Digital Humanities Abstracts

“Writing, Publishing and Preserving Electronic Documents related to the Visual Arts”
Pierre du Prey Department of Art, Queen's University hopea@qucdn.queensu.ca Blair Martin Kingston Learning Systems, Kingston, Ontario, Canada martinbl@kos.net Daniel Greenstein King's College London daniel.greenstein@ahds.ac.uk

Session Topic

This session will include papers by two Kingston-based collaborators engaged in electronically writing, designing and publishing an interactive introduction to the history of the Classical tradition in architecture. Apart from its text, this project has an important visual component consisting of the images electronically reproduced in close conjunction with the ongoing verbal narrative. In addition the two papers (and the presentation that will accompany them) demonstrate the role of certain interactive functions growing out of, and intended to re-enforce, the text as well as the images. These new interactive techniques, in addition to tried and true cross referencing methods, invite the participation of the reader to an unheralded extent. Aimed at a wide range of potential users, the publication captures the sometimes serendipitous excitement of the classroom. The third paper introduces the Arts and Humanities Data Service in the UK whose mandate is to coordinate access to, and facilitate the creation and use of, electronic resources. Attention will be paid to the role of the AHDS's Visual Arts Data Service in a world of rapidly proliferating digital images and image collections. Strategies will be discussed regarding the creation, accessibility, preservation and intellectual "rights" related to digital images.

Re-creating the Crucible of the Classroom through Electronic Publication

Pierre du Prey
Abstract
The classroom is a crucible. The active ingredients in it are normally the lectures of the professor, the interventions of the students and the interaction between the two. To this quasi-chemical equation teachers in the visual arts add the factor of images – usually in the form of slides or actual works of art, but increasingly in the form of digitized images on a monitor. This paper seeks to analyze the mixture in the crucible with special reference to the history of architecture and an electronic publication in progress devoted to the Classical tradition from Antiquity to the present day. By discussing certain story-boarding techniques, familiar from the art of the cinema, the paper shows how the classroom's stimulating but unpredictable atmosphere of inquiry can be electronically approximated through the appropriate juxtaposition of words and images. A prototype presentation will accompany this paper, and relates to others in the same session. Under the working title, A History of the Classical Tradition in Architecture, the first phase of the current project has been underway for almost 8 months as part of a three-year research grant funded by the Social Sciences and Humanities Research Council of Canada (SSHRC). The primary source material consists of lecture texts from an introductory course to the history of architecture formulated over the past six years. In addition, about 1500 of the projected 2500 slides have already been photographed by the author and some have been digitized. The images also include material from the rare book, prints and drawings collection of the Canadian Centre for Architecture in Montreal, which is a partner in the venture. In this way, and because of the special copyright status of buildings, the electronic publication will be relatively free of copyright restrictions. To facilitate "navigation" through the document, the electronic publication relies heavily on geography, a natural enough choice when dealing with works of architecture. Buildings discussed are located in time and space and are interrelated to one another to form an integrated, balanced, and harmonious whole, as suits the Classical subject matter. A principal path through the material permits users at all levels of interest and computer literacy to read the text and images much as in a book. But numerous "alleyways" off to all sides of the principal path form the heart of the interactive and specifically electronic nature of the publication, and challenge the more adventurous user. Some of these interactive techniques currently under exploration include the following:
  • split screen comparisons of two or more images
  • historical documents category giving archival information, photographs or other images, that illustrate artistic process or deterioration but free the principal path from too much documentation
  • critical sources category providing pertinent bibliography, original source quotations (visual and sound), as well as alternate critical opinions to those presented in the principal path
  • maps and time lines to orient the user at all points along the principal path
  • "magic carpet" displays that roll out multiple images of a single building or place in order to convey three-dimensionality more fully
  • periodic tests or quizzes
  • illustrated glossary of architectural terms "hot spotted" directly to images as well as to the text
  • possibility of "zooming" in on selected details
  • gazetteer of places mentioned in the text
  • analytic index arranged by concepts as well as names of architects, places etc.
  • full list of illustration sources where not already mentioned on the individual captions
  • cross referencing whereby the user may search backwards and forwards in time for related images by architect, building type etc.
  • assembling images to create architect profiles or illustrate specific cityscapes
  • summaries that recapitulate in point form the principal items covered in a chapter
  • "you were there" techniques using sound and images to recreate the sense of historical context.
Conclusion
Throughout the publication the interactive capabilities remain in balance with the demands of the textual narrative. Neither one overrules the other, nor restricts readership. For a beginner the publication opens the doors to the enjoyment of architecture. For the armchair traveler the text and images provide happy recollections or excite anticipation. For the experienced student, architect or scholar the publication creates challenging new ways of looking at architecture, its creative process, and the relevance of past to present and future. In the final analysis, the publication also reflects the personality of its author: his education; his travels; his publications; his enthusiasms; and last but not least the impact of electronic publication upon his way of writing.. (The principal path has not been a one way street.) By taking into account the flexibility of the electronic medium, the material is arranged with unheralded ease, thus bringing to light overarching and even unexpected typologies or themes. In this way the new medium actually suggests new ways of looking at familiar material, because the interpolation of text with images has a rationale all its own. The reader is invited to question these themes, to explore them in new ways, and thereby to become increasingly engaged in the subject of architectural history. Above all, by using the electronic medium creatively, the present project underscores both visually and verbally the publication's central thesis of continuity within the Classical tradition.

Humanising Electronic Publications

Blair Martin
Abstract
Electronic publications are now part of everyday life. Yet many of them fail to engage their users effectively. Why so? If you are thinking of producing an electronic publication, what can you do to ensure its users find it easy and enjoyable to use? How can the publication guide its users and emulate the absent teacher? This paper describes some of the issues involved, and sets forth principles for designing attractive yet functional user interfaces. It shows examples from various existing electronic publications, and from a CD-ROM on the Classical Tradition in Architecture currently under development at Queen's University.
Primary Topics
  • The electronic publication: is it a book? Should it behave like a book? Is the "book" metaphor good enough?
  • How can it reveal richness of content without losing the users in detail?
  • How can it engage with users who have different levels of interest?
  • How can it adapt itself to users with varying degrees of computer literacy?
  • Meeting user expectations; expectations developed by books, television, and computer games
  • Are there design standards that should be followed? Who sets the standards? How can standardisation, pedagogical purpose, and aesthetic appeal work together?
  • The teacher is not present. What does a teacher do? How can a teacher's monitoring and assistive skills be emulated in an electronic publication?
Note: Dr. du Prey's paper will address the last point in much more detail.
Technical Topics
Screen layout
  • graphic design and typographic issues
  • use of windows
  • placement and identification of screen controls
  • visual feedback techniques
  • aesthetic values
Multimedia components: (images, sound, animation, movies)
  • sound: as pedagogical content, as user-friendly function, or just for decoration?
  • animation: a powerful tool (not to be wasted on distracting screen toys)
  • how to use the "multi" in multimedia
  • other visualisation techniques (3-D, panning, walk-through)
Navigation: (enabling the user to explore the subject matter)
Letting the user choose a direction; lighting the way; charting the way; mid-course side-trips, and changing course....
  • What the user sees first — the splash screen
  • Main menu
  • Sub-menus
  • Screen titling
  • Preferred paths
  • Icon-based cross-linking
  • Hypertext links
  • Alphabetical indexes
  • Contextually relevant indices and diagrams
  • Navigation maps
  • Active images
Questions and answers; quizzes and games
  • How users learn to use the program, get help, and gain confidence while doing so.
  • Methods of extending the scope of the publication's interactivity beyond its own content matter
  • Matching the publication to the capabilities of the users' computers

References

The references will include:
  • Current work on multimedia techniques and interface design at Canadian universities
  • NRC projects on image capture and visualisation
  • Ben Schniederman, University of Maryland (noted expert on user interface design)
  • Software company design guidelines (Microsoft, Macromedia, Asymetrix, etc.)
  • Electronic equivalents of the Chicago Manual of Style
  • A list of electronic publications we feel are representative of good interface design
  • A list of current electronic publications on architecture
Some references will include the URLs of relevant sites on the World Wide Web, which are now as significant to the development of electronic publications as references to print publications.

Demonstration

A demonstration of multimedia software features will be central to the presentation of this paper. Many of the topics would be hard to understand without it. We will be using a dual-screen computer-driven presentation. It will include examples of good and bad design from existing publications. We will also show early models of screen designs for our forthcoming CD-ROM on the Classical Tradition in Architecture.

Conclusion

Come June, the conference participants will be able to judge our early development efforts for themselves.

Digital Images and Virtual Scholarly Collections

Daniel Greenstein
Abstract
The development of increasingly affordable digital imaging technologies combined with the extension of the Internet and of the worldwide web, has resulted in an outpouring of highly distributed digital images and image collections with significant cross-disciplinary and secondary use value for humanities scholars. That value, however, cannot be realised unless digital images are created, documented, and maintained in a manner which permits their ready location, interchange, and secondary use. The challenge is only partly methodological and technical. We may also need to explore new and creative ways to manage relations between those who "own" rights in image resources and those who have an interest in acquiring access to them. This paper will introduce the Arts and Humanities Data Service (AHDS) — a new national service established in the UK to coordinate access to and facilitate the creation and use of electronic resources in the arts and humanities. The AHDS is a distributed service comprising a managing Executive and five Service Providers respectively serving the interests of archaeology, history, the performing arts, textual studies, and the visual arts. Each of the Service Providers will collect, catalogue, manage and preserve digital collections which are of interest to particular scholarly constituencies, while the Executive will take on a managing and integrating role. Given the distributed, mixed media, and interdisciplinary nature of its digital collections, the AHDS may anticipate developmental trajectories for virtual scholarly collections. Focusing in particular on the work of the AHDS's Visual Arts Data Service, the paper will outline the AHDS's programme for:
  • developing interdisciplinary collections of digital images, which it seeks to do in part in collaboration with private- and public-sector partners;
  • managing image collections — an activity which will rest on its identification and adoption of community-wide information interchange standards;
  • providing uniform on-line access to highly varied and interdisciplinary electronic holdings.
Conclusion
The paper will conclude by inviting discussion with a view to establishing strategic and cross-national partnerships. For further information, visit our web site at http://ahds.ac.uk/