DHQ: Digital Humanities Quarterly

Author Biographies

Talea Anderson Talea Anderson is the scholarly communications librarian at Washington State University and works on Open Educational Resources at the Center for Digital Scholarship and Curation.
Sally Chambers Sally Chambers is Digital Humanities Research Coordinator at Ghent University, where she coordinates the day-to-day activities of the Ghent Centre for Digital Humanities and Belgian participation in DARIAH, the Digital Research Infrastructure for the Arts and Humanities.
Ruud de Jong Ruud de Jong is a Master student Human Media Interaction, University of Twente, The Netherlands.
Max De Wilde Max De Wilde teaches natural language processing at the Université libre de Bruxelles (ULB), and information technology at the Université de Genève (UniGe). He completed his PhD in 2015 and now mainly works as a freelance NLP consultant for the European Commission.
Melanie Dickinson Melanie Dickinson is a PhD student in Computational Media at the University of California, Santa Cruz. She works in the Expressive Intelligence Studio, advised by Michael Mateas and Noah Wardrip-Fruin. Her research is focused on developing systems for social simulation in playable media and interactive narrative, and on developing personalized, narrativized models of users' everyday lives, in support of self-reflection and imaginative, empowering reinterpretation of self. She received a BS in Computer Science at the University of California, Santa Cruz (2015).
Quinn DuPont Quinn DuPont, PhD, Center For Digital Cultures, Fellow, Leuphana University
April Grow April Grow is a computer science PhD candidate at the University of California, Santa Cruz. She works in the Expressive Intelligence Studio under the Computational Media department and is advised by Michael Mateas and Noah Wardrip-Fruin. Her research interests include computational crafts, artificial intelligence, and building authoring tools for creative endeavors. She collaborated to help create Threadsteading, a two-player territory control game on an embroidery machine that sews a physical representation of the game as it is played, which was demoed at the Game Developer's Conference Ctrl-Alt-GDC showcase in 2016 and won the IndieCade Technology award in 2016. She has published work involving authoring embodied interactive characters, building a knitting machine compiler, and generating patterns for blackwork embroidery. April received her BS in Computer Science: Computer Game Design at the University of California, Santa Cruz (2011) and MS in Computer Science at the University of California, Santa Cruz (2014).
Iris Hendrickx Iris Hendrickx works as researcher in the field of computational linguistics, digital humanities, text mining and natural language processing. She currently affiliated with the Centre for Language Studies Radboud University in The Netherlands.
Simon Hengchen Simon Hengchen is a postdoctoral researcher at the University of Helsinki (UH). His research focusses on the semi-automatic detection of semantic change in historical, multilingual, OCRed texts.
J. Berenike Herrmann J. Berenike Herrmann is a postdoctoral researcher at the DHLab at Basel University (Switzerland), who holds a PhD from the VU University Amsterdam. Before moving to Basel, she was a postdoctoral researcher at Göttingen University (Germany). Her research focuses on digital (literary) stylistics, discourse processing, and metaphor studies.
Djoerd Hiemstra Djoerd Hiemstra is an associate professor in database and search engine technology at the University of Twente. He also heads Searsia, a University of Twente spin-off company that provides open source federated search technology.
Ali Hürriyetoğlu Ali Hürriyetoğlu is a researcher working on social media and text mining in the Netherlands. His focus is on finding relevant information in document collections by applying detailed language analysis and machine learning techniques. He works at Statistics Netherlands and is a guest researcher at Radboud University.
Catherine Jones Catherine Jones is interested in the development of useful and usable tools for social-spatial and historical data analysis to enable meaningful narrative making. She has unique interdisciplinary perspective combining experience with GIS and Digital Humanities to explore spatial history. She joined the University of Luxembourg in July 2016 following a few years as the Digital Humanities Lab coordinator at the CVCE also in Luxembourg working on projects associated with ePublications, digital editions and user engagement. She is a co-investigator for the H2020 CrossCult Project – working on a pilot 4 to develop a geo-located game for reflective history. She studied for an MSc in Geographical Information Systems at University College London in 2002 and went on to complete a Knowledge Transfer Partnership, PhD and Post Doc at the same university, with a focus on interdisciplinary research for social and spatial data analysis now and in the past. This led her to the University of Portsmouth where as a Senior Lecturer in Human Geography where she was project director for the successful www.bombsight.org project.
Mike Kestemont Mike Kestemont is an assistant professor in the department of literature at the University of Antwerp in Belgium, researching computational text analysis, in particular for historic texts. One of his main specialties is authorship attribution.
Marijn Koolen Marijn Koolen is assistant professor of Digital Humanities at the Institute of Logic, Language and Computation at the University of Amsterdam. His research interests lie mainly in the fields of Digital Humanities, Information retrieval and Information Science. Current projects involve developing a platform for collaborative tool building in the Humanities, measuring international appeal of novels, network analysis of references in legal documents, and developing search and recommendation systems for complex search tasks. He is also one of the initiators and chairs of the Digital Humanities in the BeNeLux conferences.
Erika Kuijpers Erika Kuijpers (PhD) teaches medieval and early modern history at the Vrije Universiteit in Amsterdam and works in the field of the history of emotions and early modern memory practices. Currently she is involved in a number of smaller pathfinding projects into the computational mining and analysis of concepts and emotions in early modern texts. She published various articles on the distressing memories of violence of the Dutch Revolt (1566-1648) and co-edited Memory Before Modernity. Practices of Memory in Early Modern Europe (Brill, 2013) and Battlefield Emotions 1500-1850: Experience, practices, imagination (Basingstoke: Palgrave 2016)
Florian Kunneman Florian Kunneman is a researcher based at Radboud University, Centre for Language Studies, and has a background in communication studies and language technology. He has recently defended his PhD dissertation on modelling patterns of time and emotion in Twitter, and is currently working on several language technology projects as a postdoc, also at Radboud University.
Inger Leemans Inger Leemans is Professor of Cultural History at Vrije Universiteit Amsterdam and director of of ACCESS - The Amsterdam Centre for Cross-Disciplinary Emotion and Sensory Studies. Her research focusses on early modern cultural history (1500-1850), with special attention for the history of emotions and the body, cultural economy, history of knowledge and digital humanities. She coordinates various Digital Humanities projects and is active in the Digital Humanities educational program of VU and UvA (http://www.centrefordigitalhumanities.nl). At this moment Inger Leemans is researching the history of stock trade and the cultural imagination of financial crises.
Isa Maks Isa Maks is a researcher at VU university Amsterdam, in the Department of Computational Linguistics. Her research focuses on various aspects of opinion mining, sentiment analysis and emotion mining with a special interest in building automatically sentiment and subjectivity lexicons.
Michael Mateas Michael Mateas is a Professor of Computational Media at University of California, Santa Cruz, where he helped launch the Computer Game Design degree, the first of its kind in the UC system. His work explores artificial intelligence-based art and entertainment, forging a new research discipline called Expressive AI. Michael Founded the Center for Games and Playable Media at UC Santa Cruz. Research interests include automated support for game generation, automatic generation of autonomous character conversations, story management, and authoring tools for interactive storytelling. With Andrew Stern, he created Façade, an award-winning interactive drama that uses AI techniques to combine rich autonomous characters with interactive plot control, creating the world’s first, fully-produced, real-time, interactive story. Façade is available for free download at http://www.interactivestory.net/. Michael received his BS in Engineering Physics from the University of the Pacific (1989), his MS in Computer Science from Portland State University (1993), and his Ph.D. in Computer Science (2002) from Carnegie Mellon University.
Theo Meder Theo Meder is a senior researcher at the Meertens Institute in Amsterdam, where he coordinates the Dutch Folktale Database. He is also a professor at the University of Groningen, teaching and researching Folktales and Narrative Culture.
Matthew Milner Matthew Milner is a digital historian specializing in the history of late medieval and early modern England.
Iwe Everhardus Christiaan Muiser Iwe Everhardus Christiaan Muiser worked as a scientific programmer at the Databases group of the University Twente and the Meertens Institute in Amsterdam. He is currently making an overland journey from The Netherlands to Mongolia and back.
Louis Onrust Louis Onrust is a natural language processing researcher with a focus on topic models, language models, and their applications. He works at the Centre for Language Studies at Radboud University in the Netherlands and at KU Leuven, Belgium.
Johnathan Pagnutti Johnathan Pagnutti is a PhD Candidate at the University of California, Santa Cruz in the Computer Science department. He is a member of the Augmented Design Lab, a research group focused on generative methods. He collaborates closely with the Computational Media department at Santa Cruz, in particular the Expressive Intelligence Studio. Although his primary dissertation work focused on the intersection of generative methods, artificial intelligence and food, he has presented and published work on digital games at Experimental AI and Games workshop, the Procedural Content Generation workshop, the Games and Literature conference and at the Foundation of Digital Games conference. Johnathan received his BS in Computer Science from the University of New Orleans (2013) and his MS in Computer Science from the University of California, Santa Cruz (2016).
Isabel Pedersen Isabel Pedersen, PhD, Associate Professor, Faculty of Social Science and Humanities, University of Ontario Institute of Technology
Stéfan Sinclair Stéfan Sinclair is an Associate Professor in Digital Humanities at McGill University. His research focuses primarily on the design, development and theorization of tools for the digital humanities, especially for text analysis and visualization. He has led or contributed significantly to projects such as Voyeur Tools, Simulated Environment for Theatre, and BonPatron. Other professional activities include serving as associate editor for Literary and Linguistic Computing and Digital Humanities Quarterly, as well as serving on the executive boards of SDH/SEMI, ACH, ADHO, and centerNET.
Nigel Smink Nigel Smink was a Bachelor student Creative Technology at the University of Twente. He now works as a Web/UI/UX Designer at Data Access Europe.
David Squires David Squires is an assistant professor of American literature at the University of Louisiana at Lafayette.
Kristine Steenbergh Kristine Steenbergh (PhD) is senior lecturer in English Literature at Vrije Universiteit Amsterdam. Her research focuses on early modern English literature and the history of emotions. Her project 'Moving Scenes: Practising Compassion in the Early Modern Playhouse’ explores the roles of the commercial theatres in practices of compassion in early modern England. She is a board member of ACCESS, the Amsterdam Centre for Cross-Disciplinary Emotion and Sensory Studies.
Wessel Stoop Wessel Stoop is scientific programmer at the Centre for Language & Speech Technology, and language technologist at ICT company Davinci.
Mariët Theune Mariët Theune is an assistant professor at the Human Media Interaction group of the University of Twente, working among other things on language technology and digital storytelling.
Dolf Trieschnigg Dolf Trieschnigg was a postdoctoral researcher at the Human Media Interaction group of the University of Twente. He is now working as an information retrieval specialist at MyDatafactory.
Antal van den Bosch Antal van den Bosch is director of the Royal Dutch Academy of Arts and Sciences’ Meertens Institute, and professor of language and speech technology at the Centre for Language Studies at Radboud University, Nijmegen, the Netherlands. He obtained his Ph.D. in computer science at the Universiteit Maastricht, the Netherlands (1997). His research interests include memory-based natural language modeling, text analytics applied to historical texts and social media, and the Dutch language.
Janneke M. van der Zwaan Janneke van der Zwaan (PhD) works an eScience research engineer at the Netherlands eScience Center. Her main expertise is (diachronic) text mining. She has a background in Artificial Intelligence and Human-Computer Interaction.
Joris van Zundert Joris J. van Zundert (1972) is a senior researcher and developer in humanities computing. He holds a research position in the department of literary studies at the Huygens Institute for the History of The Netherlands, a research institute of The Netherlands Royal Academy of Arts and Sciences (KNAW). His main interest as a researcher and developer is in the possibilities of computational algorithms for the analysis of literary and historic texts, and the nature and properties of humanities information and data modeling. His current research focuses on computer science and humanities interaction and the tensions between hermeneutics and 'big data' approaches.
Jesper Verhoef Jesper Verhoef, PhD, is a lecturer at Delft University of Technology. He obtained his PhD in Cultural History at Utrecht University. In his dissertation, entitled ‘Contested modernization. America and Dutch identity in public discourse on media, 1919-1989’, he applied various digital techniques.
Noah Wardrip-Fruin Noah Wardrip-Fruin is a Professor of Computational Media at the University of California, Santa Cruz, where he co-directs the Expressive Intelligence Studio, a technical and cultural research group. He also co-directs the Playable Media group in UCSC's Digital Arts and New Media program. Noah has authored or co-edited five books on games and digital media for the MIT Press, including The New Media Reader (2003), a book influential in the development of interdisciplinary digital media curricula. His most recent book, Expressive Processing: Digital Fictions, Computer Games, and Software Studies was published by MIT in 2009. Noah's collaborative playable media projects, including Screen and Talking Cure, have been presented by the Guggenheim Museum, Whitney Museum of American Art, New Museum of Contemporary Art, Krannert Art Museum, Hammer Museum, and a wide variety of festivals and conferences. Noah holds both a PhD from the Special Graduate Study program (2006) and an MFA from the Literary Arts program (2003) at Brown University, as well as an MA (2000) from the Gallatin School of Individualized Study at New York University and a BA (1994) from the Johnston Center for Integrative Study at the University of Redlands.
Melvin Wevers Melvin Wevers is a postdoctoral researcher at the Digital Humanities Group of the KNAW Humanities Cluster in Amsterdam, the Netherlands. In his research, he combines techniques from text mining and computer vision to study cultural-historical phenomena. His PhD research focused on the representation of the United States in Dutch public discourse on consumer goods.
Stephen Wittek Stephen Wittek is Assistant Professor of literature at Carnegie Mellon University, Pittsburgh. He is the author of The Media Players: Shakespeare, Middleton, Jonson, and the Idea of News (University of Michigan Press, 2015) and co-editor (with Janelle Jenstad) of The Merchant of Venice (for Internet Shakespeare Editions).