DHQ: Digital Humanities Quarterly
Author Biographies
Paul Barrett Paul Barrett is an Associate Professor in the School of English and Theatre Studies and in the Culture and Technology Studies programs at the University of Guelph.
He is the author of Blackening Canada, 'Membering Austin Clarke, and Future Horizons: Canadian Digital Humanities.
Marcus Bingenheimer
Marcus Bingenheimer is Associate Professor of Religion at Temple University. He has worked in Asia, North America, and Europe and supervised numerous projects
concerning the digitization of Buddhist culture. His main research interests are Buddhist history and historiography, early sūtra literature,
and how to apply computational approaches to research in the Humanities. He has written and edited a handful of books and some sixty-five peer-reviewed articles.
Justin Brody Justin Brody is an Assistant Professor of Computer Science at Franklin and Marshall College in Lancaster, PA.
His main research is in artificial intelligence, including interactions between Buddhist studies and computer science.
He earned his doctorate in pure mathematics from the University of Maryland in 2009.
Sarah Ciston Sarah Ciston builds critical–creative tools to bring intersectional approaches to machine learning. Author of
"A Critical Field Guide for Working with Machine Learning Datasets", they have recently been named
an AI Newcomer by the German Informatics Society and an AI Anarchies Fellow at the Akademie der
Künste Berlin. They hold a PhD in Media Arts and Practice from the University of Southern California and
are the founder of Code Collective: an approachable, interdisciplinary community for co-learning programming. They are currently
the Critical AI technical writer for p5.js (Processing Foundation), supported by Google Season of Docs.
Jeremy Douglass Jeremy Douglass is Associate Professor of English at the University of California, Santa Barbara.
He is director of Digital Arts and Humanities Commons, an interdisciplinary co-working space for digital scholarship, pedagogy,
and creative practice, and of the Center for Digital Games Research. He is co-author, with Jessica Pressman and
Mark C. Marino, of Reading Project: A Collaborative Analysis of William Poundstone’s Project
for Tachistoscope {Bottomless Pit} (Iowa University Press 2015), and co-author, with Montfort et. al,
of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press, 2012). Douglass conducts
research on interactive narrative, electronic literature, and games, with a focus on the methods of software studies, critical
code studies, and cultural analytics. His work has been supported by the NEH Office of Digital Humanities, MacArthur Foundation,
Mellon Foundation, ACLS, Calit2, HASTAC, and NERSC.
Sean Fraga Sean Fraga is the creator of and project director for Booksnake, which he
developed as an Andrew W. Mellon postdoctoral fellow with the Humanities in a
Digital World program at the University of Southern California. He is currently
an Assistant Professor (Teaching) of Environmental Studies and History at
USC.
Samir Ghosh Samir Ghosh is a PhD Student in the Department of Computational Media at UC
Santa Cruz. He researches virtual reality interfaces at the Social Emotional
Technology Lab.
Henry Huang Shih-Hsuan (Henry) Huang is an experienced software engineer with a Master’s
degree in Computer Science from the University of Southern California. He
commenced his professional journey at Apple, where he has dedicated his career
to developing innovative solutions that positively impact the world.
Michael Hughes Michael Hughes is an undergraduate student majoring in Computer Science in the
USC Viterbi School of Engineering.
Loren Lee Loren Lee is a doctoral candidate in French at the
University of Virginia as well as the 2024-2025 Digital
Humanities Fellow of the UVA Scholars' Lab.
Loren's research interests include representations of
identity, women, and the body in pre-modern literature, particularly in
hagiography. Her dissertation focuses on medieval manuscript studies,
digital humanities methods, editing, and translation studies.
Zach Mann Zachary M. Mann is Associate Director of the Levan Institute for the Humanities and Program Coordinator
for the Society of Fellows in the Humanities at the University of Southern California. He holds a PhD in English
Literature from USC, where his research focused on the history of punch card systems and intellectual labor, from
eighteenth-century France to the heyday of IBM computers. He has been a member of the Humanities and Critical Code
Studies Lab at USC since 2019.
Mark C. Marino Mark C. Marino, Director, is a Professor (Teaching) of Writing at the University of Southern California,
where he directs the Humanities and Critical Code Studies Lab. He is also a 2023-24 Generative AI Fellow. He is one of the
founders of the sub-field of Critical Code Studies and has taught courses in it, published case studies of it, and authored the
book, entitled Critical Code Studies (MIT 2020), which offers case studies and methods of CCS.
Since 2008, he has been the Director of Communication of the Electronic Literature Organization
(https://eliterature.org). He was one of ten co-authors of
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT 2013) and was a collaborator with Jessica
Pressman and Jeremy Douglass on Reading Project: A Collaborative Analysis of William
Poundstone's Project for Tachistoscope {Bottomless Pit} (Iowa Press 2015). He is currently finishing a multi-authored
study of the first chatbot, ELIZA, forthcoming from MIT Press.
Lee Mordechai Lee Mordechai is a Senior Lecturer at the Hebrew University of Jerusalem’s
History Department. Much of his work concerns Late Antiquity and he has worked
on FLAME for about a decade.
Ryan Nichols Ryan Nichols is a professor in the Department of Philosophy at California State University, Fullerton, in Orange County.
His research is largely dedicated to understanding what makes China Chinese.
He has published in journals such as Journal of the American Academy of Religion,
Evolution and Human Behavior, Journal of Asian Studies, and Philosophical Quarterly.
Zeinab Parishani Zeinab Parishani is a Ph.D. student and Graduate Research Assistant at the School of Information
Science & Learning Technologies (SISLT) iSchool at the University of Missouri. She is studying
the use of innovative technologies such as virtual reality and video games, and she is interested in digital,
media, and archival studies and human-computer interaction.
Ilia Curto Pelle Ilia Curto Pelle is a first-year PhD student at the History department of
Princeton University. His primary interest lies in the study of economic
networks and exchange in the Eastern Mediterranean between the 5th and 10th
centuries. He has also worked with the FLAME Project in the roles of Assistant
Coordinator and Project Manager since the start of 2020.
Mark Pyzyk Mark Pyzyk is Data Analyst and Facilitator at the Getty Research Institute in
Los Angeles, CA. He is also Co-Director of the Coin Finds of Ukraine project,
which digitizes classical Greek coin finds on the territory of modern Ukraine.
His interests span technology (ancient and modern), the digital humanities,
numismatics, and ancient Greek social/political history. Recent publications
include "Coercive Labouring Economies—10,000 BCE to 500 CE" (A Cultural History
of Slavery and Human Trafficking, Bloomsbury 2024) and “Digital Technology in
Historical Research: Contemporary Scholarly Current” (Eastern European
Historical Herald, 2024).
Zack Sai Zack Sai is an undergraduate student majoring in Computer Science, with a minor
in mobile app development, in the USC Viterbi School of Engineering.
Alan Stahl Alan Stahl is Curator of Numismatics at Princeton University and teaches in the
departments of Art & Archaeology, Classics and History. One of his first
publications was in Computers and the Humanities in 1978.
Soni Wadhwa Soni Wadhwa is an Assistant Professor of English at SRM University (Andhra
Pradesh, India). Soni’s research interests include spatiality, Sindhi Studies,
digital archiving, and South Asian Studies.
April Yao April Yao is a Master's student in Computer Science at the University of
Southern California.
Christy Ye Christy Ye is a game developer and designer who creates interactive experiences
around meaningful play and narratives in projects across a variety of media.
She holds an MFA in Interactive Media and Game Design from the USC School of
Cinematic Arts.