Digital Humanities Abstracts

“Beyond Taxonomy: Digital Poetics and the Problem of Reading”
Talan Memmott Brown University talan@memmott.org

(Talan Memmott is a hypermedia artist/writer/editor from San Francisco, California. He is the Creative Director and Editor of the online hypermedia literary journal BeeHive (http://beehive.temporalimage.com). His hypermedia work appears widely on the Internet. In 2001 he was awarded the trAce/Alt-X New Media Writing Award for his work Lexia to Perplexia, which also received honorable mention for the Electronic Literature Organization’s award in fiction. He is a tutor for the trAce Online Writing School, and has been a speaker, panelist, reader and performer at various Conferences and Universities. He is currently at Brown University as their first electronic writing graduate fellow.)
What is digital poetry? The definitions are decidedly nebulous. The term digital poetry has been applied to a variety of creative literary applications, from work developed in Flash and DHTML to MOO spaces and works that utilize Perl. From cybertext to web art, digital poetry is somewhat interchangeable with other terms used to describe what could be called creative cultural practice through applied technology. We can agree that digital poetry as hypermedia presents an expanded field of textuality that moves writing beyond the word, toward a relationship between signs and sign regimes, their integration, disintegration, and interaction one to another. But, how these relationships are established in digital poetry is as diverse and various as the practice itself. The problems of developing any general typology, let alone taxonomy, are hinted at in Espen Aarseth’s Cybertext: Perspectives on Ergodic Literature. Aarseth puts forward a number of models for the definition of various types of objects (buttons, actors, interactive, controller, layout) within creative applications—including games, interactive fiction, and hypertext. As the analysis expands, it is discovered that these typologies breakdown when any given piece is viewed as a whole. One moment a button may be a button, the next moment it may be an actor; or, any given element may carry the attributes of any number of types simultaneously. Digital poetry does not properly define any specific type of expressive object. Because of this there are many problems that emerge for the reader/users of digital poetry and for those that deal critically with such work. Lacking a definite object of study, we must begin to move away from the idea of digital poetry as a genre toward an observation of applied poetics within the digital environment—a poetics that is based in an individual author’s engagement with media technologies, as scripted, programmed and applied within a particular work. Using Artaud’s The Theater and its Double as a guide, this paper explores the mise en scène (or mise en screen) as a potential model for the close reading of digital poetry. The paper looks at a number of web-based digital poetry works that utilize a variety of technologies to demonstrate how the network and its technologies play into artist/writer intent to develop an applied poetics rather than poetry proper. Katherine Parrish’s Oulipo inspire web project MOOlipo is examined for its creative use of MOO technology to create a particpatory poetical space. In this work the user particpates by inputting text, which is parsed and filtered under certain rules to affect the output. The various rooms of the MOO have different produce different effects. In one room a mesotic is created from user input, in another room the word order of the input text is reversed. Two other works that require user participation for the construction of content will be examined. Lisa Jevbratt’s Syncro Mail, a web-based mail service, requires that a user input the email address of a second (perhaps unknowing) ‘user’. Through this process, the second ‘user’ receives a random image and a random word in their email. This piece uses perl scripting for its functionality and presents a unique, if not mysterious method of poetic emergence. In the delivered email there is no explanation as to the relevance or connection of image to word, nor any indication of how, or where the mail originated. The connections, the poetry must be made by this second ‘user’, independent of any knowledge of the process. Another project with much more immediate participatory poetic results is You and We, a collaboration of Seb Chevrel and Gabe Kean. You and We allows users to upload images and short texts. Using a combination of Flash and Macromedia Generator, the images and texts are randomly compiled in a somewhat cinematic, MTV-like display complete with music. Within seconds of uploading an image or text, it is incorporated into the collection. As of November 10th, 2002 there had been over 1,500 images uploaded and nearly 5,000 texts. Additional works to be examined include; Brian Kim Stefans’ The Dreamlife of Letters for its use of letterist animation, and a couple of “codeworks” by Ted Warnell—VIRU2 and BERLIOZ—for their elegance and simplicity of interface as well as their transparency. Warnell’s work allows the functions of code to play into the applied poetics of his work, at the surface. In VIRU2 the actual code that drives the piece is made viewable as screenal text. The exposure of code at the surface and the integration of functionality, aesthetics and poetics in Warnell’s work emphasizes the role of technology and an individuated ecounter with media in establishing what is inferred by the term digital poetry as well as applied poetics. Rather than work from a model that hopes for a close reading through the abstraction of words from their media-rich environment, this paper proposes that critics and readers take a more choragraphic (to borrow a term from Gregory Ulmer) approach to reading that observes the entirety of a work—from interface design to interactivity, the written word and code—as something of a micro-cultural statement. By examining digital poetry objects as a whole we may begin to recognize how each work presents an individuated applied poetics and move away from overreaching taxonomic designations. This paper also proposes that more critical work be developed in hypermedia environments as a way of diminishing critical/theoretical detachment from the realities of creative digital practice.