power as a conduit for ethical connections between
students, teachers, and digital development teams. Rerouting logics that
partition teaching practice and tool development, this article situates building
communities at the heart of humanities learning.
Building a Toolkit for Digital Pedagogy (pedagogy-toolkit.org)
Attending to the communities imbricated in digital pedagogy requires accounting
for power. There is a panel at the front of my classroom with two switches for
the lights and two buttons to activate the projector. I engage these mechanisms
and electricity flows into the classroom. My students walk into a room of desks,
chairs, notebooks, chalkboards, and markers. Such tools are always waiting,
ready for us to learn with, and we may additionally learn from these tools by
asking who assembled them or where they came from. The classroom brings us into
contact with material traces of human labor: wood, plastic, metal, halogen bulbs
and the circuits of power that light them. Such power circulates through the
intellectual cultures of our classrooms, as we organize chairs in a semicircle,
write with students on the whiteboard, or display a PowerPoint on the projector
screen. The contemporary classroom exists as an infrastructure, a blend of
physical materials with values and practices through which students and teachers
alike bring those materials to life.
Just as a classroom infrastructure is shaped and guided by the pedagogical
philosophy of the teacher, so too are digital pedagogical spaces structured and
designed to foster specific forms of user engagement. Taking a pedagogical
approach to tool development, digital humanities developers build intellectual
and cultural values into the digital infrastructures that constitute their tools
[
Brown 2015]
[
Svensson 2011]
[
Galey and Ruecker 2008]. Such digital continuations and reimaginings of
existing humanities infrastructures are grouped under the term
cyberinfrastructure, as defined in the ACLS report on “Our
cultural commonwealth”
[1] Far from being a radical break from existing forms of
knowledge sharing in the humanities, cyberinfrastructure exists as digital
continuations of physical infrastructures, including conferences, departments,
scholarly organizations, and classrooms. These and other environments blend
physical support for intellectual discovery with cultural, institutional, and
interpersonal dynamics through which such inquiry can flourish and be shared. In
all environments, theories are deployed as design principles meant to impact the
real world use of material, thinking through how, why, and under what
circumstances people engage with the tools at hand. Users and students alike
work and think through these environments to create knowledge, meaning the
theories and values built into their design also function as pedagogies. Digital
pedagogy requires accounting for the epistemological limits of tools both
digital and analog and coming to grips not only with how to make knowledge with
tools, but also how tools make knowledge. By taking stock of principles and
practices for tool design as critical pedagogies, digital humanities can account
for their epistemologies at the technical and applied level, as they affect
users and students.
Digital pedagogy operates through an emerging nexus where the practices and
protocols of multiple infrastructures permeate and interpenetrate each other.
Routing and navigating the switches and junctures between such systems always
requires handling power. This writing treats electric power as a metaphor for
disciplinary and institutional forms of power. Specifically, I argue that such
forms of cultural power enter our classrooms when one community of practice
wields the product of another while overlooking that resource’s status as
community-generated. Electricity, and the technological objects it powers, may
be the most ubiquitous of these resources. Instrumentalizing our relationship to
them risks separating our classroom communities from the working communities
with which they are deeply intertwined, including facilities services, support
staff, distribution networks, and development teams, among many others. Doing so
narrows the contexts within which student learning takes place and the
communities our teaching may benefit. In what follows, I consider how these
concerns structure relationships between communities of students, teachers, and
digital humanities tool developers. The interfaces of plastic, metal, and screen
often suggest we are safely separated from such power, even as we control and
direct its flow.
The above claims are far from new, but instead contribute to a cultural critique
of teaching technologies pioneered through scholars such as Cynthia Selfe and
Cathy Camper [
Selfe 1999]
[
Camper 1995]. As Selfe warned in her 1999 “Technology and Literacy: A Story about the Perils of Not Paying
Attention,”
We manage to have the best of both worlds–we have
computers available to use for our own studies, in support of our
classes and our profession–but we have also relegated these technologies
into the background of our professional lives. As a result, computers
are rapidly becoming invisible, which is how we like our technology to
be. When we don’t have to pay attention to machines, we remain free to
focus on the theory and practice of language, the stuff of real
intellectual and social concern.
[Selfe 1999, 413]
Arguments such as Selfe’s are of renewed relevance in a moment where humanists
themselves have turned to the work of building technologies.
[2] For teachers and students alike, bringing the digital into
the classroom often means figuring out how to access and navigate the platforms
digital humanists build, as well as understanding the values and assumptions
that shape the way they work. This makes meaningful pedagogical deployments of
technology an elusive puzzle, a nebulous tangle of technological and
disciplinary power that is always hidden just out of reach. Digital pedagogy is
therefore always at the same time a question of digital humanities pedagogy,
about an open reformulation of disciplinary relations that often appear as
either invisible or opaque when viewed from the comfortable perspective of one
field alone. It therefore embodies Alan Liu’s characterization of the symbolic
“meaning of the digital humanities.”
[3] As he writes: “In both their promise and their threat, the digital
humanities serve as a shadow play for a future form of the humanities
that wishes to include what contemporary society values about the
digital without losing its soul to other domains of knowledge work that
have gone digital to stake their claim to that society.”
[
Liu 2013, 410]. This “shadow play” unfolds equally in the
disciplinary configurations of digital humanities research as it plays out in
the values and experiences of undergraduate students, as they encounter digital
humanities tools and, through them, shape and share their views of the world.
Digital pedagogy is not solely a venture invested in bringing tools into
humanities classrooms, but also a series of intellectual engagements that bring
humanist critique to bear on the tool’s role in knowledge construction,
particularly as such critiques are engaged and lived out by students
constructing knowledge with and through electronic environments. Opening such a
pedagogy to non digital humanists involves laying the groundwork for that
critical digital inquiry. In other words, digital humanities, as a set of
disciplinary, institutional, and technological protocols, are developing a
pedagogical theory. Such theories are being designed by a range of projects,
including Hybrid Pedagogy and the Digital Pedagogy Lab; the MLA Commons
Digital Pedagogy in the Humanities: Concepts, Models, and
Experiments; the Digital Pedagogy Institute; HASTAC’s Pedagogy
Project; the Journal of Interactive Technology and Pedagogy; the DiRT Directory;
teaching Modernist Women’s Writing in English; Outcome-Centered Electronic
Library of Teaching Resources (O.C.E.L.O.T.); the Digital Repository of Academic
Writing (DRAW); the Digital Writing and Research Lab (DWRL); Katherine D.
Harris’s PBworks “Technology and the Classroom;” and
Alan Liu’s DH Toychest. Engaged in such work, scholars including Jesse Stommel,
Sean Michael Morris, Katherine Harris, Catherine McLoughlin, Rebecca Frost
Davis, Jentery Sayers, and Matt Gold are building pedagogies into points of
contact between digital humanities communities and the diverse academic
communities with which they do now and might still engage.
Contributing to what might be called the “infrastructural
turn” in the digital humanities, or a growing research interest in
the cultural values built into humanities platforms, this article works through
a pedagogy of infrastructure that crosses the circuits of classroom and server
alike.
[4] Navigating such crossings requires engagements with power:
learning how it is directed, distributed, and might ultimately be rerouted. The
Pedagogy Toolkit project undertakes these engagements by working directly with
and through teaching infrastructures as its primary mode of inquiry. At the
front–end, Pedagogy Toolkit is a teaching website that offers open access
materials for use in composition, rhetoric, literature, and digital humanities
classrooms. This includes downloadable resources for classroom use, as well as
community–generated guides for deploying digital humanities tools in the
classroom. In short, the Toolkit website is designed as an accessible starting
point for a range of teachers to share and integrate digital components into
their classrooms, particularly first–year composition and literature classrooms.
On the back–end, these resources are built on top of a public GitHub repository
of teaching documents that is free and open to all contributors. The repository
is coded with Jekyll, a static site generator that makes additions to the open
source repository automatically update the project website (where all content is
shared under a Creative Commons-ShareAlike license). Pedagogy Toolkit is
designed not as a neutral tool or object for hosting and finding resources–it is
not an instrument, a factory, or a bank; instead, it is an evolving mesh of
community–driven interests and advancements that, in its design, thinks through
digital models for interdisciplinary knowledge exchange.
Like a course syllabus, the Toolkit project is designed for scaffolded
engagement. First, users will encounter resources for deploying digital
humanities tools in their physical classrooms. As they dig deeper into the
project’s documentation and website templating frameworks, users are introduced
to the code and infrastructure through which those materials are shaped and are
invited to reuse the open source code to author their own digital teaching
platforms using the Pedagogy Toolkit framework. The project includes a “Getting Started with Pedagogy Toolkit Templates” guide
that leads users through the creation of their own teaching website, generated
and hosted at no cost using the project source code with Jekyll and GitHub
Pages. The guide takes roughly an hour to complete and assumes no previous
coding knowledge, introducing users to the codes, frameworks, and servers that
subtend the static content viewed on the Toolkit website. Pedagogy Toolkit is
designed as a teaching platform that teaches scholars how to build their own
teaching platforms in turn. Doing so invites teachers to directly engage with
the assumptions and motivations that shape digital tools, offering transparent
protocols that teachers can reuse and reshape to their own pedagogical ends.
While the immediate utility of the project lies in making digital pedagogy
accessible to interested teachers, its ultimate goal is to render transparent
its own modes of constructing digital knowledge for users to reshape and
reconfigure. As a digital humanities project, Pedagogy Toolkit uses a
pedagogical framework to build reflexive awareness of its epistemological limits
and values into the project itself. In so doing, the project shares accessible
protocols for querying the assumptions and limits of digital knowledge
platforms, thereby facilitating self-directed lessons in infrastructural
literacy. The interface of the website frontend pays skeuomorphic homage to an
analog box of tools: resources are listed under color-coded headers and
organized into neatly-arranged rows and columns of sorted categories. The
documentation and templating frameworks of the project make such design
decisions legible at the level of code: showing users how the drawers and
dividers that frame teaching tools are built, as well as how they can be broken
down, rearranged, and refashioned. Pedagogy Toolkit is built to be
dismantled.
Open Pedagogies
As an open source repository, Pedagogy Toolkit’s engagement with the
preservation and dissemination of humanities documents is also an engagement
with the complex work of an archive. The role of digital archives in
reconstructing past histories, as well as in illuminating the ethics of
contemporary attempts to recover such histories, is deeply complex. As Lauren F.
Klein writes: “among the greatest contributions of the digital
humanities is its ability to illuminate the position of the critic with
respect to his or her archive of study, and to call attention to the
ethical and affective as well as epistemological implications of his or
her methodological choices.”
[
Klein 2013, 672]. While Klein’s claim carries significant implications for the work of
historical archives, it also helps illuminate a cultural vision of the archive
of teaching. By circulating material documents that trace pedagogical approaches
and values, teaching archives carry the promise of surfacing (or suppressing)
diverse pedagogical practices, theories, and methods. Archives are sites of
power. This is particularly true of the informal archive of humanities labor,
which often elides or overlooks lesson plans, activities, and syllabuses as
documents through which scholars disclose, shape, and share evolving
methodologies and approaches in their fields of study (as discussed in detail
below, a number of projects are redesigning these archives in electronic
environments). Furthermore, the development of such methodologies is often
inscribed in systems of contingent labor, relegating the intellectual advances
contributed by part-time faculty and graduate instructors to classroom documents
traditionally divorced from the record of scholarly production in journals,
monographs, and born-digital projects. Surfacing and circulating the theories,
values, and intellectual advancements of contingent faculty therefore takes part
in an act to restore a diverse record of humanist thought. Doing so exposes
valuable and overlooked perspectives on the project of tool building in the
humanities, teaching humanists how their theories and values shape and frame the
creation of new knowledge in the classroom (at times charting new routes for
students to grasp concepts through visual and project-based learning and, at
others, prompting students to follow the prescribed pathways of a given tool,
dataset, or workflow). While systems of contingent labor frame such classroom
experiences as attempts to reach up towards the research of established faculty,
established research may simultaneously reach out to student experience to
better understands its lived uses, limits, and influences. Open pedagogies stage
flexible circuits of knowledge as a counter to top-down transmissions of
influence; in such an open source ethos, research learns from student
experience, teaching documents scholarly production, and humanities better
understand and represent themselves by illuminating their contingent
contributions. These open circuits are energized by feedback loops between
people in various positions, roles, and stages.
Pedagogy Toolkit’s teaching resources demonstrate the importance of intellectual
exploration in a student-directed space. Teachers construct their documents as
actionable objects that invite a variety of student problem-solving strategies,
rather than lists of information or steps to repeat. Documents are referenced as
“strategies,”
“recipes,”
“workshops,” and “exercises;” writing
prompts are paired with open-ended videos; and guides blend video and text with
analog and anecdote. Rather than requiring students to keep to the intellectual
pathways prescribed by a given method or workflow, such action-oriented
worksheets encourage students to find their own answers and share them with the
learning community of the class. This is an approach to critical digital
pedagogy that permeates the documents shared by the Pedagogy Toolkit
contributors. The emergence of digital teaching archives thus also signals the
emergence of teaching documents as an important record of the ongoing nature of
humanities inquiry, as it unfolds through the ongoing creation of knowledge in
undergraduate classrooms. Such documents reveal digital pedagogy as an
exploratory endeavor, in which knowledge is created by reworking and retooling
existing schemas and strategies rather than reinscribing legacy frameworks by
rote; this open source model lies at the heart of the documents shared through
Pedagogy Toolkit, as well as the Toolkit platform itself.
Pedagogy Toolkit is not alone in extending pedagogies of collaborative knowledge
production and disciplinary border-crossing to digital platform development and
dissemination. This interdisciplinary field of work was pioneered by
Kairos, the long-standing online journal that first
shared project-based and multimodal arguments that take up rhetoric, technology,
and pedagogy. Disseminating complex arguments about teaching and technology that
work with and through technological interfaces online,
Kairos joins arguments by Cheryl Ball, Alan Galey and Stan Ruecker,
and Susan Brown, Patricia Clements and Isobel Grundy in demonstrating that
digital scholarship makes arguments by performing and enacting cultural and
critical theories [
Ball 2004]
[
Galey and Ruecker 2008]
[
Brown et. al. 2006].
Kairos has paved the
way for related projects that embed theories and values of knowledge exchange
into their design and use.
Digital Pedagogy in the
Humanities: Concepts, Models, and Experiments reshapes the form of
the book to explore collaborative models for teaching development. Organized
around fifty keywords and nearly 550 pedagogical artifacts, the project invites
teachers to replicate and remix each other’s projects, activities, and
assignments, all shared under a Creative-Commons license. This remixing
mechanism allows teaching practitioners to shape and grow each keyword by
updating it with their own adaptations of existing teaching materials. In so
doing, it embeds the values of pedagogical collaboration into the book’s digital
design: “[taking] advantage of the affordance of the digital
form to allow readers to respond to, rearrange, regroup, and remix
sample projects along a range of axes”
[
Ball et. al. 2015].
Similarly, HASTAC’s Pedagogy Project shares an open repository of teaching
assignments and experiments, which is openly accessible for community comments,
updates, and additions. The scope of the Pedagogy Project is vast, including
creative and multimedia projects, collaborative digital projects, and examples
of social media and public scholarship. Crucially, the project encourages
teachers to comment on its resources, offering feedback on how the exercise went
in their classroom as well as suggestions for future improvement. Through the
open access and commenting features of the HASTAC platform, this project invites
teaching communities to collectively share and reflect upon their teaching
practices online. Echoing Lisa Spiro’s reminder that “sharing energizes and shapes a community,”
[
Spiro 2013] Pedagogy Toolkit joins the efforts and energies of these projects. The
community building mission of Pedagogy Toolkit forms but one node in an emerging
constellation of work that builds pedagogy into the disciplinary and digital
frameworks of the humanities.
The aims and aspirations of this project emerge from a specific institutional
context. It began under a Learning and Teaching Development Grant from the
University of Victoria Learning and Teaching Centre, headed by Misao Dean and
Lisa Chalykoff.
[5] This grant facilitated a pilot
program that added a lab component to the University of Victoria’s first-year
writing curriculum. Throughout the year-long project, participating teachers
used Moodle to share materials and resources developed as part of this
curriculum, forming a local community of networked teaching practitioners. These
materials populate the resources section of the Toolkit, which includes
excellent classroom materials from instructors at the University of Victoria.
Samantha Macfarlane contributes a comprehensive grammar-revision worksheet that
invites students to identify six common writing errors; Gerald Baillargeon
shares handouts on paragraph unity and the analysis of poetry; still others
share their writing prompts, sample texts, and presentations on close reading.
Working with these documents served not primarily as an exercise in archiving
the content my colleagues produced, but in crafting a digital continuation of
the informal teaching community the project’s initial LTC grant made possible.
Beyond collaborating with tool developers and teachers to author the tool
guides, the project has engaged digital teaching communities primarily through
outreach events and digital demonstrations, including a workshop at the Digital
Humanities Summer Institute. Since the project’s launch in January 2015, the
site has seen over 2,000 interactive sessions (defined as a user actively
engaging with and navigating the website).
[6]
As I developed the project, the work of curating pedagogical content became the
work of curating community, access, and exchange. Such an approach echoes
Bethany Nowviskie’s call for “supporting practice in
community,” which argues that
We should put as much energy into connecting and
building up people–into developing supporting, motivated, skilled,
diverse, and intersecting communities of expert practitioners–as we do
into connecting the services, systems, and corpora that are the other
pillars of a national digital platform.
[Nowviskie 2015]
With funding from the Association for Computers and the Humanities (ACH), I
worked to build pedagogy into the project materials so the local forms of
knowledge exchange taking place at my home institution could be re-situated as
distributed, global, and asynchronous. The project thus transitioned from a
local institutional memory base to a global and open repository designed to
share the work of many diverse digital practitioners. Scaling up the toolkit
project was not primarily concerned with bandwidth, server space, or computing
power. Instead, scale became about people and communities of practice, a
function of building diverse sets of perspectives and benefits into tools,
expanding them as a function of community need and uptake.
[7]
Teaching Tools
The Toolkit project is powered by code and GitHub servers as it is equally
powered by the intellectual contributions of a diverse online community. Rather
than channeling resources from one community to another, such power is
reflective of the vitality of interrelated sets of practitioners. All content on
the site is authored through collaborative input from teachers of composition,
rhetoric, literature, and digital humanities, as well as developers and expert
users of digital humanities tools. From this perspective, “the Toolkit project not only seeks to build communities
in and around digital pedagogy, but also demonstrate[s] how and where
those communities contribute raw material for building the project out
in new directions”
[
Christie 2015]. In building community-authored materials online, the Toolkit therefore
works to build intellectual crosswalks that digital pedagogues can traverse
through their teaching. Authored through the contributions of digital tool
development teams as well as teachers who implement those tools in their
classrooms, Pedagogy Toolkit includes guides to teaching with Juxta Commons,
NewRadial, Neatline, Zotero, Voyant Tools, For Better For Verse, Scholarslab
Prism, He Do the Police in Different Voices, and Serendip-o-matic. A warm thanks
goes to all those who shared their work and thoughts to develop these guides. By
making the work of both digital pedagogues and digital tool developers visible,
the guides are written with both classroom and developer contexts in mind.
Classroom deployments of digital humanities tools can serve as feedback for
development teams, demonstrating specific applications of the tool and its
features. From this perspective, the guides show tool developers specific ways
in which students are engaging with their project, including which features are
accessible and which might prove difficult to grasp. At the same time, features
released by developers can inspire applications of a tool in the classroom.
Student experience is communicated through the teaching materials that populate
the guides, often authored by instructors; the guides also include student
projects developed using a given tool, allowing developers to see directly how
students deploy given platform features. Ultimately, by sharing the online
presence, digital products, and intellectual labor of students, teachers, and
tool developers in the same space, the Toolkit is meant to facilitate further
communication and mutual feedback across classroom and development labs via
social media, opening channels for teachers to situate their work in relation to
digital humanities research and development. As developers learn from student
experience, teachers benefit from development teams, and students see their
knowledge operating in contexts beyond the physical classroom, the work of one
community is meant to energize and empower others.
With this intellectual cross-pollination and cross-fertilization in mind, the
Toolkit guides offer an introduction to the tool, followed by teaching
applications shared by contributors. In many instances, the introduction
includes an interactive tutorial authored within the tool environment itself
(produced by a developer or expert user). While the guides offer a space for
experienced users to share their digital activities, they also offer an
accessible venue for those new to digital pedagogy to access those activities
and include them in their own classes. Designed to share and unite the interests
of multiple communities of practice in and around digital pedagogy, the guides
reflect the input, interest, and meaningful contributions of a range of diverse
digital practitioners. Beyond offering exercises in souping up a classroom with
tech, the tools section is developed as a collaborative zone where users can
reframe their digital work in the contexts of various other communities engaging
in tangential and continuous lines of inquiry. Doing so, in turn, reframes
contingent classroom labor as an essential node in digital humanities networks,
growing such networks by empowering students to build knowledge of and on
digital platforms. In this way, established hierarchies and dynamics within the
field are contingent upon the teaching work of adjuncts, sessionals, and
teaching assistants, who actively conduct knowledge of such disciplinary
formations to students.
The teaching shared by the project comprises nearly one hundred hosted documents
and over forty contributors. Many offer strategies for teaching and authoring
digital project-based scholarship. Alicia Peaker shares strategies for creating
non-linear arguments using Neatline and Omeka. Peaker’s work invites students to
conduct research from a shared repository of sources, which they then curate and
visualize on a map using Neatline. Arguing from these shared materials, each
student generates his own means of synthesizing and displaying the sources to
build a web-based geospatial argument. Also working with Neatline, Areti
Sakellaris shares her project that maps correspondence from the Library of
Congress’s Woody Guthrie Manuscript Collection. Sakelarris’s project is designed
to be reproduced in the classroom, offering materials for student curatorial
work and web-based arguments. Others invite students to reflect upon their
composition and revision practices using online tools. For instance, Jeffery
Boruszak asks students to generate text analysis visualizations of their primary
and secondary research sources in Voyant Tools. This enables students to
visually explore trends in their research as they work to shape a research topic
and thesis. Students may then use the trends they identify as new search terms
to expand their collection of research sources.
Elsewhere, Brandon Walsh and Amy Robison share digital activities that use
digital environments to teach literary and theoretical concepts. In “Prism in the Classroom: Questions to Frame Discussion,”
Walsh asks students: “How do the tool and our framing of it affect how we
read the text?”
[
Walsh 2014]. Through a collaborative reading of James Joyce’s
A
Portrait of the Artist as a Young Man using the Prism tool, Walsh
teaches the differences between realism and modernism as well as the concept of
the binary. Demonstrating similar theoretical flair, Amy Robinson uses the New
Radial interface to invite students to map the structure of Charlotte Perkins
Gilman’s
The Yellow Wallpaper (moving beyond
thematic or trope-based readings of the text). As Robinson writes: “I started by asking them to show using the nodes…not
what the story ‘means’ but what it does.”
[
Robinson 2015]. Both Walsh and Robinson frame their tools as environments that mediate
students’ engagement with text, as well as venues in which students can grapple
with theoretical approaches through deliberate engagements with the tool and its
interface.
Other contributors teach close reading skills. Julia Bninski’s assignment
collates the 1818 and 1831 editions of Frankenstein
to view shifts in diction, punctuation, and characterization. Bniksi also
includes a reflective statement on the assignment, offering suggestions for
improvement and thoughts on deploying the assignment with other texts. Chuck
Rybak asks students to identify poetic devices and difficult passages by reading
the poetry of Rimbaud in Prism. Rybak also uses Prism to ascertain a detailed
account of student engagement with course reading, identifying locations in the
text that prove difficult for the majority of the class. Echoing Rybak’s use of
digital tools to reveal trends in student engagement, Norah Andrews uses Prism
to mark up historical text. Her exercise focuses on legal culture, gender roles,
and progress in Maria Eugenia Echenique’s “The Emancipation
of Women.” As Andrews argues, this exercise reveals as much about the
points of confluence and division in the class as it reveals about the text in
question. While digital tools may reveal cultural and theoretical structures
present in a course reading, contributors equally demonstrate how tools can also
expose intellectual and cultural currents in their own classrooms.
Overall, teachers share experiences using digital humanities tools and methods
to teach abstract thinking through practical electronic applications. The above
and related exercises let students approach multimodal collaboration, literary
theory, and close reading through the systematic and step-by-step procedures of
a given digital tool. Doing so lets students craft concrete and systematic
strategies for critical thinking with a given tool and environment. Furthermore,
teaching critical thinking skills through digital tools often carries the added
benefit of revealing and reworking classroom cultures. As many contributors
confirm, exposure to digital tools lets students better grasp the class’s
collective relationship to course material, as they note shared sources of
confusion with certain aspects of a tool, a text, or both. Chuck Rybak’s
students share relief upon realizing that they all become stuck at similar
places in the course material, allowing them to move forward with a newfound
sense of confidence and team-based learning (a dynamic I have also observed in
my own classrooms). While such approaches prove largely effective, they further
expose a key zone of intellectual concern where teaching and the digital
humanities meet at the experience of student learning. Developing abstract
thought in programmed environments risks reproducing the ideological
architecture of digital humanities interfaces in students’ own learning
strategies. As Amy Robinson explains: “Students without a critical education in digital
technology risk being programmed by their programs, trained like
computers to follow the same intellectual pathways over and over
again”
[
Robinson 2015]. By teaching students to build a given skill set within a digital
environment, teachers risk making knowledge proprietary, tied to the technical
infrastructure and design logic of a tool or suite. As such, a key component of
digital pedagogy entails transmedia literacy, or teaching students how to
translate skills from one environment to another. From this perspective,
Robinson’s warning revives the urgency of pedagogy within the digital
humanities, since understanding the role of digital humanities development in
building knowledge requires navigating the boundaries between learning
experience and interface design.
Learning Interfaces
In addition to sharing classroom activities for teaching with digital tools, the
project also includes a syllabus templating tool that allows instructors to
remix and repurpose elements of digital syllabuses to create a downloadable
template course syllabus. The tool is automatically populated with CC BY-SA
content from syllabus information in the Pedagogy Toolkit repository. Syllabus
components are stored in the project repository in JSON format, which enables
new syllabuses to be added to the templating tool by sharing syllabus
information as a JSON file. The templating tool currently includes syllabus
contributions from Constance Crompton, Lisa Gitelman, Steve Jones, Amanda
Licastro, Eric Rettberg, Janine Utell, and Jacqueline Wernimont. Energized by
contributors from a range of academic positions and levels, the tool empowers
teachers to rapidly prototype digital pedagogical materials from a breadth of
colleague contributions. In so doing, it strives to avoid drawing power from
consolidations of disciplinary and canonical influence (and thereby conducting
such establishments of power, in turn, to the teacher engaged with the tool).
The templating process is divided into three stages: prepare, remix, and revise.
In the preparation stage, users enter basic information for their course. The
remix stage allows users to weave elements of existing syllabus data into their
working syllabus.
[8] The information included is far from
exhaustive, and serves as an initial starting point for syllabus construction,
rather than an end-to-end environment for syllabus replication. The final
revision stage invites instructors creating their syllabus to reflect upon the
cultural choices, values, and philosophies of learning that figure into syllabus
revision. It includes readings that frame syllabus writing as cultural work from
Jacqueline Wernimont, Roopika Risam, and Trent Kays, along with an interface for
editing the draft syllabus taking shape onscreen [
Wernimont 2015]
[
Risam 2014]
[
Kays 2014]. Instructors are invited to read these materials as
they edit the syllabus in the online interface. Once the instructor has
completed her editing process, she may download the template syllabus as a .txt
file. In addition to the templating tool, Pedagogy Toolkit also includes a
selection of open access syllabuses that cross digital humanities, digital
literary studies, and digital rhetoric and composition. In consultation with
this curated selection of syllabuses that explicitly cross digital humanities
and composition, users are encouraged to continue work on draft syllabuses
produced using the tool. They are also encouraged to visit CUNY Academic Commons
and the Open Syllabus Project for an expansive selection of online syllabuses
that surpasses the project’s curated sampling.
The production and design of the templating tool works through the constraints
of both code and culture. Rather than being purely an exercise in building a
tool under the constraints of Jekyll and Javascript, the development process of
the templating tool was also an exercise in working to understand and reshape
the cultural constraints of digital humanities syllabuses. This approach is
deeply inspired by a conversation I had on Twitter with Jacqueline Wernimont,
Daniel Powell, and Whitney Trettien. We discussed Wernimont’s “Build a Better DH Syllabus,” which responds to, as she
writes, “the inexcusable absence of women’s work from DH syllabi.” Inspired
by this conversation, as well those that stemmed from it at the 2015 Digital
Diversity conference, the templating tool interface plays out tensions between
instrumental and diverse visions of syllabus composition.
[9]
Like the switchboard at the front of my physical classroom, the switches and
boxes that populate the digital interface restrict the flow of information
through the binary logic of the toggle button. Interfaces equally shape the
user’s experience of the tool, from text boxes to the disclaimer “all fields
optional” that accompanies them. While the tool interface encourages users to
remix and interweave elements of other syllabuses, such weaving is ultimately
reduced to acts of activating, deactivating, deleting, and rewriting. The tool
therefore presents engagements with online syllabuses as simultaneously an
intellectual venture in incorporating diverse pedagogical choices and values
into one’s teaching and also a bureaucratic venture in toggling flows of text to
produce syllabuses on the fly. Rather than eliding or resolving such tensions,
the templating tool inhabits and dwells in them. Combined with the critical
readings highlighted at the end of the templating process, the tool’s design and
user experience prompts teachers drafting a syllabus to wrestle and tangle with
the mechanisms of digital teaching in their full messiness, failing to neatly
resolve disjunctures between structures of knowledge and interface. This failure
lays bare the everyday tensions between the challenge of course content and the
immediate access to that content afforded by teaching tools including textbooks,
worksheets, and screens, not to mention structures of contingent labor in the
academy.
The syllabus templating tool responds, in part, to a twofold technical and
cultural pressure exerted upon contingent faculty. While part-time instructors
are often required to rapidly produce and vet teaching materials, the
availability of canonical sources used to inspire and produce those materials
(as Wernimont and others note) often corresponds to entrenched hierarchies of
gender, class, and sexuality. The templating tool responds to these pressures as
an initial resource to facilitate productive action within a stratified labor
system that does not succeed by reproducing corollary cultural stratifications.
Such complex tensions between diversity and instrumentalism play out through the
powered interfaces of classroom and computer alike, with the templating tool
(whose switches and boxes downsample diverse content through the binary logic of
selection) as no exception. The templating tool embodies the messy and uneasy
tensions between efficiency and accountability that shape tool-based learning in
digital environments. In this way, it embraces John Unsworth’s claim that
failure is an act of discovery, revealing limits to current theories and methods
that a field may yet expand upon and explore.
[10] While the tool’s main aim is to invite digital teachers to
circulate and account for diverse pedagogical choices and philosophies when
planning their course, it also works to prompt reflexive awareness of the role
digital tools play in shaping and framing teacher awareness of and engagements
with such pedagogies in the first place. This, in turn, cultivates a more
diverse learning ecosystem where students gain exposure to pedagogical
experiences designed across a range of positions and identities, rather than
anthologized by a select few. As concerns of contingency and diversity meet at
the interfaces of student learning, they indicate syllabus production as a zone
of action for diverse digital humanities.
Building Communities
Structural interventions in technology and teaching are not problems with easy
solutions because teaching is always an unfinished act, an ongoing negotiation
of self and other. Cross-pollinating the values, choices, and assumptions that
figure into the structures of classroom and technology requires a constant
re-evaluation and how, where, and why they intersect. Just as electric power
circulates through teaching environments, so too may forms of cultural and
disciplinary power propagate through the digital tools and platforms such
electricity drives. Through deliberate, pedagogical entanglements of circuits of
communication, community, and cultural critique, students may come to better
understand how such power shapes their learning, finding themselves empowered to
re-situate coursework in relation to the various communities of practice it
relies on and supports. This tangle of symbolic, disciplinary, and literal,
electric power expresses what Elizabeth Ellsworth calls the wicked problem of
pedagogy: “Wicked problems are problems that can’t or haven’t been
fully defined. Questions about them can always be asked and
reformulated. There is no explicit end to a wicked problem because
solutions can always be developed further”
[
Ellsworth 2011]. When applied to the epistemological limits and possibilities of digital
humanities development, the problem of digital pedagogy emerges as an ongoing,
unfinished mode of critical self-evaluation through which digital humanities
invite reflection upon their own practices, protocols, and power structures,
equally considering how these elements impact lived human experience in the
classroom. Identifying digital pedagogy (inclusive of digital humanities
pedagogy) as a wicked problem illuminates the importance of a variety of
projects and voices in this area; among their four criteria for wicked problems,
E. Jeffrey Conklin and William Weil include the following two:
- The problem is an evolving set of interlocking issues and constraints.
Indeed, there is no definitive statement of the problem. You don’t
understand the problem until you have developed a solution.
- Since there is no definitive Problem, there is no definitive Solution. The
problem-solving process ends when you run out of time, money, energy, or
some other resource, not when some perfect solution emerges. [Conklin and Weil 1997]
Rather than a singular or universal solution to the wicked problem of pedagogy
then, Pedagogy Toolkit serves to energize the complex terrain on which every
teacher, developer, and digital project freshly faces such problems through
their practice. This terrain is shaped by the interlocking practices of
communities both inside and beyond the classroom.
The community of the physical classroom always stands connected to the building
communities that shape and design its teaching infrastructures. Digital pedagogy
carries the promise of rendering visible and legible the often silenced, labor,
assumptions, and values of such communities. This work not only reveals future
engagements between the cultures and classroom and coder, but also existing
entanglements of physical and digital infrastructure that often go unaddressed.
As Valerie Robins explains:
The technologies we work with every day–even programs we
take for granted like MSWord–take the intellectual capital of an entire
community of people in order to build and maintain: inventory,
designers, builders, mangers, and even testers working together in a
variety of ways. Like a telephone wire up the side of a mountain,
programs like Word must be assembled and maintained by a team of workers
who we don’t see, and almost never think about, until there’s an
issue.
[Robins 2014]
Rendering transparent the black-boxed technology that informs classroom practice
is a mission directed towards the future equally as it invites us to reconsider
the past. Even traditional, analog classrooms exist enmeshed with technologies
such as Microsoft office, Moodle, Outlook and Mail.app, and so on. Such
technologies, built as bureaucratic and information management tools, inform the
assignments, lectures, and other documentary expressions of student-teacher
communication most teachers author on a regular basis. While the pedagogical
applications of corporate technologies do not necessarily signal the
bureaucratic subversion of learning management, the role these tools play in
shaping learning remains overlooked and under-theorized. Locating pedagogy as a
zone that reconfigures the classroom’s connection to the diverse communities it
impacts and relies upon thus invites student and teacher awareness of the
corporate production teams to which their learning is silently linked. Attending
to the histories of the classroom as it has been impacted by the widespread
adoption of information management tools is a task that digital pedagogy might
still undertake.
Pedagogy Toolkit invites teachers to supplement existing classroom technologies
with tools whose development teams and values resonate in humanist terms. The
tool guides strive to render clear the values and assumptions of a given tool
and its development team, reconfiguring the relationship between teacher and
tool developer as a two-way process marked by mutual visibility. They empower
teachers and students alike to situate their coursework within ongoing
communities and their built products outside the classroom, thereby building
community across student experience and developer environments. Designed by
digital humanities development teams, many tools included in the Toolkit offer
expanded contexts for student research, particularly as they translate learning
objectives into design goals. Consider Serendip-O-Matic, which is designed
explicitly to help scholars discover diverse research sources from unexpected
sources drawn from the Digital Public Library of America (DPLA), Europeana, and
Flickr Commons. Designed in one week from the Roy Rosenzweig Center for History
and New Media, this tool conceives research not as a process of information
retrieval, but rather one of serendipitous discovery. Similarly, the interface
for New Radial facilitates the visual annotation and organization of related
resources. It allows students to import and collaboratively annotate primary and
secondary sources, using annotation as a means of constructing complex
connections that transform a collection of related sources into a connected
network of ideas. Elsewhere, Scholarslab Prism constructs online reading as an
environment for crowdsourced interpretation, allowing teachers and students to
explore shared reactions to a text through the online interface. As the project
website explains, the 2011-2012 and 2012-2013 Praxis fellows designed the tool,
first, “to translate the physical exercise of marking a text into a digital
one,” and, second, “to expand Prism to a format that would promote
classroom use and scholarly conversation.”
[
About Prism]. Incorporating such tools into the humanities classroom offers an
opportunity for students and teachers to consider how classroom learning might
align with the cultural sections with which these tools operate, including
museums, libraries, archives, and humanities labs. Doing so frames humanities
skills as ones which extend beyond the classroom, exposing students to teams and
organizations that methodologically engage with approaches and materials
considered in the class. Accounting for the mechanisms of technological
development through our teaching renews a Freireian critique of the banking
model of education.
[11] The opaque
mechanisms of black-boxed technology risk turning teaching technology into
teaching skills for information recording and broadcasting, framing students and
teachers as data processors who record, deposit, and exchange documents (in
addition to framing critical thinking as the development of tool literacy).
Accessing tools that invite users to live out and work through knowledge
creation, in addition to recording its products, promises to complicate this
dynamic. A humanist approach to learning tools charts a path through which
students extend critical and cultural work to information technologies, as well
as the productions teams and environments amongst which they might continue such
work after the course concludes.
Conclusion
Far from exercises in deploying digital tools in physical classrooms, digital
pedagogy signals the analog classroom as a community that reflexively evaluates
its own means and modes of learning in relation to the unseen communities that
shape it. Among such communities are digital humanists at a range of positions
(from research faculty and project leads to tool developers and designers).
Digital pedagogy engages the products of digital humanities communities as those
communities design technical frameworks within which digital pedagogy may
operate, forming loops and recursions between the two zones of practice. Such
loops operate through the electric interfaces of tools analog and digital alike,
as well as the disciplinary power they conduct into the hands of users. At the
same time as teachers and students channel and direct such power through the
tools they use, the design and interfaces of the environments at hand may
empower or disempower critical awareness of the tool’s role in knowledge
construction. This awareness challenges the traditional concept of
“teaching with technology” in its suggestion that both
concepts can be neatly compartmentalized and contained from each other’s
influence. Such a challenge restores the intellectual mission of pedagogy as an
ongoing interpersonal dynamic that invites participants to learn about the world
around them, while simultaneously coming to grips with what and how they know,
as well as strategies for exploring the limits of such metacognitive awareness.
Teaching both offers a critical evaluation of technologies of learning as well
as a reflexive awareness of how such technologies permeate and inform that very
teaching. Rather than framing digital pedagogy as “teaching with
technology,” it might instead be conceived to be
“teaching as technology.” This formulation echoes calls
by Jesse Stommel and Paul Fyfe that digital learning need not always be
electronic [
Stommel 2015]
[
Fyfe 2011]. As Stommel writes: “My call is to stop attempting to distinguish so
incessantly between online and on-ground learning, between the virtual
and the face-to-face, between digital pedagogy and chalkboard pedagogy.
Good pedagogy is just good pedagogy”
[
Stommel 2015]. Indeed, facile separations between analog and digital pedagogy risk
devaluing the full complexity of epistemological engagements with learning
tools. Digital pedagogy does not operate in or through a learning interface, but
rather at its surface, where it comingles with the thinking, talking, feeling,
histories, and embodied experience of physical individuals collaborating in a
shared knowledge space. These dynamics play out through physical classroom
objects, including textbooks, hands, whiteboards, eyes, keyboards, pens, desks,
paper, and ears. They also enable a pedagogy of awareness and inclusivity, one
that reveals self and other as already interlinked through the powered
apparatuses of classroom, screen, discipline, sector, and institution.
Digital pedagogy promises connection and collaboration across contiguous
communities equally as it risks entrenching the separations and partitions that
divide them, segregating teaching from research, emerging from established, and
faculty from information technologist. Such divisions often constitute frozen
hierarchies of power and labor. They frame communities of practice in
competition with each other, manufacturing discrete knowledge commodities
instead of building interconnected structures for intellectual sharing and
advancement. The emergence of social infrastructure in the humanities conceives
pedagogy as an intersubjective act through which communities reach, share, and
grow together to challenge and overturn such divisive logics and frameworks.
More than a register of electrified currents in humanities teaching, digital
pedagogy teaches dynamics through which humanities continue to grow.
Notes
[1] . The American Council of Learned
Societies defines cyberinfrastructure with the following: “[C]yberinfrastructure is more than a tangible
network and means of storage in digitized form, and it is not only
discipline-specific software applications and project-specific data
collections. It is also the more intangible layer of expertise and
the best practices, standards, tools, collections and collaborative
environments that can be broadly shared across
communities of inquiry”
[Unsworth et. al. 2006]. [2] Selfe unpacks
deeply nuanced connections between learning and technology
instrumentalization. See Selfe’s complex argument at work in her original
article.
[3] Liu writes: “For the humanities, the digital humanities exceed
(though they include) the functional role of instrument or service,
the pioneer role of innovator, the ensemble role of an "additional
field," and even such faux-political roles assigned to new fields as
challenger, reformer, and (less positively) fifth column. This is
because the digital humanities also have a symbolic role. In both
their promise and their threat, the digital humanities serve as a
shadow play for a future form of the humanities that wishes to
include what contemporary society values about the digital without
losing its soul to other domains of knowledge work that have gone
digital to stake their claim to that society. Or, precisely because
the digital humanities are both functional and symbolic, a better
metaphor would be something like the register in a computer's
central processor unit, where values stored in memory are loaded for
rapid shuffling, manipulation, and testing-in this case, to try out
new humanistic disciplinary identities evolved for today's broader
contention of knowledges and knowledge workers.”
[Liu 2013, 410] [4] An articulation of this turn can be found in Alan Liu’s “Drafts for Against the Cultural
Singularity (book in progress),” which calls for “digital humanities research and development
informed by, and able to influence, the way scholarship, teaching,
administration, support services, labor practices, and even
development and investment strategies in higher education intersect
with society, where a significant channel of the intersection
between the academy and other social sectors, at once symbolic and
instrumental, consists in shared but contested
information–technology infrastructures.”
[Liu 2016]. [5] My work on this project first began as a research
assistant hired by Misao Dean and Lisa Chalykoff to create a stable
electronic archive to preserve the results of their project in an online
archive. Throughout this work, Dean and Chalykoff encouraged experimentation
with the project and were highly supportive of my goal to create a
repository whose scope might extend beyond our local institution. Following
my work as a research assistant, I secured a microgrant from the Association
for Computers and the Humanities (ACH) to continue work on the Toolkit
project. It is thanks to the encouragement of Dean and Chalykoff that the
project exists in its current form.
[6] Analytics are gathered using
Google Analytics. All data is current as of February 20, 2017.
[7] Actionable
models for deploying scale as a function of community care can be found in
the FemTechNet collective and THATcamp, among other initiatives.
[8] As of this writing, the templating tool includes a
selection of learning outcome statements, attendance statements, and course
readings for New Media and Writing, Digital Games, Digital Mapping, and
Composition Technologies.
[9] Particular
thanks goes to Julia Flanders, Roopika Risam, and Alex Gil for their
thoughts and engagement during the Digital Diversity conference.
[10] Unsworth frames this
argument through the concept of problem-based modeling, arguing that “if
we really want to get our money's worth, we should make sure that we
don't fund ‘research’ that investigates problems the
solutions to which are already known, nor should we fund research that
selects problems likely to be solved successfully in one funding
cycle...we should favor those projects that stake out difficult
territory, have a well-thought out approach to that territory, and can
at least define what failure, or in a narrower compass, falsification,
would be.” Unsworth continues: “I think, a very compact, elegant, and persuasive
criterion for deciding whether a real problem has been addressed,
and solved — namely, the test of whether the solution of that
problem has raised new problems”
[Unsworth et. al. 2006]. [11] Paulo Frerie’s Pedagogy of the
Oppressed needs no introduction. See this work for further
information on Freire’s banking model of education.
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